Logan Jeanny

Senior Dev Tester at Arkane Studios
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Location
Greater Lyon Area, FR
Languages
  • Français Native or bilingual proficiency
  • English Full professional proficiency
  • Italien Professional working proficiency

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Credentials

  • ISTQB@ - Foundation Level
    EGL Formations
    Mar, 2022
    - Sep, 2024

Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Senior Dev Tester
      • Jul 2022 - Present

    • Dev Tester
      • Sep 2019 - Jul 2022

    • Iran
    • Nanotechnology Research
    • 1 - 100 Employee
    • Guest Lecturer
      • Feb 2018 - Present

      Teaching QA Testing fundamentals on video game productions. Teaching QA Testing fundamentals on video game productions.

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Freelance QA Tester
      • Mar 2015 - Present

    • Lead QA Tester
      • Dec 2016 - Jan 2019

      Worked on "Battlecrew - Space Pirates" (PC) & TWIN MIRROR (PS4/X1/PC): - Managed testing sessions with outsourced QA testers - Created modular test plans & plannings - Managed the QA budget for the project - Administrated a JIRA bug Database. Worked on "Battlecrew - Space Pirates" (PC) & TWIN MIRROR (PS4/X1/PC): - Managed testing sessions with outsourced QA testers - Created modular test plans & plannings - Managed the QA budget for the project - Administrated a JIRA bug Database.

    • Lead QA Analyst
      • Feb 2016 - Dec 2016

      Worked on “Tour de France 2016” (PS4/X1) and "Pro Cycling Manager" (PC)- Created test plans & planning document - Managed several QA Testers- Project monitoring from pre-production to commercialization - Sent qualitative feedbacks & Weekly report every production department

    • QA Analyst
      • Jun 2015 - Dec 2016

      Worked on "Divinity: Original Sin - Enhanced Edition" (PS4/X1), "Space Run : Galaxy" (PC), Farming Simulator (PC/PS4/X1) & Shiness: The Lighting Kingdom (PC/PS4/X1):- Filled functionality test plans- Completed smoke test sessions on console games - Reported and regressed detailed bugs on Mantis database.

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • Level/World Designer
      • Apr 2015 - Jun 2016

      Worked on a noun released game "Ashes of Mankind" (PC) - Created worlds with Unity 3D - Sculpted landscape using Unity 3D’s Plug-In “Gaia” & Autodesk Maya - Scripting events using C# language. Worked on a noun released game "Ashes of Mankind" (PC) - Created worlds with Unity 3D - Sculpted landscape using Unity 3D’s Plug-In “Gaia” & Autodesk Maya - Scripting events using C# language.

    • United Kingdom
    • Events Services
    • 1 - 100 Employee
    • Development Tester
      • Aug 2014 - Dec 2014

      Worked on "The Crew" (PC/PS4/X1)- Functional, regression and implementation testing - Completed smoke test sessions - Reported and Managed detailed reports on JIRA bug database Worked on "The Crew" (PC/PS4/X1)- Functional, regression and implementation testing - Completed smoke test sessions - Reported and Managed detailed reports on JIRA bug database

    • France
    • Real Estate
    • 1 - 100 Employee
    • Mobile Game Designer (Internship)
      • Mar 2014 - Jun 2014

      Worked on Facebook game "Spiral Words"- Wrote Game Documents (flowcharts, tutorial document, and Game Design Document) for a Facebook/Mobile game.- Define Level Design for a Facebook game “Spiral Worlds”- Usuability testing on Facebook and Mobile games Worked on Facebook game "Spiral Words"- Wrote Game Documents (flowcharts, tutorial document, and Game Design Document) for a Facebook/Mobile game.- Define Level Design for a Facebook game “Spiral Worlds”- Usuability testing on Facebook and Mobile games

    • Computer Games
    • 1 - 100 Employee
    • Level Designer (Internship)
      • Jul 2013 - Sep 2013

      Worked on "Monuments Builder: Alcatraz" (PC/IOS/Android) and "Monuments Builder: Big Ben" (PC/IOS/Android)- Wrote Level Design & Storyline Documents- Designed more than 100 modular levels with Unity- Scripted gameplay events using XML language- Controlled the progression & difficulty curves- Found references to match the game with the prison and the context Worked on "Monuments Builder: Alcatraz" (PC/IOS/Android) and "Monuments Builder: Big Ben" (PC/IOS/Android)- Wrote Level Design & Storyline Documents- Designed more than 100 modular levels with Unity- Scripted gameplay events using XML language- Controlled the progression & difficulty curves- Found references to match the game with the prison and the context

    • Level Designer (Internship)
      • Feb 2013 - Mar 2013

      Worked on "Monument Builders: Empire State Building" (PC/IOS/Android) and "Monument Builders: Colosseum" (PC/IOS/Android):Monument Builders Empire State Buildings- Designed and scripted Tutorial and first levels using Unity- In pre-production, found references to match the game with the building and the contextMonument Builders: Colosseum:- Designed and scripted last levels of the game using XML language- Controlled the difficulty curves to create great challenges Worked on "Monument Builders: Empire State Building" (PC/IOS/Android) and "Monument Builders: Colosseum" (PC/IOS/Android):Monument Builders Empire State Buildings- Designed and scripted Tutorial and first levels using Unity- In pre-production, found references to match the game with the building and the contextMonument Builders: Colosseum:- Designed and scripted last levels of the game using XML language- Controlled the difficulty curves to create great challenges

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Level Designer - Programmer - Splash Project
      • Jan 2013 - Jan 2013

      Development a game during the global Game Jam 2013I had to develop the Level Design and the flow of the game. I also programmed minor features. Development a game during the global Game Jam 2013I had to develop the Level Design and the flow of the game. I also programmed minor features.

    • France
    • Events Services
    • Gameplay - Network Programmer (Internship)
      • Jun 2012 - Aug 2012

      Worked on a RTS Games which located on Berlin during the Cold War.- Programming Game Mechanics using Javascript languages- Developing a network using Javascript Worked on a RTS Games which located on Berlin during the Cold War.- Programming Game Mechanics using Javascript languages- Developing a network using Javascript

Education

  • Aries 3D Lyon
    Bachelor Game Design & Gestion de Production
    2010 - 2013

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