Leon Maimon
Game Product Designer at Effectivate- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Hebrew Native or bilingual proficiency
-
Russian Native or bilingual proficiency
-
English Professional working proficiency
Topline Score
Bio
Experience
-
Effectivate
-
Israel
-
Wellness and Fitness Services
-
1 - 100 Employee
-
Game Product Designer
-
Jan 2023 - Present
As a game-product designer, I deeply engage in design processes and design research, to ensure dynamic interfaces that focus on user experience, with high-quality UI assets, gameplay and functionality in complex System environment. I meticulously craft deliverables optimized for frameworks like Unity and Angular, placing emphasis on UI design and user-driven interactivity. As a game-product designer, I deeply engage in design processes and design research, to ensure dynamic interfaces that focus on user experience, with high-quality UI assets, gameplay and functionality in complex System environment. I meticulously craft deliverables optimized for frameworks like Unity and Angular, placing emphasis on UI design and user-driven interactivity.
-
-
-
Exile Content Studio
-
United States
-
Entertainment Providers
-
1 - 100 Employee
-
Game design
-
Apr 2023 - Jul 2023
Drawing inspiration from the works of the renowned Spanish artist, Edgar Planas. Writing in the form of a transmedia narrative, where the medium is the tool within which the narrative framework is built. Writing a narrative and script for a computer game, considering possible mechanics, while taking into account various factors such as: monetization, target audience, specific technology, the game's story, and level design. Drawing inspiration from the works of the renowned Spanish artist, Edgar Planas. Writing in the form of a transmedia narrative, where the medium is the tool within which the narrative framework is built. Writing a narrative and script for a computer game, considering possible mechanics, while taking into account various factors such as: monetization, target audience, specific technology, the game's story, and level design.
-
-
-
Muuula Games
-
Israel
-
Mobile Gaming Apps
-
1 - 100 Employee
-
Game Artist
-
2022 - 2022
**Freelance Game Artist - "Memory Pirates" - UI design and Game Art. - Concept development of the complete design process, from preliminary sketches to finalized aesthetics. - Decision about color palettes and visual concepts to align with the project's unique stylistic objectives. - Ensured the final product met high standards of design excellence and conceptual Integration in the concept and game world. **Freelance Game Artist - "Memory Pirates" - UI design and Game Art. - Concept development of the complete design process, from preliminary sketches to finalized aesthetics. - Decision about color palettes and visual concepts to align with the project's unique stylistic objectives. - Ensured the final product met high standards of design excellence and conceptual Integration in the concept and game world.
-
-
-
Hillel International
-
United States
-
Non-profit Organizations
-
300 - 400 Employee
-
Program Project Manager
-
Feb 2018 - Feb 2019
-
-
-
-
UX Designer
-
Jan 2016 - Jan 2018
-
-
Education
-
Shenkar - Engineering. Design. Art.
Master's degree, Digital Game Design and Development -
Hadassah Academic College
Bachelor's degree, Industrial Design