Louie Mitchell

Associate Principal Content Designer at Spliced Inc.
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Liverpool, England, United Kingdom, UK

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Associate Principal Content Designer
      • Apr 2023 - Present

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Senior Level Designer
      • Apr 2020 - Apr 2023

      - 2D level design and documentation. - Blocking out levels in Maya and Unreal. - Mechanics, gamemode and system prototyping in Blueprints. - Level / mission scripting in Blueprints. - Hiring and interviewing new starters. - Level setup and implementation in Unreal Editor. - Worked on Horizon Call of the Mountain. - 2D level design and documentation. - Blocking out levels in Maya and Unreal. - Mechanics, gamemode and system prototyping in Blueprints. - Level / mission scripting in Blueprints. - Hiring and interviewing new starters. - Level setup and implementation in Unreal Editor. - Worked on Horizon Call of the Mountain.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Technical Level Designer
      • Jun 2018 - Apr 2020

      - Mechanics design and prototyping with UE4 and Blueprints - 2D / 3D level design - Level setup and scripting - Pipeline, editor and mechanic documentation - UMG UI implementation - VR - Mechanics design and prototyping with UE4 and Blueprints - 2D / 3D level design - Level setup and scripting - Pipeline, editor and mechanic documentation - UMG UI implementation - VR

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Level Construction Designer (Technical Level Designer)
      • Jul 2016 - Jun 2018

      My role is multi-disciplined covering technical level design, prop building, animation and game design. My day to day responsibilities include the following: - Leading a small team of Level Construction Designers in developing mechanics, tools and pipelines for current and future projects.- Gamewide mechanics prototyping, building, animating and documenting while working closely with the design and code departments across multiple studios. - Designing, building, animating and implementation of level gameplay, set pieces, cameras and effects using in-house editors.- Documenting and sharing new mechanics and tools information with the team via an internal wiki and tutorial meetings.- Scripting gameplay and level flow using an in-house visual scripting interface.- Using Maya to build, rig and animate LEGO props for story set pieces as well as incidental interactables and cameras.- Technical level design support for a team of around 20 Level Construction Designers.- Feeding back on the teams work.- Creating simple tools for Maya using MEL and Python as well as liaising with the tech team for aiding the development of more advanced tools. - 2D and 3D Level design. Show less

    • Level Construction Designer (Technical Level Designer)
      • Jan 2012 - Jul 2016

      My role is multi-disciplined with various responsibilities that can include:- Implementation of level gameplay, set pieces, cameras and effects using in-house editors.- Gamewide mechanics prototyping, setup and documenting while working closely with the design and code departments.- Story and incidental prop design, creation and animation in Maya.- Scripting gameplay using a visual scripting interface.- Creating simple tools for Maya using MEL and python as well as liaising with the tech team for aiding the development of more advanced tools. - Level design Show less

  • Roar Technology
    • Knutsford, Cheshire
    • Functional Designer and Artist
      • Jun 2011 - Jan 2012

      My role at Roar Technology consisted of: - Functional designs of medical applications for iPad and iPhone. - Creating a 'Design and Branding' guideline for our suite of applications. - Interface design - Creating art work for multiple screen sizes using Photoshop and Illustrator - Liaising and presenting to clients - Working along side coders to implement the designs and artwork - Application testing - Basic HTML, CSS and Javascript for the company website My role at Roar Technology consisted of: - Functional designs of medical applications for iPad and iPhone. - Creating a 'Design and Branding' guideline for our suite of applications. - Interface design - Creating art work for multiple screen sizes using Photoshop and Illustrator - Liaising and presenting to clients - Working along side coders to implement the designs and artwork - Application testing - Basic HTML, CSS and Javascript for the company website

    • Computer Games
    • 1 - 100 Employee
    • Embedded Quality Assurance Tester
      • Aug 2010 - Jun 2011

      My role in QA was to test games currently under development within the studio. - Destructively played and systematically and thoroughly looked for bugs, crashes, localisation and performance issues. - Any problems were accurately submitted in a bug report (using JIRA) detailing the issue and describing the reproduction steps necessary to find and fix the bug. - Providing feedback on the design and gameplay to the developers and communicating effectively with everyone working on the game. Show less

    • Computer Games
    • 1 - 100 Employee
    • Level Designer Experience
      • Jun 2010 - Aug 2010

      My latest project was a collaboration of ex and current students from Salford University's Computer and Video Games and Interior Design courses. My role was to co-lead a small group of 6 with the task of designing and creating a unique, believable environment that would also serve as a space for gameplay. My latest project was a collaboration of ex and current students from Salford University's Computer and Video Games and Interior Design courses. My role was to co-lead a small group of 6 with the task of designing and creating a unique, believable environment that would also serve as a space for gameplay.

    • United States
    • Retail
    • 700 & Above Employee
    • Manager on Duty / Customer Service Representative
      • Aug 2007 - Jul 2010

      I held a part-time job at my local Blockbuster for 3 years while studying at Salford University. I had to communicate with customers on a daily basis, solve problems, handle money, sell products and handle deliveries. I also became a "Manager on Duty" within the last year which gave me the responsibility of closing the store at night and opening it by myself in the mornings as well as all the cash and banking duties. I held a part-time job at my local Blockbuster for 3 years while studying at Salford University. I had to communicate with customers on a daily basis, solve problems, handle money, sell products and handle deliveries. I also became a "Manager on Duty" within the last year which gave me the responsibility of closing the store at night and opening it by myself in the mornings as well as all the cash and banking duties.

Education

  • The University of Salford
    BSc (Hons), Computer and Video Games
    2007 - 2010

Community

You need to have a working account to view this content. Click here to join now