Lucas Barbé

Programmeur Gameplay at Eden Games
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Greater Paris Metropolitan Region, FR

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Programmeur Gameplay
      • Nov 2021 - Present

      Lyon, Auvergne-Rhône-Alpes, France

    • Switzerland
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Ingénieur études & développement
      • Sep 2021 - Nov 2021

      Poitiers, Nouvelle-Aquitaine, France Mission pour Safran Électronique & Défense Portage et évolution d'un logiciel de banc de test. La majorité de la mission c'est articulé autour des points suivants : - Développement C# - Travail fichiers de configuration - Test du logiciel sur banc

    • Unity Developer
      • Sep 2019 - Mar 2020

      Saint Chamond, France Platform: HTC Vive pro - Leap Motion Engine: Unity / C# / ShaderGraph / VisualEffectGraph • Prototyping Serious Game for rehabilitation using Virtual Reality and LeapMotion https://lucas-barbe.wixsite.com/portfolio/professionalprojects

    • France
    • Higher Education
    • 200 - 300 Employee
    • Project Manager / Unity Developer - Graduation Project - Wild Road
      • Sep 2017 - Jul 2019

      Wild Road is a racing battle royal game where you drive a futuristic car with specials abilities. Engine: Unity / C# Team: 3 – 10 peoples and external 3D artists • Managing team of 7 and an external team of 3D modeler • Recruiting • Developing network (based on Unet Technologie), Gameplay, Terrain tools and shaders • Organizing QA • Leading artistic… Show more Wild Road is a racing battle royal game where you drive a futuristic car with specials abilities. Engine: Unity / C# Team: 3 – 10 peoples and external 3D artists • Managing team of 7 and an external team of 3D modeler • Recruiting • Developing network (based on Unet Technologie), Gameplay, Terrain tools and shaders • Organizing QA • Leading artistic direction https://lucas-barbe.wixsite.com/portfolio/wild-road https://lucas-barbe.wixsite.com/portfolio/layeredterrain

    • Unity Developer - Game Jam Godfatherweek 2018 - Faith Link
      • Sep 2018 - Sep 2018

    • France
    • IT Services and IT Consulting
    • 100 - 200 Employee
    • Internship HoloLens Developer
      • Feb 2017 - Aug 2017

      Arcueil, Île-de-France, France Engine: Unity / C# / Shader (GLHL) • Prototyping HoloLens proof of concept • Developing Safran Landing Gear Demonstrator with shared Hologram • Optimizing / animating 3D models • Developing and optimizing shaders • Integrating assets • Redacting application manual and developer documentation • Searching events and clients https://lucas-barbe.wixsite.com/portfolio/professionalprojects

    • France
    • Machinery Manufacturing
    • 1 - 100 Employee
    • FabLab Chief Manager
      • May 2016 - Feb 2017

      • Maintaining 3D printers • Organizing 3D printing course • Prototyping various project • Modeling on Solidwork • Developing hardware programs (Arduino / esp8622)

    • Restaurants
    • 100 - 200 Employee
    • Waiter
      • Sep 2016 - Jan 2017

      Rambouillet, Île-de-France, France

    • Project Manager - La Main à la Pâte - Correlation & causality
      • Sep 2016 - Jan 2017

      Engine: Unity / C# / PHP / JS • Managing a project team of 6 • Working on game design inspired by a prototype paper game • Designing back office tool for teachers monitoring • Developing gameplay and network connection with back office • Producing graphic assets

    • France
    • Higher Education
    • 100 - 200 Employee
    • 3D Printing Instructor
      • Oct 2016 - Oct 2016

      Paris La Défense, Île-de-France, France • Preparing course, course support and 3D printers • Initiating 120 new students to the 3D printing with MakerBot tools • Explaining 3D printing basics to 15 students by groups • Helping students if needed • Rating students

    • Project Manager / Developer - Virtual Reality & Gameplay – Research and Development Ubisoft
      • Feb 2016 - Jun 2016

      Engine: Unity / C# • Managing a team of 7 • Prototyping an asymmetric VR game for Samsung GearVR • Developing VR gameplay

    • Developer - Hits Playtime contest 2016 - Random And Mechanics
      • Jan 2016 - Jun 2016

      Random And Mechanics (RAM) is an asymmetric virtual reality game where two play must cooperate to resolve enigma. The Gear VR player incarnates a robot in defaced factory and the second a “hacker” play with a tablet. Engine: Unity / C# • Designing and Building levels • Developing network (based on Unet Technologie) and VR gameplay

    • Developer - Virtual Reality & Emotions – Research and Development Ubisoft
      • Sep 2015 - Feb 2016

      Engine: Unity / C# • Prototyping 3 Emotional VR Experience for Oculus • Optimizing • Texturing 3D assets • Programming camera effects

Education

  • IIM - Institut de l'internet et du multimédia
    Mastère Manager du Jeu Video, Game and Interactive Media Design
    2014 - 2020
  • Lycée Jehan de Beauce
    Baccalauréat Scientifique Spécialisé Sciences de L'ingénieur
    2011 - 2014

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