Liam Knightley

Lead Software Developer at RaceRocks
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Victoria Metropolitan Area, HK
Languages
  • English Native or bilingual proficiency

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Bio

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5.0

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Mike Krazanowski

I enjoyed working with Liam. His enthusiasm and willingness to work on whatever task was needed was appreciated. His skill level in most tasks far exceeded his experience level. I'd work with Liam again any day.

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Credentials

  • Graduate Certificate in Project Management
    Royal Roads University
    May, 2017
    - Nov, 2024
  • PADI Advanced Open Water Dive Certificate
    PADI
    Mar, 2010
    - Nov, 2024

Experience

    • Canada
    • Defense and Space Manufacturing
    • 1 - 100 Employee
    • Lead Software Developer
      • Jun 2022 - Present

    • Senior Software Developer
      • Nov 2021 - Jun 2022

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Senior Developer
      • Nov 2020 - Nov 2021

      I joined the Wizard Games team to help them upgrade existing projects as well as develop upcoming titles. My duties include designing data structures, adding SDK support, developing backend DEV OPS and CMS systems as well as tool development. I joined the Wizard Games team to help them upgrade existing projects as well as develop upcoming titles. My duties include designing data structures, adding SDK support, developing backend DEV OPS and CMS systems as well as tool development.

    • Canada
    • Software Development
    • 1 - 100 Employee
    • Technical Artist
      • Aug 2020 - Nov 2020

    • Canada
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Software Developer
      • May 2018 - Aug 2020

      At Kano, I have been working to help develop their latest mobile game, Fubar. The game is an idle style mobile game based off of the Canadian cult-classic film Fubar. Some of the aspects of the game that I worked on during the project include the cutscene tool, tutorial system, automated build system, automated asset importers, IAPs, analytics, rendering optimizations, and various gameplay features. At Kano, I have been working to help develop their latest mobile game, Fubar. The game is an idle style mobile game based off of the Canadian cult-classic film Fubar. Some of the aspects of the game that I worked on during the project include the cutscene tool, tutorial system, automated build system, automated asset importers, IAPs, analytics, rendering optimizations, and various gameplay features.

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • Producer
      • Jul 2017 - May 2018

      As a producer at Dreamcraft, I managed and organized the day-to-day operations of the R&D projects. I worked with stakeholders to design a product that fit their needs and requirements. I created project plans in conjunction with the senior developers to identify risks. I worked with the development team throughout production to ensure that the project ran smoothly and was in line with requirements. Sometimes I would also roll up my sleeves and help out with technical art tasks. I found it beneficial to work side by side with the developers during production as it helped me stay informed about the project. I found it helped create a more fluid relationship between development and management that I believe is the key to creating high-quality content quickly, efficiently, and consistently.

    • Programmer & Technical Artist
      • Jun 2016 - Jun 2017

      DreamCraft Attractions has emerged as the most exciting company serving the theme park industry in decades. The team behind the brilliance combines pioneers from the attractions world, with deep knowledge of industry requirements, with high tech visionaries merging Virtual and Augmented Reality Technologies to create new modes of interaction. This convergence has created a company with the agility and expertise to deliver the next wave of park experiences. Learn more at www.dreamcraftattractions.com

    • Software Development
    • Programmer
      • Apr 2015 - May 2016

      Two of the highlights of my time at One Bit were working on projects such as virtual reality gaming, and R&D for the Microsoft Hololens. We later transitioned to building a prototype VR amusement ride that would lay the groundwork for what would become Dreamcraft Attractions. One Bit brought me onto their team early in my career and I will be forever grateful to them for providing the opportunity for me to dive into the deep end of technical development. During my time there, I was surrounded by awesome teammates that shared their knowledge and experiences at the perfect time in my career.

    • Canada
    • Defense and Space Manufacturing
    • 1 - 100 Employee
    • Developer
      • Oct 2013 - Mar 2015

      At RaceRocks, I helped with many roles including content creation, programming, video editing and compositing. I also contributed to projects for Boeing, Thales, BC LNG Task-force, Viking Air, Enform, Great Pacific TV, The Canadian Coast Guard and Viatec. At RaceRocks, I helped with many roles including content creation, programming, video editing and compositing. I also contributed to projects for Boeing, Thales, BC LNG Task-force, Viking Air, Enform, Great Pacific TV, The Canadian Coast Guard and Viatec.

Education

  • Royal Roads University
    Graduate Certificate in Project Management, Project Management
    2016 - 2017
  • Brock University
    Interactive Arts and Sciences, Digital Humanities
    2012 - 2016
  • St. Michael's University School
    Highschool Diploma, N/A
    2010 - 2012

Community

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