Lucas Marossi
Game Designer at Mad Mimic- Claim this Profile
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Inglês Native or bilingual proficiency
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Espanhol Elementary proficiency
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Português Native or bilingual proficiency
Topline Score
Bio
Credentials
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Level Design for Games
CGMA | Computer Graphics Master AcademyOct, 2023- Nov, 2024 -
Level Design
FIAPJun, 2020- Nov, 2024
Experience
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Mad Mimic
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Brazil
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Computer Games
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1 - 100 Employee
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Game Designer
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Sep 2023 - Present
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Hero Create
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Brazil
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Computer Games
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1 - 100 Employee
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Associate Level Designer
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Jan 2023 - Aug 2023
- Contributed to the creation and presentation of initial ideas for new maps - Developed and kept Level Design Documents updated - Utilized Unreal Engine for Fortnite and Maya to create blockouts - Integrated assets made by the Art and Sound team into the projects - Conducted playtests and followed up with thorough interviews - Contributed to the creation and presentation of initial ideas for new maps - Developed and kept Level Design Documents updated - Utilized Unreal Engine for Fortnite and Maya to create blockouts - Integrated assets made by the Art and Sound team into the projects - Conducted playtests and followed up with thorough interviews
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Red Cerberus
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Outsourcing and Offshoring Consulting
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100 - 200 Employee
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FQA Tester
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Feb 2022 - May 2022
-Experience working with AAA studios, with direct communication with the developers. -Reporting bugs through JIRA with detailed descriptions. -Conducting crosschecks and regression of previously reported bugs. -Performance checks. -Utilizing TestRail for specific tasks. -Experience working with AAA studios, with direct communication with the developers. -Reporting bugs through JIRA with detailed descriptions. -Conducting crosschecks and regression of previously reported bugs. -Performance checks. -Utilizing TestRail for specific tasks.
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Education
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FIAP
Bachelor, Information Systems