Lucy Jephcott-Spurge

Character Artist at TT Games Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
London Area, United Kingdom, UK

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Bio

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Experience

    • United Kingdom
    • Entertainment Providers
    • 100 - 200 Employee
    • Character Artist
      • Apr 2018 - Present

      Designing and creating LEGO characters, including attachments, molded attachments (such as hair, armor, and accessories) for in-game usage. Also responsible for the creation of decals and textures used on the models, and ensuring that the models I create meet the needs of the riggers and animators. Projects: LEGO Star Wars: The Skywalker Saga. Unannounced Title. Designing and creating LEGO characters, including attachments, molded attachments (such as hair, armor, and accessories) for in-game usage. Also responsible for the creation of decals and textures used on the models, and ensuring that the models I create meet the needs of the riggers and animators. Projects: LEGO Star Wars: The Skywalker Saga. Unannounced Title.

    • United Kingdom
    • Hospitals and Health Care
    • 100 - 200 Employee
    • 3D Generalist/Animation Lead
      • May 2014 - Mar 2018

      Creating assets and textures as well as animating for both real-time usage and pre-rendered application. In addition I have also worked on VR and AR projects for the company. I work closely with clients to lead the design and production of certain animations and help produce a high quality learning tool for the Touch Surgery app. In addition to my roles I acted as Outsourcing Manager for the company, working with other satellite studios in order to develop high quality animation for use on the app. Show less

  • Terrorbite Interactive
    • Fratton, Portsmouth
    • 3D Artist
      • May 2013 - May 2014

      Creating both characters and assets for TerrorBite Interactive's upcoming title "Project Orphan". The role requires me to work closely with the entire TerrorBite Interactive team in within the office in order to communicate ideas with the goal of making the game as successful as possible. Creating both characters and assets for TerrorBite Interactive's upcoming title "Project Orphan". The role requires me to work closely with the entire TerrorBite Interactive team in within the office in order to communicate ideas with the goal of making the game as successful as possible.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Student
      • Sep 2010 - Aug 2013

    • 3D character Modeller
      • Nov 2010 - May 2013

      While working on FOAM digital's feature length film "Stina and the Wolf" I was given the task of creating various character assets to a high quality movie standard. Within my role I worked within a team, having weekly meetings with my lead and peers in order to attain an ever higher standard within the project. While working on FOAM digital's feature length film "Stina and the Wolf" I was given the task of creating various character assets to a high quality movie standard. Within my role I worked within a team, having weekly meetings with my lead and peers in order to attain an ever higher standard within the project.

    • 3D artist
      • Feb 2012 - Oct 2012

      During my time at Planewalker Studios I was given the task of creating a character to a specific poly count. Being a small, international indie company, I worked with an international team and had regular meetings in which we assessed work and discussed ideas for the game. During my time at Planewalker Studios I was given the task of creating a character to a specific poly count. Being a small, international indie company, I worked with an international team and had regular meetings in which we assessed work and discussed ideas for the game.

Education

  • University of Portsmouth
    Bachelor of Science (BSc), Computer Animation
    2010 - 2013

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