Louis Hand

Co-Founder at SCUP Aquaculture
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Contact Information
us****@****om
(386) 825-5501
Location
Providence, Rhode Island, United States, US

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Experience

    • United States
    • Renewables & Environment
    • 1 - 100 Employee
    • Co-Founder
      • Dec 2021 - Present

      SCUP Aquaculture is an award-winning blue sector project working towards piloting the first multi-use co-leasing site for offshore wind farms and aquaculture. SCUP Aquaculture is an award-winning blue sector project working towards piloting the first multi-use co-leasing site for offshore wind farms and aquaculture.

    • New Zealand
    • Travel Arrangements
    • 1 - 100 Employee
    • Props
      • Mar 2023 - Jun 2023

      Designed and created technical drawings from concept art for set decorative furniture, props and practical lighting for the Hobbiton Movie Set in Matamata, New Zealand. Worked closely with the workshop to develop orthographic drawings for fabrication of wood and metal furniture items. Developed the architectural model into Virtual Reality viewing to convey the scale difference and planned set dressing. Made lighting plans and cross section views of the architectural space for the object… Show more Designed and created technical drawings from concept art for set decorative furniture, props and practical lighting for the Hobbiton Movie Set in Matamata, New Zealand. Worked closely with the workshop to develop orthographic drawings for fabrication of wood and metal furniture items. Developed the architectural model into Virtual Reality viewing to convey the scale difference and planned set dressing. Made lighting plans and cross section views of the architectural space for the object placement. Show less Designed and created technical drawings from concept art for set decorative furniture, props and practical lighting for the Hobbiton Movie Set in Matamata, New Zealand. Worked closely with the workshop to develop orthographic drawings for fabrication of wood and metal furniture items. Developed the architectural model into Virtual Reality viewing to convey the scale difference and planned set dressing. Made lighting plans and cross section views of the architectural space for the object… Show more Designed and created technical drawings from concept art for set decorative furniture, props and practical lighting for the Hobbiton Movie Set in Matamata, New Zealand. Worked closely with the workshop to develop orthographic drawings for fabrication of wood and metal furniture items. Developed the architectural model into Virtual Reality viewing to convey the scale difference and planned set dressing. Made lighting plans and cross section views of the architectural space for the object placement. Show less

    • Entertainment Providers
    • 1 - 100 Employee
    • Props Fabricator and Assistant Prop Designer
      • Jul 2022 - Feb 2023

      Designing “hero” props using fast iterative sketching, digital coloring with procreate, and Rhino 3D. Fabrication of props using wood, metal, leather, molding and casting processes. On set experience with dressing props on extras and assisting with the art department on set. Designing “hero” props using fast iterative sketching, digital coloring with procreate, and Rhino 3D. Fabrication of props using wood, metal, leather, molding and casting processes. On set experience with dressing props on extras and assisting with the art department on set.

    • South Korea
    • Motor Vehicle Manufacturing
    • 400 - 500 Employee
    • Robotics Student Researcher and Designer
      • Feb 2022 - Jun 2022

      Hyundai Research Collaborative with RISD. Designing robotics for the pluriverse. I researched ethical/unethical practices of robotic development and implemented this into the prototype of a wildfire relief seeding robot. Hyundai Research Collaborative with RISD. Designing robotics for the pluriverse. I researched ethical/unethical practices of robotic development and implemented this into the prototype of a wildfire relief seeding robot.

    • United States
    • Research Services
    • 300 - 400 Employee
    • Collaborator
      • May 2021 - Jun 2022

      Product development and ergonomic research for AttentivU at the MIT Media Lab in the Fluid Interfaces Group. Designer within a larger interdisciplinary group of mechanical engineers, electrical engineers, computer scientists, and more. I helped prototype printable CAD models for wearable technology and push the design towards commercialization, use with ALS patients, and NASA. Product development and ergonomic research for AttentivU at the MIT Media Lab in the Fluid Interfaces Group. Designer within a larger interdisciplinary group of mechanical engineers, electrical engineers, computer scientists, and more. I helped prototype printable CAD models for wearable technology and push the design towards commercialization, use with ALS patients, and NASA.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Metal Shop Monitor
      • Sep 2020 - May 2022

      Catalyzed student use and understanding of metal shop machinery. Lead students with safety and project critique. Built shop table storage. Machined metal parts for faculty use.

    • Teaching Assistant
      • Feb 2021 - Apr 2021

      Experimental foundations studio drawing TA. Guiding students with the form and drawing technique. Helping students design camera obscuras that adjust focal length. Leading discussion in critique from conceptual and technical perspectives.

    • Indonesia
    • Software Development
    • 1 - 100 Employee
    • Scenic Artist
      • Jun 2021 - Jul 2021

      Worked as a scenic artist on a set for the Apple TV+ original "Spirited." Plastered and painted a set from beginning stages to high fidelity requirements in collaboration with other artists. Worked as a scenic artist on a set for the Apple TV+ original "Spirited." Plastered and painted a set from beginning stages to high fidelity requirements in collaboration with other artists.

    • United States
    • Construction
    • 1 - 100 Employee
    • Architectural Assistant
      • Jun 2020 - Aug 2020

      Developed floor plans, 3D Sketchup models, and renders for residential architecture. Measured houses through site visits, and created estimates around the material, labor, and external contractor costs. Developed new building plans for porches, and the renovation of a two-story house using client preferences. Devised preliminary electrical plans. Corresponded with external contractors and worked in a hybrid in-person/virtual environment. Developed floor plans, 3D Sketchup models, and renders for residential architecture. Measured houses through site visits, and created estimates around the material, labor, and external contractor costs. Developed new building plans for porches, and the renovation of a two-story house using client preferences. Devised preliminary electrical plans. Corresponded with external contractors and worked in a hybrid in-person/virtual environment.

    • United States
    • Sporting Goods Manufacturing
    • 100 - 200 Employee
    • Research And Development Intern
      • Jun 2020 - Aug 2020

      Helping design ergonomic Major League baseball gloves using 3D scanning and CAD software to model hands, prototype glove parts with 3D printing, and cast molds used to sew on. Working with materials including PLA, synthetic fibers, and plastics in processes that lead to larger-scale manufacturing of soft good baseball gloves. Assisted Scott Carpenter in the Marucci Glove Lab. Helping design ergonomic Major League baseball gloves using 3D scanning and CAD software to model hands, prototype glove parts with 3D printing, and cast molds used to sew on. Working with materials including PLA, synthetic fibers, and plastics in processes that lead to larger-scale manufacturing of soft good baseball gloves. Assisted Scott Carpenter in the Marucci Glove Lab.

Education

  • Rhode Island School of Design
    Bachelor of Fine Arts - BFA, Industrial and Product Design
    2018 - 2022

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