Linus Asplund
Lead Artist at Stunlock Studios- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Swedish Native or bilingual proficiency
-
English Native or bilingual proficiency
-
Japanese Elementary proficiency
Topline Score
Bio
Experience
-
Stunlock Studios
-
Sweden
-
Computer Games
-
1 - 100 Employee
-
Lead Artist
-
Oct 2023 - Present
-
-
-
-
Freelancing 3D Generalist
-
Dec 2022 - Present
Freelancing for various indie developers as a Character Artist, primarily working in retro 3D artstyles. Freelancing for various indie developers as a Character Artist, primarily working in retro 3D artstyles.
-
-
-
Bonsai Collective Limited
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
VFX/Environment Art/Props/TechArt
-
2022 - Jul 2022
During my time with Bonsai I wore many hats, including making VFX for the weapons and environments, making various Shaders for post processing and general environment use, as well as modelling props and environment pieces. During my time with Bonsai I wore many hats, including making VFX for the weapons and environments, making various Shaders for post processing and general environment use, as well as modelling props and environment pieces.
-
-
-
Jaw Drop Games
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
Art Director, Tech Artist, Lighting & Environments
-
2020 - 2022
Continuing my work with the people from Toxic games under their new studio I was brought in to do the initial art direction for two of their titles, Deathground and Gunjam, for both of these titles I also served as a 3D generalist doing everything from environments to VFX and Character Art. Continuing my work with the people from Toxic games under their new studio I was brought in to do the initial art direction for two of their titles, Deathground and Gunjam, for both of these titles I also served as a 3D generalist doing everything from environments to VFX and Character Art.
-
-
-
Toxic Games
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
Environment Art/Lighting/Art Direction
-
2018 - 2019
During my time with Toxic Games I served as the Art Director, Environment artist and Lighting Artist on the Q.U.B.E 2 expansion DLC Q.U.B.E 2 Aftermath as well as a Tech & VFX artist on an unannounced & cancelled game the studio was developing at the time. During my time with Toxic Games I served as the Art Director, Environment artist and Lighting Artist on the Q.U.B.E 2 expansion DLC Q.U.B.E 2 Aftermath as well as a Tech & VFX artist on an unannounced & cancelled game the studio was developing at the time.
-
-
-
Quixel
-
Sweden
-
Software Development
-
100 - 200 Employee
-
Vegetation Artist/Tech Art/Voice Actor/Tech Support
-
2016 - 2017
During my time at Quixel I served as Technical Support for the Quixel Suite Tools as well as a Vegetation Artist where we worked with Unity to create the graphical demo Book of the Dead. I also took part in the development of Quixels VR game Homebound, where I served as a tech artist making shaders in unreal engine 4 and as a voice actor, voicing the robotic companion character in the game. During my time at Quixel I served as Technical Support for the Quixel Suite Tools as well as a Vegetation Artist where we worked with Unity to create the graphical demo Book of the Dead. I also took part in the development of Quixels VR game Homebound, where I served as a tech artist making shaders in unreal engine 4 and as a voice actor, voicing the robotic companion character in the game.
-
-
-
Tilting Point
-
United States
-
Computer Games
-
100 - 200 Employee
-
3D Character Artist & Prop Artist
-
2015 - 2016
During my time working with Tilting Point I created Character models, rigs and gym props in a handpainted style for their game MMA Manager. During my time working with Tilting Point I created Character models, rigs and gym props in a handpainted style for their game MMA Manager.
-
-
-
Teotl Studios
-
Computer Games
-
1 - 100 Employee
-
3D Environment Artist
-
2014 - 2015
During my last year of school I assisted my Teacher Sjoerd De Jong on his game The Solus Project as an environment artist. During my last year of school I assisted my Teacher Sjoerd De Jong on his game The Solus Project as an environment artist.
-
-
-
Frictional Games
-
Sweden
-
Computer Games
-
1 - 100 Employee
-
Props & Environment artist
-
2013 - 2014
As part of my education at Futuregames Academy I took an internship at Frictional games where I worked on SOMA as a prop and environment artist. As part of my education at Futuregames Academy I took an internship at Frictional games where I worked on SOMA as a prop and environment artist.
-
-
-
THE CHINESE ROOM LTD
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
Volunteer prop artist
-
2012 - 2012
During my first year of attending Futuregames Academy in stockholm, I also volunteered as a prop artist on Amnesia a Machine for pigs where I helped modelling some of the furniture seen in the game. During my first year of attending Futuregames Academy in stockholm, I also volunteered as a prop artist on Amnesia a Machine for pigs where I helped modelling some of the furniture seen in the game.
-
-
Education
-
Futuregames
Game Art, 3D game art -
Djurgårdsskolan
Traditional Art