Liam Gomez

Embedded Software Engineer at Tube-Line Technologies
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Contact Information
us****@****om
(386) 825-5501
Location
Fallbrook, California, United States, US

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Bio

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Experience

    • United States
    • Machinery Manufacturing
    • 1 - 100 Employee
    • Embedded Software Engineer
      • Apr 2023 - Present
    • Software Engineer
      • Jun 2021 - Aug 2022

      • Spearheaded development for the gamification of a visual experiment ran in MRI machines. • Developed the experiment utilizing the Godot engine and Python. • Worked with a cross functional team of artists and scientists to provide a game that matched the expectations of clients. • Spearheaded development for the gamification of a visual experiment ran in MRI machines. • Developed the experiment utilizing the Godot engine and Python. • Worked with a cross functional team of artists and scientists to provide a game that matched the expectations of clients.

    • Web Developer
      • Jun 2018 - Feb 2022

      • Developed and maintained web pages using HTML, CSS, and JavaScript to ensure a seamless user experience. • Collaborated with the design team to create a visually appealing and user-friendly website. • Provided technical support and troubleshooting for website issues and resolved them in a timely manner. • Developed and maintained web pages using HTML, CSS, and JavaScript to ensure a seamless user experience. • Collaborated with the design team to create a visually appealing and user-friendly website. • Provided technical support and troubleshooting for website issues and resolved them in a timely manner.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Software Engineer Intern
      • Jun 2015 - Aug 2015

      • Programmed a game used to collect data for Stanford’s Vision and Learning Lab to provide AI with references for outlining objects within images. • Created a matchmaking system utilizing MeteorJS, and Meteor server architecture. • Employed the usage of Angular and HTML to create the front-end application view. • Programmed a game used to collect data for Stanford’s Vision and Learning Lab to provide AI with references for outlining objects within images. • Created a matchmaking system utilizing MeteorJS, and Meteor server architecture. • Employed the usage of Angular and HTML to create the front-end application view.

Education

  • California State University San Marcos
    Bachelor's degree, Computer Science
    2020 - 2022
  • Palomar College
    Computer Science
    2016 - 2020

Community

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