Louise Malinowski
Animation/Tools Programmer at JUMPSHIP- Claim this Profile
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Topline Score
Bio
Sarah North
Louise is one of the brightest people I have ever worked with. She has a calm and logical way of explaining things and is sensitive and understanding of the animators needs. She strives to create easy to use tools that meet the requirements of the team and the pipeline. Louise is constantly learning and applying new knowledge to her work and is a great problem solver. I can't recommend her highly enough.
Emilio Serrano García
I personally hired Louise around 2007 for helping us with the rigging and skinning task we faced in Fable 2. At that early time she already shined way brighter than the rest of the candidates we interviewed and we didn't hesitate to get her in the team. She picked up very quickly all sort of pipelines and workflows and also didn't fear the big task ahead. After the termination of Fable 2 she decided to take her role more into technical animation, tools and programming. Louise is generally very quiet and works extremely hard, she became an essential part of the animation team and Lionhead by her own merits, commitments, determination and effort. I highly recommend Louise, she will be a very valuable asset for any studio.
Sarah North
Louise is one of the brightest people I have ever worked with. She has a calm and logical way of explaining things and is sensitive and understanding of the animators needs. She strives to create easy to use tools that meet the requirements of the team and the pipeline. Louise is constantly learning and applying new knowledge to her work and is a great problem solver. I can't recommend her highly enough.
Emilio Serrano García
I personally hired Louise around 2007 for helping us with the rigging and skinning task we faced in Fable 2. At that early time she already shined way brighter than the rest of the candidates we interviewed and we didn't hesitate to get her in the team. She picked up very quickly all sort of pipelines and workflows and also didn't fear the big task ahead. After the termination of Fable 2 she decided to take her role more into technical animation, tools and programming. Louise is generally very quiet and works extremely hard, she became an essential part of the animation team and Lionhead by her own merits, commitments, determination and effort. I highly recommend Louise, she will be a very valuable asset for any studio.
Sarah North
Louise is one of the brightest people I have ever worked with. She has a calm and logical way of explaining things and is sensitive and understanding of the animators needs. She strives to create easy to use tools that meet the requirements of the team and the pipeline. Louise is constantly learning and applying new knowledge to her work and is a great problem solver. I can't recommend her highly enough.
Emilio Serrano García
I personally hired Louise around 2007 for helping us with the rigging and skinning task we faced in Fable 2. At that early time she already shined way brighter than the rest of the candidates we interviewed and we didn't hesitate to get her in the team. She picked up very quickly all sort of pipelines and workflows and also didn't fear the big task ahead. After the termination of Fable 2 she decided to take her role more into technical animation, tools and programming. Louise is generally very quiet and works extremely hard, she became an essential part of the animation team and Lionhead by her own merits, commitments, determination and effort. I highly recommend Louise, she will be a very valuable asset for any studio.
Sarah North
Louise is one of the brightest people I have ever worked with. She has a calm and logical way of explaining things and is sensitive and understanding of the animators needs. She strives to create easy to use tools that meet the requirements of the team and the pipeline. Louise is constantly learning and applying new knowledge to her work and is a great problem solver. I can't recommend her highly enough.
Emilio Serrano García
I personally hired Louise around 2007 for helping us with the rigging and skinning task we faced in Fable 2. At that early time she already shined way brighter than the rest of the candidates we interviewed and we didn't hesitate to get her in the team. She picked up very quickly all sort of pipelines and workflows and also didn't fear the big task ahead. After the termination of Fable 2 she decided to take her role more into technical animation, tools and programming. Louise is generally very quiet and works extremely hard, she became an essential part of the animation team and Lionhead by her own merits, commitments, determination and effort. I highly recommend Louise, she will be a very valuable asset for any studio.
Experience
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JUMPSHIP
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United Kingdom
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Computer Games
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1 - 100 Employee
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Animation/Tools Programmer
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Jan 2020 - Present
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EA Gothenburg
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Sweden
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Computer Games
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1 - 100 Employee
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Senior Technical Animator
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2016 - Jan 2020
• Developed Motionbuilder and Maya tools to support the animation team (Python, PyQt).• Implemented an automatic render process from Adobe Premiere edit files using latest game renders (C#, Javascript, HTML, Angular Bootstrap).• Setup animation state graphs, prototyping gameplay mechanics and procedural animation systems (C#, C++). • Developed Motionbuilder and Maya tools to support the animation team (Python, PyQt).• Implemented an automatic render process from Adobe Premiere edit files using latest game renders (C#, Javascript, HTML, Angular Bootstrap).• Setup animation state graphs, prototyping gameplay mechanics and procedural animation systems (C#, C++).
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Lionhead Studios
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United Kingdom
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Computer Games
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100 - 200 Employee
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Senior Technical Animator (Pipeline TD)
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Jul 2007 - Apr 2016
Fable Legends • Implemented an asset tracking system across source and game assets.• Supported and simplified the workflow of art/animation assets from Maya to UE4. • Developed a collection of Maya skinning tools. Fable: The Journey • Developed and implemented the animation export infrastructure. • Created custom tools within DCC packages to meet the needs of the animation team. • Problem solved and debugged issues within the animation pipeline. • Experience using Vicon system and Blade. Worked within a small content tools and rigging team to support the art and animation teams during the production of Fable 2 and Fable 3.
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Education
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University for the Creative Arts
Bachelor of Arts (B.A.) with Honours, Animation -
The Open University
Diploma, Mathematics -
The Open University
Bachelor of Science (BSc), Open ( Mathematics and Computer science)