Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Malta
    • Information Technology & Services
    • 1 - 100 Employee
    • Junior Animator / Technical Artist
      • Apr 2022 - Present

      RAW is a completely new studio with a conviction to create something that stands out in the sea of sameness. We develop innovative, easy-to-understand and highly entertaining slot games for the gaming industry. RAW is a completely new studio with a conviction to create something that stands out in the sea of sameness. We develop innovative, easy-to-understand and highly entertaining slot games for the gaming industry.

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Technical Artist
      • Apr 2017 - Jan 2023

      Projected Solutions is a supplier of software to the online gambling and social gaming industries. I'm currently working at Projected Solutions as the Technical Artist & Games designer. We focus on the Slots and gambling games section. My role allows me to work on the design, art implementation and 2d animations of all the games I work on. Role: Technical Artist / Games designer / Games Artist / 2D Animator Creating UI assets, In game assets and animations for slot games around the world.

    • Games Designer
      • Mar 2015 - Apr 2017

      Bede Gaming is a leading supplier of software to the online gambling and social gaming industries. While at Bede Gaming, I worked as the main Games designer. Bede works on a number of online products, however I'm currently part of the Slot gambling games section. As a slots games designer, I'm allowed not only the designing of games, but the art and 2D animation that goes along with the final product. Role: Games designer / Games Artist / 2D Animator For more information on the games I've worked on and how the final product turned out, please go to BetUK and look for: - POSEIDON'S PEARLS (Desktop & Mobile) - FRUITY SLOT (Desktop & Mobile) - SUB SEA SLOTS (Desktop & Mobile) - 7SMOKIN' WILDS (Desktop & Mobile) - PAWZ (Desktop & Mobile) - CRACKING CHRISTMAS (Desktop & Mobile) - JET SET DREAMS (Desktop & Mobile)

    • Ireland
    • Computer Games
    • Level Designer
      • Aug 2014 - Jun 2015

      I worked as a Level Designer at Hail Studios part time developing ClockWork Damage, a top down twin stick shooter with RPG elements set in a steam punk world. It's made in UDK and will first come out on iOS and Android . Role: Creating the levels for the game and assisting the rest of the team. For more information on this title visit. http://www.hailstudios.com/ I worked as a Level Designer at Hail Studios part time developing ClockWork Damage, a top down twin stick shooter with RPG elements set in a steam punk world. It's made in UDK and will first come out on iOS and Android . Role: Creating the levels for the game and assisting the rest of the team. For more information on this title visit. http://www.hailstudios.com/

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • QA Tester
      • Jan 2015 - Mar 2015

      During my time at TT Fusion I worked on a number of Lego products along with the now released Lego: Jurassic World. The role had me testing products to make sure they were good for the public, searching for anything that may break the game or ruin the players experience before they purchase the products. Role: QA Testing Lego: Jurassic Park Trailer. https://www.youtube.com/watch?v=6eGxBFzFYZs During my time at TT Fusion I worked on a number of Lego products along with the now released Lego: Jurassic World. The role had me testing products to make sure they were good for the public, searching for anything that may break the game or ruin the players experience before they purchase the products. Role: QA Testing Lego: Jurassic Park Trailer. https://www.youtube.com/watch?v=6eGxBFzFYZs

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Teesside University Intern - Get Ahead Programme
      • Jun 2014 - Oct 2014

    • Workshop Tutor - Girls & Gadgets
      • Dec 2013 - May 2014

      myself and a team, took part in an open day workshop to help inspire young females to get involved in the games industry. We ran a workshop that allowed girls to take part in our course modules and have a look at the work we would normally do at University.As a designer I wanted to inspire everyone to look at the games they play differently, and inform the girls that there is a job out there for them. Games is no longer only a boys club and we felt it was important to teach that.

    • Base Room Operator
      • Nov 2013 - May 2014

      Myself and a team, welcome applicants to the university when they come in for their interviews. We answer their questions about the course, the university and Middlesbrough. We also keep them relaxed before being interviewed.

    • Lead Designer
      • Jan 2013 - May 2013

      I was lead designer on a project that was run by the University. I set up a team name " The Grindhouse" and I had to manage a team of 20+. Along with the 20+ in-house team i also had to deal with outsourcing teams that would work with us e.g Animation, concept and dynamic & character art teams. I was lead designer on a project that was run by the University. I set up a team name " The Grindhouse" and I had to manage a team of 20+. Along with the 20+ in-house team i also had to deal with outsourcing teams that would work with us e.g Animation, concept and dynamic & character art teams.

Education

  • University of Teesside
    BAHons, Computer Games Design
    2012 - 2014

Community

You need to have a working account to view this content. Click here to join now