Lucas Miguel

Automotive 3D Artist at INDG | Grip
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Contact Information
us****@****om
(386) 825-5501
Location
PT
Languages
  • English -
  • Spanish -

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Bio

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Experience

    • Netherlands
    • Advertising Services
    • 100 - 200 Employee
    • Automotive 3D Artist
      • Mar 2022 - Present

    • Automotive 3D Artist
      • Mar 2022 - Present

    • Ireland
    • Animation and Post-production
    • 400 - 500 Employee
    • Lighting Artist
      • Mar 2017 - Aug 2018

      At Brown Bag I had the honor and huge pleasure to work with some of the most talented people I ever met. As a lighting artist I was responsible for environment and character lighting (as well as other technical requirements) for the Nickelodeon TV production Butterbean's Cafe. At Brown Bag I had the honor and huge pleasure to work with some of the most talented people I ever met. As a lighting artist I was responsible for environment and character lighting (as well as other technical requirements) for the Nickelodeon TV production Butterbean's Cafe.

    • Brazil
    • Media Production
    • 1 - 100 Employee
    • Senior 3D Artist
      • Mar 2015 - Dec 2015

      At Techno Image I once again worked as a generalist, being responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations. At Techno Image I once again worked as a generalist, being responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations.

    • Brazil
    • Animation and Post-production
    • 1 - 100 Employee
    • Senior 3D Artist - Lookdev Artist
      • Jun 2013 - Feb 2014

      At Zombie Studio we worked with a different work flow and the 3D team was divided into two groups - modeling and rendering. Being part of the rendering group, I was responsible for texturing, shading, lighting and rendering high resolution images for advertising, graphic and production design. At Zombie Studio we worked with a different work flow and the 3D team was divided into two groups - modeling and rendering. Being part of the rendering group, I was responsible for texturing, shading, lighting and rendering high resolution images for advertising, graphic and production design.

    • Brazil
    • Advertising Services
    • 1 - 100 Employee
    • Senior 3D Artist - Generalist
      • Aug 2010 - Jun 2013

      At Big Studios I was responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations. At Big Studios I was responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations.

    • Brazil
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Internship
      • May 2008 - May 2009

      Editing advertising and institutional films. Editing advertising and institutional films.

Education

  • Centro Universitário Senac
    Bacharel em Audiovisual
    2006 - 2010
  • Colégio Etapa
    1998 - 2004

Community

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