Mike Z.
QA Manager at Gram Games- Claim this Profile
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Bio
Experience
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Gram Games
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United Kingdom
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Computer Games
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100 - 200 Employee
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QA Manager
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Oct 2020 - Present
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Visual Effects Society
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United States
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Movies, Videos, and Sound
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1 - 100 Employee
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Board Member
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Jan 2019 - Apr 2021
Board Member of London's Visual Effects Society organising technical and social events such as screenings, pub nights and technology workshops. Board Member of London's Visual Effects Society organising technical and social events such as screenings, pub nights and technology workshops.
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DNEG
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United Kingdom
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Animation and Post-production
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700 & Above Employee
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Release Manager, Production Technology
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Oct 2015 - Sep 2020
DNEG is a multiple award-winning creator of visual effects for the film & TV industry.The role utilises a deep understanding of both the VFX production process & DNEG's software pipeline, and their effects on each other.Achievements & Responsibilities:Coordinating with artists & software engineers across disciplines to identify the implications of change and translate these between creative & technical perspectives.Overseeing the global deployment of the weekly software release; prioritising and assigning tasks in JIRA to over a hundred software developers across multiple facilities in the UK, Canada, India & the USA.Negotiating schedules for essential updates to the live production environment to mitigate disruption as shows approach their final delivery deadlines.Achieving familiarity with a number of different creative software packages, both developed in-house and licensed from external vendors; including Renderman, Katana, Maya, Substance Painter and Unreal Engine.Developing, maintaining and documenting Python-based tools in Git for use in software deployment tasks. Show less
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R&D Lead Software Tester
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May 2015 - Oct 2015
The role was to design the artist-focused testing of a new production pipeline, ensuring a successful transition from the old pipeline.
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Tyler Capital
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United Kingdom
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Financial Services
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1 - 100 Employee
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Senior Automation Tester
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Sep 2014 - Apr 2015
The role was to design & develop an automated test system in Python for an internally developed market trading platform. The role was to design & develop an automated test system in Python for an internally developed market trading platform.
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Foundry
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United Kingdom
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Software Development
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200 - 300 Employee
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Lead QA Engineer
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Feb 2010 - Aug 2014
Foundry is an award-winning developer of visual effects software for the film & TV industry.The role was Lead QA Engineer on ‘Mari’, an innovative 3D texture painting software.Achievements & Responsibilities: Successfully transitioning Mari from bespoke to commercial product via client feedback & thorough testing to their expectations.Management of alpha & beta programmes for users to provide feedback on Mari prior to release, discussing their workflow requirements and triaging bug reports in Bugzilla.Management of the Mari team of QA Engineers including appraisals, assigning tasks and interviewing prospective employees.Coordinating with the Project Manager and Lead Software Engineer to prioritise & assign tasks to developers in Target Process.Visiting clients to assist with workflow queries or identify issues when required.Contributing to and attending industry events including Siggraph, IBC and Apple’s WWDC. Show less
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QA Engineer
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Jul 2008 - Feb 2010
The role was QA Engineer on ‘Nuke’, a 2D digital compositing software.This involved writing & executing test plans across Windows, Linux and MacOS platforms; identifying & logging bugs, and proofreading of user documentation.
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Hey Buddy Films
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London, United Kingdom
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3D Artist
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Jun 2008 - Jun 2008
The role was to design and create a 3D visualisation for use in an advertisement. The role was to design and create a 3D visualisation for use in an advertisement.
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SEGA Europe
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United Kingdom
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Computer Games
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200 - 300 Employee
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Functionality Tester
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Jan 2008 - Mar 2008
The role was to playtest and log bugs on two published titles across multiple console platforms. The role was to playtest and log bugs on two published titles across multiple console platforms.
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University of Kent
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United Kingdom
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Higher Education
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700 & Above Employee
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Demonstrator
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Oct 2006 - Jun 2007
The role was a demonstrator for an undergraduate module: ‘3D Animation and Modelling’. This involved helping students with all aspects of 3D content-creation package ‘Maya’ including modelling, rigging, texturing, lighting and animation. The role was a demonstrator for an undergraduate module: ‘3D Animation and Modelling’. This involved helping students with all aspects of 3D content-creation package ‘Maya’ including modelling, rigging, texturing, lighting and animation.
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Education
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University of Kent
MSc, Computer Animation -
University of Kent
BSc, Multimedia Technology & Design