Logan Jeanny
Senior Dev Tester at Arkane Studios- Claim this Profile
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Français Native or bilingual proficiency
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English Full professional proficiency
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Italien Professional working proficiency
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Bio
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Credentials
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ISTQB@ - Foundation Level
EGL FormationsMar, 2022- Sep, 2024
Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Senior Dev Tester
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Jul 2022 - Present
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Dev Tester
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Sep 2019 - Jul 2022
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ICAN
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Iran
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Nanotechnology Research
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1 - 100 Employee
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Guest Lecturer
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Feb 2018 - Present
Teaching QA Testing fundamentals on video game productions. Teaching QA Testing fundamentals on video game productions.
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Ubertesters
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IT Services and IT Consulting
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1 - 100 Employee
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Freelance QA Tester
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Mar 2015 - Present
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Lead QA Tester
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Dec 2016 - Jan 2019
Worked on "Battlecrew - Space Pirates" (PC) & TWIN MIRROR (PS4/X1/PC): - Managed testing sessions with outsourced QA testers - Created modular test plans & plannings - Managed the QA budget for the project - Administrated a JIRA bug Database. Worked on "Battlecrew - Space Pirates" (PC) & TWIN MIRROR (PS4/X1/PC): - Managed testing sessions with outsourced QA testers - Created modular test plans & plannings - Managed the QA budget for the project - Administrated a JIRA bug Database.
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Lead QA Analyst
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Feb 2016 - Dec 2016
Worked on “Tour de France 2016” (PS4/X1) and "Pro Cycling Manager" (PC)- Created test plans & planning document - Managed several QA Testers- Project monitoring from pre-production to commercialization - Sent qualitative feedbacks & Weekly report every production department
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QA Analyst
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Jun 2015 - Dec 2016
Worked on "Divinity: Original Sin - Enhanced Edition" (PS4/X1), "Space Run : Galaxy" (PC), Farming Simulator (PC/PS4/X1) & Shiness: The Lighting Kingdom (PC/PS4/X1):- Filled functionality test plans- Completed smoke test sessions on console games - Reported and regressed detailed bugs on Mantis database.
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Black Ice Studios, Inc
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Canada
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Entertainment Providers
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1 - 100 Employee
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Level/World Designer
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Apr 2015 - Jun 2016
Worked on a noun released game "Ashes of Mankind" (PC) - Created worlds with Unity 3D - Sculpted landscape using Unity 3D’s Plug-In “Gaia” & Autodesk Maya - Scripting events using C# language. Worked on a noun released game "Ashes of Mankind" (PC) - Created worlds with Unity 3D - Sculpted landscape using Unity 3D’s Plug-In “Gaia” & Autodesk Maya - Scripting events using C# language.
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Ivory Tower
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United Kingdom
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Events Services
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1 - 100 Employee
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Development Tester
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Aug 2014 - Dec 2014
Worked on "The Crew" (PC/PS4/X1)- Functional, regression and implementation testing - Completed smoke test sessions - Reported and Managed detailed reports on JIRA bug database Worked on "The Crew" (PC/PS4/X1)- Functional, regression and implementation testing - Completed smoke test sessions - Reported and Managed detailed reports on JIRA bug database
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Picaboum
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France
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Real Estate
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1 - 100 Employee
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Mobile Game Designer (Internship)
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Mar 2014 - Jun 2014
Worked on Facebook game "Spiral Words"- Wrote Game Documents (flowcharts, tutorial document, and Game Design Document) for a Facebook/Mobile game.- Define Level Design for a Facebook game “Spiral Worlds”- Usuability testing on Facebook and Mobile games Worked on Facebook game "Spiral Words"- Wrote Game Documents (flowcharts, tutorial document, and Game Design Document) for a Facebook/Mobile game.- Define Level Design for a Facebook game “Spiral Worlds”- Usuability testing on Facebook and Mobile games
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Little Worlds Studio
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Computer Games
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1 - 100 Employee
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Level Designer (Internship)
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Jul 2013 - Sep 2013
Worked on "Monuments Builder: Alcatraz" (PC/IOS/Android) and "Monuments Builder: Big Ben" (PC/IOS/Android)- Wrote Level Design & Storyline Documents- Designed more than 100 modular levels with Unity- Scripted gameplay events using XML language- Controlled the progression & difficulty curves- Found references to match the game with the prison and the context Worked on "Monuments Builder: Alcatraz" (PC/IOS/Android) and "Monuments Builder: Big Ben" (PC/IOS/Android)- Wrote Level Design & Storyline Documents- Designed more than 100 modular levels with Unity- Scripted gameplay events using XML language- Controlled the progression & difficulty curves- Found references to match the game with the prison and the context
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Level Designer (Internship)
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Feb 2013 - Mar 2013
Worked on "Monument Builders: Empire State Building" (PC/IOS/Android) and "Monument Builders: Colosseum" (PC/IOS/Android):Monument Builders Empire State Buildings- Designed and scripted Tutorial and first levels using Unity- In pre-production, found references to match the game with the building and the contextMonument Builders: Colosseum:- Designed and scripted last levels of the game using XML language- Controlled the difficulty curves to create great challenges Worked on "Monument Builders: Empire State Building" (PC/IOS/Android) and "Monument Builders: Colosseum" (PC/IOS/Android):Monument Builders Empire State Buildings- Designed and scripted Tutorial and first levels using Unity- In pre-production, found references to match the game with the building and the contextMonument Builders: Colosseum:- Designed and scripted last levels of the game using XML language- Controlled the difficulty curves to create great challenges
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The Global Game Jam
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United States
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Computer Games
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1 - 100 Employee
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Level Designer - Programmer - Splash Project
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Jan 2013 - Jan 2013
Development a game during the global Game Jam 2013I had to develop the Level Design and the flow of the game. I also programmed minor features. Development a game during the global Game Jam 2013I had to develop the Level Design and the flow of the game. I also programmed minor features.
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Chronoccidentalis
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France
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Events Services
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Gameplay - Network Programmer (Internship)
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Jun 2012 - Aug 2012
Worked on a RTS Games which located on Berlin during the Cold War.- Programming Game Mechanics using Javascript languages- Developing a network using Javascript Worked on a RTS Games which located on Berlin during the Cold War.- Programming Game Mechanics using Javascript languages- Developing a network using Javascript
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Education
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Aries 3D Lyon
Bachelor Game Design & Gestion de Production