Leopoldo Rojas

Associate 3D Artist at DB Creations, Inc
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Contact Information
us****@****om
(386) 825-5501
Location
Austin, Texas, United States, US
Languages
  • Spanish Native or bilingual proficiency
  • English Native or bilingual proficiency

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Bio

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Associate 3D Artist
      • Jun 2023 - Present

      Produced models, textures, rigs and animations for multiple projects developed in Lens Studio. Attended regular meetings with a team of artists and engineers to ideate, create callout sheets, and outline asset specifications for projects. Provided 3D character assets and props for augmented-reality games and prototypes. Produced models, textures, rigs and animations for multiple projects developed in Lens Studio. Attended regular meetings with a team of artists and engineers to ideate, create callout sheets, and outline asset specifications for projects. Provided 3D character assets and props for augmented-reality games and prototypes.

    • Design Services
    • Art Director
      • Jan 2023 - Present

      Developing a project executed upon an original concept to create an upscaled FPS game with a uniquely stylized art direction inspired by Caribbean history & folk art. Created an art production pipeline for upscaling placeholder art using custom models, rigs, animations, textures, shaders, and particle FX. Organized a system for sorting art materials using a file hierarchy. Modified behavioral scripts and gameplay systems to better fit the scope and feel of the game. Developing a project executed upon an original concept to create an upscaled FPS game with a uniquely stylized art direction inspired by Caribbean history & folk art. Created an art production pipeline for upscaling placeholder art using custom models, rigs, animations, textures, shaders, and particle FX. Organized a system for sorting art materials using a file hierarchy. Modified behavioral scripts and gameplay systems to better fit the scope and feel of the game.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Character Artist
      • Apr 2022 - Oct 2022

      Kinemotik Studios delegated me with the task of producing a new character model for their VR dancing game, AudioTrip. Their goal was to produce a character model that would be rendered using a pre-built custom shader and to create a custom rig for motion capture setup. •Modeled and rigged "Goldie. •I coordinated with the Creative Director and IK Engineer to ensure the character's design, model and rig met project specifications. •I also provided illustrations to aid visual communication and to effectively draft solutions to technical art problems. Show less

    • United States
    • Primary and Secondary Education
    • 1 - 100 Employee
    • Film Department Teacher
      • Aug 2021 - Jun 2022

      I was given the purpose of teaching sophomore-level high school students how to produce video in 360°. • I designed presentations to teach students the use cases for 360 video, how 3D projection works, and what technical specs to look out for in state-of-the-art 3D cameras. • I trained students on how to use Ricoh Theta Z1 cameras and create video stitching modules in After Effects. Plus, trained students to view any 3D video output on YouTube’s platform using Google’s spatial metadata injector. Show less

    • Computer Games
    • 1 - 100 Employee
    • 3D Art Lead
      • May 2021 - May 2022

      I co-founded an independent game studio to create a prototype for a 3D rogue-like game in Unity targeting casual players in the US market (Approximately between 25,000 – 50, 000). I collaborated with a technical team of 8 members (game, web, UI/UX, product and sound designers, graphic illustrator, 3D animator and software engineers). My responsibilities are to oversee the 3D art pipeline, import assets into Unity, and set them up for playtesting. • I established the general 3D art pipeline from concept to completion to produce the starting level of our prototype: the Abyss. Documented standard methods and procedures ensuring best practices. • Created all meshes, textures, materials and rigs for the player character, enemy mobs, props, and Abyss environment. • Built a visually dynamic environment using shader graphs and VFX particle systems to telegraph gameplay elements, convey the game’s underwater theme, and increase the project’s visual appeal. Show less

    • United States
    • Retail
    • 700 & Above Employee
    • Graphic Illustrator
      • Sep 2019 - Sep 2019

      I won the Runner-Up position Coraline 10th Anniversary Design Contest presented by Hot Topic. I was given an additional commission for my design. I won the Runner-Up position Coraline 10th Anniversary Design Contest presented by Hot Topic. I was given an additional commission for my design.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Associate Artist
      • Apr 2019 - Jul 2019

      While I was working here I produced two still backgrounds for the Scorpion School animated pilot, produced art for a poster distributed in San Diego Comic Con (2019) promoting the Kulipari franchise, and made character concept art imagining a reptilian faction within the Kulipari universe to expand the IP. While I was working here I produced two still backgrounds for the Scorpion School animated pilot, produced art for a poster distributed in San Diego Comic Con (2019) promoting the Kulipari franchise, and made character concept art imagining a reptilian faction within the Kulipari universe to expand the IP.

Education

  • Maryland Institute College of Art
    Bachelor of Fine Arts - BFA, Illustration
    2016 - 2020
  • Colegio Marista de Guaynabo
    High School Diploma
    2012 - 2016

Community

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