Lucas Barbé
Programmeur Gameplay at Eden Games- Claim this Profile
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Experience
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Eden Games
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France
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Computer Games
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1 - 100 Employee
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Programmeur Gameplay
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Nov 2021 - Present
Lyon, Auvergne-Rhône-Alpes, France
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Modis
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Switzerland
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IT Services and IT Consulting
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700 & Above Employee
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Ingénieur études & développement
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Sep 2021 - Nov 2021
Poitiers, Nouvelle-Aquitaine, France Mission pour Safran Électronique & Défense Portage et évolution d'un logiciel de banc de test. La majorité de la mission c'est articulé autour des points suivants : - Développement C# - Travail fichiers de configuration - Test du logiciel sur banc
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Unity Developer
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Sep 2019 - Mar 2020
Saint Chamond, France Platform: HTC Vive pro - Leap Motion Engine: Unity / C# / ShaderGraph / VisualEffectGraph • Prototyping Serious Game for rehabilitation using Virtual Reality and LeapMotion https://lucas-barbe.wixsite.com/portfolio/professionalprojects
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IIM - Institut de l'internet et du multimédia
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France
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Higher Education
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200 - 300 Employee
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Project Manager / Unity Developer - Graduation Project - Wild Road
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Sep 2017 - Jul 2019
Wild Road is a racing battle royal game where you drive a futuristic car with specials abilities. Engine: Unity / C# Team: 3 – 10 peoples and external 3D artists • Managing team of 7 and an external team of 3D modeler • Recruiting • Developing network (based on Unet Technologie), Gameplay, Terrain tools and shaders • Organizing QA • Leading artistic… Show more Wild Road is a racing battle royal game where you drive a futuristic car with specials abilities. Engine: Unity / C# Team: 3 – 10 peoples and external 3D artists • Managing team of 7 and an external team of 3D modeler • Recruiting • Developing network (based on Unet Technologie), Gameplay, Terrain tools and shaders • Organizing QA • Leading artistic direction https://lucas-barbe.wixsite.com/portfolio/wild-road https://lucas-barbe.wixsite.com/portfolio/layeredterrain
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Unity Developer - Game Jam Godfatherweek 2018 - Faith Link
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Sep 2018 - Sep 2018
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Actimage
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France
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IT Services and IT Consulting
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100 - 200 Employee
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Internship HoloLens Developer
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Feb 2017 - Aug 2017
Arcueil, Île-de-France, France Engine: Unity / C# / Shader (GLHL) • Prototyping HoloLens proof of concept • Developing Safran Landing Gear Demonstrator with shared Hologram • Optimizing / animating 3D models • Developing and optimizing shaders • Integrating assets • Redacting application manual and developer documentation • Searching events and clients https://lucas-barbe.wixsite.com/portfolio/professionalprojects
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DeVinci FabLab
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France
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Machinery Manufacturing
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1 - 100 Employee
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FabLab Chief Manager
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May 2016 - Feb 2017
• Maintaining 3D printers • Organizing 3D printing course • Prototyping various project • Modeling on Solidwork • Developing hardware programs (Arduino / esp8622)
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LA PATATERIE
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Restaurants
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100 - 200 Employee
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Waiter
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Sep 2016 - Jan 2017
Rambouillet, Île-de-France, France
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Project Manager - La Main à la Pâte - Correlation & causality
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Sep 2016 - Jan 2017
Engine: Unity / C# / PHP / JS • Managing a project team of 6 • Working on game design inspired by a prototype paper game • Designing back office tool for teachers monitoring • Developing gameplay and network connection with back office • Producing graphic assets
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ESILV - Ecole Supérieure d'Ingénieurs Léonard de Vinci
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France
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Higher Education
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100 - 200 Employee
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3D Printing Instructor
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Oct 2016 - Oct 2016
Paris La Défense, Île-de-France, France • Preparing course, course support and 3D printers • Initiating 120 new students to the 3D printing with MakerBot tools • Explaining 3D printing basics to 15 students by groups • Helping students if needed • Rating students
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Project Manager / Developer - Virtual Reality & Gameplay – Research and Development Ubisoft
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Feb 2016 - Jun 2016
Engine: Unity / C# • Managing a team of 7 • Prototyping an asymmetric VR game for Samsung GearVR • Developing VR gameplay
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Developer - Hits Playtime contest 2016 - Random And Mechanics
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Jan 2016 - Jun 2016
Random And Mechanics (RAM) is an asymmetric virtual reality game where two play must cooperate to resolve enigma. The Gear VR player incarnates a robot in defaced factory and the second a “hacker” play with a tablet. Engine: Unity / C# • Designing and Building levels • Developing network (based on Unet Technologie) and VR gameplay
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Developer - Virtual Reality & Emotions – Research and Development Ubisoft
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Sep 2015 - Feb 2016
Engine: Unity / C# • Prototyping 3 Emotional VR Experience for Oculus • Optimizing • Texturing 3D assets • Programming camera effects
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Education
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IIM - Institut de l'internet et du multimédia
Mastère Manager du Jeu Video, Game and Interactive Media Design -
Lycée Jehan de Beauce
Baccalauréat Scientifique Spécialisé Sciences de L'ingénieur