Lucas Miguel
Automotive 3D Artist at INDG | Grip- Claim this Profile
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Bio
Experience
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INDG | Grip
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Netherlands
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Advertising Services
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100 - 200 Employee
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Automotive 3D Artist
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Mar 2022 - Present
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Automotive 3D Artist
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Mar 2022 - Present
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Brown Bag Films
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Ireland
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Animation and Post-production
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400 - 500 Employee
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Lighting Artist
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Mar 2017 - Aug 2018
At Brown Bag I had the honor and huge pleasure to work with some of the most talented people I ever met. As a lighting artist I was responsible for environment and character lighting (as well as other technical requirements) for the Nickelodeon TV production Butterbean's Cafe. At Brown Bag I had the honor and huge pleasure to work with some of the most talented people I ever met. As a lighting artist I was responsible for environment and character lighting (as well as other technical requirements) for the Nickelodeon TV production Butterbean's Cafe.
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Techno Image
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Brazil
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Media Production
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1 - 100 Employee
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Senior 3D Artist
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Mar 2015 - Dec 2015
At Techno Image I once again worked as a generalist, being responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations. At Techno Image I once again worked as a generalist, being responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations.
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ZOMBIE STUDIO
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Brazil
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Animation and Post-production
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1 - 100 Employee
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Senior 3D Artist - Lookdev Artist
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Jun 2013 - Feb 2014
At Zombie Studio we worked with a different work flow and the 3D team was divided into two groups - modeling and rendering. Being part of the rendering group, I was responsible for texturing, shading, lighting and rendering high resolution images for advertising, graphic and production design. At Zombie Studio we worked with a different work flow and the 3D team was divided into two groups - modeling and rendering. Being part of the rendering group, I was responsible for texturing, shading, lighting and rendering high resolution images for advertising, graphic and production design.
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Big Studios Content Hub
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Brazil
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Advertising Services
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1 - 100 Employee
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Senior 3D Artist - Generalist
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Aug 2010 - Jun 2013
At Big Studios I was responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations. At Big Studios I was responsible for modeling, texturing, shading, lighting and rendering advertising pieces for print, digital and animations.
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Movietrack Cinema e Televisão Ltda
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Brazil
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Movies, Videos, and Sound
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1 - 100 Employee
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Internship
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May 2008 - May 2009
Editing advertising and institutional films. Editing advertising and institutional films.
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Education
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Centro Universitário Senac
Bacharel em Audiovisual -
Colégio Etapa