Lorenzo Bahadur

Character Artist at REBLIKA - The Character Company
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Contact Information
us****@****om
(386) 825-5501
Location
South Holland, Netherlands, NL

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5.0

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André van Rooijen

For me, adding Lorenzo to the art team for

Gerrit Willemse

Lorenzo is a very talented 3D artists and is still growing. He is a very patient modeler who handles critisism very well. His knowledge of 3D software make him a valuable artist for making games for this generation game-consoles and the next. Lorenzo can interpret concept art very well and knows haw to translate it to a high quality 3D model. Lorenzo is a peacefull guy but allways in for a laugh.

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Experience

    • Netherlands
    • Animation and Post-production
    • 1 - 100 Employee
    • Character Artist
      • Mar 2020 - Present

      Creating High-end Characters and Digital Doubles for Vfx, Games and the Fashion industry Creating High-end Characters and Digital Doubles for Vfx, Games and the Fashion industry

  • Bad Polygunz
    • Remote and Local
    • Owner - Freelancer
      • Jan 2011 - Present

      Freelance 3D Artist for (VR) Video games / film Freelance 3D Artist for (VR) Video games / film

    • Netherlands
    • Animation and Post-production
    • 1 - 100 Employee
    • Co-Founder
      • Jul 2016 - Present

      Co-Founder and 3D Generalist at PRIMETECH-VR (Outsource partner) specialised in 3D Modeling / Arch visualisation / VR Experiences Co-Founder and 3D Generalist at PRIMETECH-VR (Outsource partner) specialised in 3D Modeling / Arch visualisation / VR Experiences

    • Netherlands
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Artist
      • Feb 2019 - Mar 2020

      Working on various VR games for Oculus. Work includes Modeling, Texturing, Shading, Rigging, Skinning and Unreal implementation. Projects I worked on: Time stall VR : https://youtu.be/9B5A0oh3lFA National Geographic: Explore VR : https://youtu.be/Gj2CCfsAd9g National Geographic: Machu Picchu : https://youtu.be/1D7NczuRbm0 Working on various VR games for Oculus. Work includes Modeling, Texturing, Shading, Rigging, Skinning and Unreal implementation. Projects I worked on: Time stall VR : https://youtu.be/9B5A0oh3lFA National Geographic: Explore VR : https://youtu.be/Gj2CCfsAd9g National Geographic: Machu Picchu : https://youtu.be/1D7NczuRbm0

    • Netherlands
    • Animation
    • Freelance 3D Artist
      • Nov 2018 - Jan 2019

      Worked on two VR Games: ''Spaceship Defender'' and ''RetroGrade Racer'' for the Band Muse. The games are based on their music and music Videos. It went on tour with the band to promote their new album 'Simulation Theory'. Vip guests got to experience the songs in a new way. Read more about this project in an interview with the band members, here: https://www.microsoft.com/inculture/musicxtech/muse-vr-games-simulation-theory-tour Worked on two VR Games: ''Spaceship Defender'' and ''RetroGrade Racer'' for the Band Muse. The games are based on their music and music Videos. It went on tour with the band to promote their new album 'Simulation Theory'. Vip guests got to experience the songs in a new way. Read more about this project in an interview with the band members, here: https://www.microsoft.com/inculture/musicxtech/muse-vr-games-simulation-theory-tour

    • Netherlands
    • Advertising Services
    • 1 - 100 Employee
    • Freelance Character artist
      • Jul 2018 - Aug 2018

      For a cinematic game trailer "Legend of Ikto" i sculpted and textured the endboss Spider creature from concept to final model. Sculpted with zbrush and textured with Substance painter. You can watch the trailer here: https://vimeo.com/colorbleed/legend-of-ikto For a sns commercial i was responsible for the main character and did the retopo/modeling and texturing. For a cinematic game trailer "Legend of Ikto" i sculpted and textured the endboss Spider creature from concept to final model. Sculpted with zbrush and textured with Substance painter. You can watch the trailer here: https://vimeo.com/colorbleed/legend-of-ikto For a sns commercial i was responsible for the main character and did the retopo/modeling and texturing.

    • Netherlands
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D modeler / Animator / Render Artist / VR Developer
      • Oct 2015 - Jan 2017

      Duties: Modeling / Sculpting of specific assets that are not in stock/Library for specific clients or projects. Rigging and Animation of props for product visualisation. Shading, lighting and rendering of interior and exterior architectural environments. Converting CAD drawings to 3d models ( buildings and environments). Creating 360 degrees renders for Virtual reality experience (VR). Highlights: Damrak passage Amsterdam Worked closely with Arno Coenen en Iris Roskamp (Art markthal rotterdam) to renovate the damrak passage in Amsterdam. I was responsible for creating the fish fountain in 3D based from their concept. I did the sculpture in zbrush and made a printable version for them to make a lifesize mold out of it. Check the video to see the fish fountain in action: https://youtu.be/4hELlHnTSIQ Virtual Reality Made a start, setting up a workflow for creating VR environments in unity 3D and Unreal. We converted an interior scene for the HTC VIVE and made a demo to show to clients. I was main responsible for the workflow and direction. Software: 3Ds MAX , Vray, Zbrush, Photoshop, Forest pack , Railclone, Substance designer, Unity 3D ,Unreal engine Show less

    • Netherlands
    • Animation and Post-production
    • Freelance Character artist
      • Apr 2016 - Nov 2016

      For a new upcoming feature length animation i was responsible for creating the main character Oliver. I did the modeling, sculpting, texturing, Grooming ( Fur RnD ) and some basic rigging and skinning. Watch the character teaser here: https://vimeo.com/267809112 For a new upcoming feature length animation i was responsible for creating the main character Oliver. I did the modeling, sculpting, texturing, Grooming ( Fur RnD ) and some basic rigging and skinning. Watch the character teaser here: https://vimeo.com/267809112

    • Netherlands
    • Media Production
    • 1 - 100 Employee
    • Freelance Vfx Artist
      • Apr 2016 - Sep 2016

      For the teaser trailer Lostboy (2016) i worked on 2 shots. textures, shading and lighting. For the teaser trailer Lostboy (2016) i worked on 2 shots. textures, shading and lighting.

    • Netherlands
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • 3D modeler and Texture Artist
      • Nov 2014 - May 2015

      Worked on a feature film (The Night of a Thousand hours 2015) as a 3D Modeler and Texture artist During the project my main duties included: Modeling, unwrapping and texturing of indoor and outdoor props. Other tasks: - Preparing layout for lookdev and lighting department - Placing props in rooms according to the elevations (Layout) - Fixing and tweaking scanned objects and re-projecting them on a clean re-topoligized mesh - A lot of fixing and tweaking. Software used for this project: Maya // Zbrush // Substance designer // Photoshop // Xnormal // Knald // Crazybumb // Agisoft photoscan Show less

    • Netherlands
    • Information Technology & Services
    • 1 - 100 Employee
    • All-round 3D Artist
      • Mar 2011 - Mar 2014

      All particle effects in XVR - Particle effects creation in Unity 3D - Particle animations in Unity 3D Large scale Environments in XVR - Level building in Unity 3D - Shading and materials in Unity 3D - Environment Lighting and lightmapping in Unity 3D - Props Animation in Unity Environmental Assets creation - Buildings - Vehicles - Props - Miscellaneous Characters - Character modeling, texturing, shading, rigging, skinning and fixes - Character Animation - Character animation tweaks and cleanup Show less

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • Freelance Character artist
      • Jan 2011 - Feb 2011

      Responsible for: - Main character and weapon for a small webgame ‘’Army of the damned’’ - Textures - Rig - Skin - Animations Responsible for: - Main character and weapon for a small webgame ‘’Army of the damned’’ - Textures - Rig - Skin - Animations

    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • May 2008 - Aug 2010

      5/2008 - 2010: 3D artist at Playlogic game factory B.V 12/2009 - 8/2010: EyePet Move (PS3) SCEE - Sony studio London project. Responsible for: - Assets, Unwrapping, Texturing, Normal mapping, Rigging and Skinning - Setting up animations in Nexus (part of SCEE EyeToy SDK) 8/2008 - 12/2009: Fairytale fights (Multi-platform) Playlogic International project. Responsible for: - Environmental assets and Characters, Unwrapping, Texturing, Normal mapping, Skinning, Rigging and Optimizing -Getting assets and characters into the unreal engine with all the animations, textures and shaders 5/2008 - 8/2008 : Pom pom party (PS2) SCEE - Sony studio London project. Resposible for: - Character modeling, texturing and skinning Show less

Education

  • Breda University of Applied Sciences

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