Loïs Brun
Programmeur jeux vidéo at BoomByte Games GmbH- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Anglais Full professional proficiency
-
Italien Elementary proficiency
-
Français Native or bilingual proficiency
Topline Score
Bio
Agnès Latreille de Lavarde
Loïs dispose d'une bonne expertise en développement. S'il aime participer aux débats d'idées et réfléchir plus globalement à la stratégie, il sait aussi suivre les objectifs d'itération qui lui sont demandés. Loïs est une personne engagée, motivée et avec qui, il est très agréable de travailler. Je recommande.
Agnès Latreille de Lavarde
Loïs dispose d'une bonne expertise en développement. S'il aime participer aux débats d'idées et réfléchir plus globalement à la stratégie, il sait aussi suivre les objectifs d'itération qui lui sont demandés. Loïs est une personne engagée, motivée et avec qui, il est très agréable de travailler. Je recommande.
Agnès Latreille de Lavarde
Loïs dispose d'une bonne expertise en développement. S'il aime participer aux débats d'idées et réfléchir plus globalement à la stratégie, il sait aussi suivre les objectifs d'itération qui lui sont demandés. Loïs est une personne engagée, motivée et avec qui, il est très agréable de travailler. Je recommande.
Agnès Latreille de Lavarde
Loïs dispose d'une bonne expertise en développement. S'il aime participer aux débats d'idées et réfléchir plus globalement à la stratégie, il sait aussi suivre les objectifs d'itération qui lui sont demandés. Loïs est une personne engagée, motivée et avec qui, il est très agréable de travailler. Je recommande.
Experience
-
BoomByte Games GmbH
-
Germany
-
Computer Games
-
1 - 100 Employee
-
Programmeur jeux vidéo
-
Jan 2020 - Present
Working on Zula Mobile - a free-to-play FPS, currently in closed beta. Working on Unity in C#, mostly on gameplay and networking components. Working on Zula Mobile - a free-to-play FPS, currently in closed beta. Working on Unity in C#, mostly on gameplay and networking components.
-
-
-
DIGINEXT
-
Netherlands
-
Wireless Services
-
1 - 100 Employee
-
Software Engineer
-
Sep 2017 - Dec 2018
I am working on Inscape Engine ( www.inscape3d.com ). Inscape is an authoring platform for creating and publishing interactive 3D applications. I am also working on augmented reality projects on HoloLens. - C++, Qt, LUA - HoloLens - Working in a huge and old codebase - Unit tests and code documentation - Mobile development - Android - Third party device integration (CaptoGlove) - Working on an «European Project» with multiple foreign partners I am working on Inscape Engine ( www.inscape3d.com ). Inscape is an authoring platform for creating and publishing interactive 3D applications. I am also working on augmented reality projects on HoloLens. - C++, Qt, LUA - HoloLens - Working in a huge and old codebase - Unit tests and code documentation - Mobile development - Android - Third party device integration (CaptoGlove) - Working on an «European Project» with multiple foreign partners
-
-
-
-
Software Developer
-
Aug 2015 - Jun 2017
I initiated the main project «EasyBuild» ( www.easybuild.io ). We published an open Beta on Android Play store, then started development of a completly new version. - Reasearch & Development on Google Tango technologies - Unity3D development - Mobile - Android development - Design of features and user experience - Modeling and manipulating interior spaces (spacial geometry) - Organising the work of multiple developers - Writing docs for code nomenclature, good practices in C# & Unity, code optimisations, assets management, Git usage policy, development policy... Show less
-
-
-
-
Game Developer
-
Feb 2015 - May 2015
I'm working as a game developer, making mobile games in C++ language. - Coding with a C++ library (Cocos2dx) - Mobile game constraints (resolutions, optimisation...) - 2D shaders coding (glsl) - Working as autonomous freelance I'm working as a game developer, making mobile games in C++ language. - Coding with a C++ library (Cocos2dx) - Mobile game constraints (resolutions, optimisation...) - 2D shaders coding (glsl) - Working as autonomous freelance
-
-
-
Ubisoft
-
France
-
Computer Games
-
700 & Above Employee
-
Gameplay Programmer Intern
-
Jul 2014 - Dec 2014
Working on unannounced project, in C++. Update: unfortunately, this project has been killed. It was a smash bros-like fighting game. - Coding on a C++ framework using LUA data - Console Development (PS4) - Working on User Interface production (HUD, menu animations and flow) - Working on online menus with a network engine - Coding gameplay systems Working on unannounced project, in C++. Update: unfortunately, this project has been killed. It was a smash bros-like fighting game. - Coding on a C++ framework using LUA data - Console Development (PS4) - Working on User Interface production (HUD, menu animations and flow) - Working on online menus with a network engine - Coding gameplay systems
-
-
-
LevelS3D
-
France
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Programmer Intern
-
Jun 2013 - Sep 2013
I was in charge of developing an augmented reality application using Leap Motion, on Unity3D. Skills : - Unity3D - Leap Motion SDK - C# - Augmented Reality issues I was in charge of developing an augmented reality application using Leap Motion, on Unity3D. Skills : - Unity3D - Leap Motion SDK - C# - Augmented Reality issues
-
-
Education
-
Supinfogame Valenciennes
-
Université de Caen Basse Normandie
Bachelor of Computer Science -
SUPINFO - The International Institute of Information Technology