Luca Pavesi

3D Artist at Motion Logic Studios
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Location
Turin, Piedmont, Italy, IT
Languages
  • Italian Native or bilingual proficiency
  • English Professional working proficiency

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Oct 2021 - Present

      I created various props and foliage assets for different videogames and VR experiences I created various props and foliage assets for different videogames and VR experiences

    • 3D Artist
      • Oct 2021 - Present

      I created models and textures for props and environment pieces of a classified videogame title I created models and textures for props and environment pieces of a classified videogame title

    • Italy
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist
      • Jan 2021 - Present

      Currently developing an original Zelda-like game with a shapeshifting tanuki as the main characterSpecializing in environment and materials creation. Currently developing an original Zelda-like game with a shapeshifting tanuki as the main characterSpecializing in environment and materials creation.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist
      • Jan 2022 - Jan 2022

      First approach to an horror game! This is a small tribute game to the first Five Nights at Freddy's, developed during the Global Game Jam 2022.My task mainly focused on game pipeline organization, environment design and production, lighting and post process managment and materials creation. First approach to an horror game! This is a small tribute game to the first Five Nights at Freddy's, developed during the Global Game Jam 2022.My task mainly focused on game pipeline organization, environment design and production, lighting and post process managment and materials creation.

    • 3D Environment Artist
      • Jan 2021 - Jan 2021

      Had the pleasure of making a chill space game about a family of raccoons on the Moon, developed during the Global Game Jam 2021.My task mainly focused on game pipeline organization, environment design and production, and materials creation. Had the pleasure of making a chill space game about a family of raccoons on the Moon, developed during the Global Game Jam 2021.My task mainly focused on game pipeline organization, environment design and production, and materials creation.

    • 3D Artist
      • Aug 2020 - Aug 2020

      I had the task of optimizing Autocad files and meshes for a game-ready project.Also, I studied and worked a lot around lighting and environment creation in UnrealEngine4 I had the task of optimizing Autocad files and meshes for a game-ready project.Also, I studied and worked a lot around lighting and environment creation in UnrealEngine4

    • Ukraine
    • Business Consulting and Services
    • 1 - 100 Employee
    • 3D Artist
      • Jan 2020 - Jul 2020

      An original Real-Time Strategy game set in a medieval (and slightly fantasy) world, made for my school's 2nd year project.In Totally Tactical Table Top Tower Defense, the player, as a strategist in his war room, simulates different battle scenarios on a war table. In each stage, a Castle has to be defended from different waves of incoming enemies. It is possible to move units, to perform upgrades and, most of all...to lift and move turrets (if your unit is strong enough). Take the control of the battlefield by placing your turrets on strategic points and prevent invaders to destroy your castle!

    • 3D Artist
      • Nov 2019 - Dec 2019

      At the end of 2019 we had the challenge of making a mobile game for Android.This is an educational game meant to be played by children: through a sequence of logic puzzles to solve, the game enhances children’s logical skills and their sense of distance and balance. The game comes with 2 different difficulty levels in order to adapt to different ages.Although the game is mainly 2d, our focus was on game pipeline organization, sprite sheets sorting and implementation, scenes lighting and base models creation

    • 3D Artist
      • Apr 2020 - May 2020

      I had the task of optimizing Autocad files and meshes for a game-ready use, light enough to be used in a VR project. I rearranged a lot of mechanical parts and pieces, and used Unity and UnrealEngine4 to build a scene for their showcase I had the task of optimizing Autocad files and meshes for a game-ready use, light enough to be used in a VR project. I rearranged a lot of mechanical parts and pieces, and used Unity and UnrealEngine4 to build a scene for their showcase

    • 2D / 3D Artist
      • Jan 2020 - Jan 2020

      Wanted to try something different in this jam: pixel art!The result was a really cute, not so scary horror game.Learned some things, and was even more fun than last time. Wanted to try something different in this jam: pixel art!The result was a really cute, not so scary horror game.Learned some things, and was even more fun than last time.

    • 3D Artist
      • Jan 2019 - Jun 2019

      I worked on a game called Mexicaliens for my school's 1st year project"In the grim darkness of the far future, Don Old Grump, God-Emperor of Mankind, and his robotic servants built a space station, with the objective of conquering the entire galaxy. But his plans would soon be stopped by an alien species native of a nearby solar system, trying to protect their homeland from Grump’s invasion" I worked on a game called Mexicaliens for my school's 1st year project"In the grim darkness of the far future, Don Old Grump, God-Emperor of Mankind, and his robotic servants built a space station, with the objective of conquering the entire galaxy. But his plans would soon be stopped by an alien species native of a nearby solar system, trying to protect their homeland from Grump’s invasion"

    • 3D Artist
      • May 2019 - May 2019

      A week-long project for a longer Cyberpunk-themed Jam.You are a frog projected in the future. Try to reach the top! (A game with a lot of pivot problems) A week-long project for a longer Cyberpunk-themed Jam.You are a frog projected in the future. Try to reach the top! (A game with a lot of pivot problems)

    • 3D Artist
      • Jan 2019 - Jan 2019

      First time in a Global Game Jam!Made a little game called Mar-Ball, where you have to complete a track as a little marble.It's very very broken, but it was fun First time in a Global Game Jam!Made a little game called Mar-Ball, where you have to complete a track as a little marble.It's very very broken, but it was fun

Education

  • Event Horizon School
    3D Artist, RealTime 3D Graphics Student
    2018 - 2021
  • Politecnico di Torino
    Ingegneria Informatica
    2016 - 2018
  • Liceo Scientifico Ettore Majorana Torino
    Diploma, Liceo Scientifico Tradizionale
    2011 - 2016

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