Loïs Brun

Programmeur jeux vidéo at BoomByte Games GmbH
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Contact Information
us****@****om
(386) 825-5501
Location
Berlin, Berlin, Germany, DE
Languages
  • Anglais Full professional proficiency
  • Italien Elementary proficiency
  • Français Native or bilingual proficiency

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Agnès Latreille de Lavarde

Loïs dispose d'une bonne expertise en développement. S'il aime participer aux débats d'idées et réfléchir plus globalement à la stratégie, il sait aussi suivre les objectifs d'itération qui lui sont demandés. Loïs est une personne engagée, motivée et avec qui, il est très agréable de travailler. Je recommande.

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Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Programmeur jeux vidéo
      • Jan 2020 - Present

      Working on Zula Mobile - a free-to-play FPS, currently in closed beta. Working on Unity in C#, mostly on gameplay and networking components. Working on Zula Mobile - a free-to-play FPS, currently in closed beta. Working on Unity in C#, mostly on gameplay and networking components.

    • Netherlands
    • Wireless Services
    • 1 - 100 Employee
    • Software Engineer
      • Sep 2017 - Dec 2018

      I am working on Inscape Engine ( www.inscape3d.com ). Inscape is an authoring platform for creating and publishing interactive 3D applications. I am also working on augmented reality projects on HoloLens. - C++, Qt, LUA - HoloLens - Working in a huge and old codebase - Unit tests and code documentation - Mobile development - Android - Third party device integration (CaptoGlove) - Working on an «European Project» with multiple foreign partners I am working on Inscape Engine ( www.inscape3d.com ). Inscape is an authoring platform for creating and publishing interactive 3D applications. I am also working on augmented reality projects on HoloLens. - C++, Qt, LUA - HoloLens - Working in a huge and old codebase - Unit tests and code documentation - Mobile development - Android - Third party device integration (CaptoGlove) - Working on an «European Project» with multiple foreign partners

    • Software Developer
      • Aug 2015 - Jun 2017

      I initiated the main project «EasyBuild» ( www.easybuild.io ). We published an open Beta on Android Play store, then started development of a completly new version. - Reasearch & Development on Google Tango technologies - Unity3D development - Mobile - Android development - Design of features and user experience - Modeling and manipulating interior spaces (spacial geometry) - Organising the work of multiple developers - Writing docs for code nomenclature, good practices in C# & Unity, code optimisations, assets management, Git usage policy, development policy... Show less

    • Game Developer
      • Feb 2015 - May 2015

      I'm working as a game developer, making mobile games in C++ language. - Coding with a C++ library (Cocos2dx) - Mobile game constraints (resolutions, optimisation...) - 2D shaders coding (glsl) - Working as autonomous freelance I'm working as a game developer, making mobile games in C++ language. - Coding with a C++ library (Cocos2dx) - Mobile game constraints (resolutions, optimisation...) - 2D shaders coding (glsl) - Working as autonomous freelance

    • France
    • Computer Games
    • 700 & Above Employee
    • Gameplay Programmer Intern
      • Jul 2014 - Dec 2014

      Working on unannounced project, in C++. Update: unfortunately, this project has been killed. It was a smash bros-like fighting game. - Coding on a C++ framework using LUA data - Console Development (PS4) - Working on User Interface production (HUD, menu animations and flow) - Working on online menus with a network engine - Coding gameplay systems Working on unannounced project, in C++. Update: unfortunately, this project has been killed. It was a smash bros-like fighting game. - Coding on a C++ framework using LUA data - Console Development (PS4) - Working on User Interface production (HUD, menu animations and flow) - Working on online menus with a network engine - Coding gameplay systems

    • France
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Programmer Intern
      • Jun 2013 - Sep 2013

      I was in charge of developing an augmented reality application using Leap Motion, on Unity3D. Skills : - Unity3D - Leap Motion SDK - C# - Augmented Reality issues I was in charge of developing an augmented reality application using Leap Motion, on Unity3D. Skills : - Unity3D - Leap Motion SDK - C# - Augmented Reality issues

Education

  • Supinfogame Valenciennes
    2012 - 2014
  • Université de Caen Basse Normandie
    Bachelor of Computer Science
    2011 - 2012
  • SUPINFO - The International Institute of Information Technology
    2008 - 2011

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