Leif Pedersen

RenderMan Specialist and 3D Generalist - Marketing at Pixar Animation Studios
  • Claim this Profile
Online Presence
Contact Information
Location
San Francisco Bay Area
Languages
  • English Native or bilingual proficiency
  • Spanish Native or bilingual proficiency

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 1 ratings
  • (1)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
Israel Sanchez

Leif is one of the most diligent, dedicated and knowledgeable individuals I have ever meet. His fluidity and range in digital arts is astonishing. In all the years I have worked with him there has not been a single question that he couldn't answer, and answer well. As a leader he leads through example and effort. And personally he's a pleasure to be around.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Animation and Post-production
    • 700 & Above Employee
    • RenderMan Specialist and 3D Generalist - Marketing
      • Jul 2016 - Present

      Develop original artwork which showcases the strengths of the RenderMan renderer. Create and manage web content for RenderMan, including engaging the RenderMan Community through training, resources, and art challenges. Participate in the decision-making process for new RenderMan artist workflows and marketing campaigns, helping to bridge the gap between computer graphics innovations and the needs of technical artists. Develop original artwork which showcases the strengths of the RenderMan renderer. Create and manage web content for RenderMan, including engaging the RenderMan Community through training, resources, and art challenges. Participate in the decision-making process for new RenderMan artist workflows and marketing campaigns, helping to bridge the gap between computer graphics innovations and the needs of technical artists.

    • Computer Games
    • 1 - 100 Employee
    • CG Supervisor/ 3D and VFX Generalist
      • 2004 - Jul 2019

      Softbank, Deloitte, Alienware Computers, NBC, Discovery, Downy, Second Floor Productions, Florida Panthers, Synq Studios, Beyond Dreams Productions Softbank, Deloitte, Alienware Computers, NBC, Discovery, Downy, Second Floor Productions, Florida Panthers, Synq Studios, Beyond Dreams Productions

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Professor
      • Aug 2015 - Aug 2018

      Taught various online courses for the Art Institute, including advanced courses in lighting and shading. Taught various online courses for the Art Institute, including advanced courses in lighting and shading.

    • United States
    • Telecommunications
    • 1 - 100 Employee
    • Senior CG Artist
      • Jan 2013 - Jun 2016

      Develop new show opens, network ID's and on-air branding strategies for programming. Collaborate in a multi-platform environment (Maya/ RenderMan/ C4D/ Fusion/ After Effects) to deliver projects of different scopes. Help small teams through VizRT deliveries for new shows. Actively engaged in training and assisting artists in both design and technical problem solving. Develop new show opens, network ID's and on-air branding strategies for programming. Collaborate in a multi-platform environment (Maya/ RenderMan/ C4D/ Fusion/ After Effects) to deliver projects of different scopes. Help small teams through VizRT deliveries for new shows. Actively engaged in training and assisting artists in both design and technical problem solving.

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Senior CG artist
      • 2006 - Dec 2012

      Developed new show opens, network ID's and on-air branding strategies for promotions and programming. Depending on project scope, I lead small teams of specialist CG artists. Assisted decision making for hardware and software budgets and new pipeline developments. Implemented RenderMan and Fusion to meet the standards of a high-end film pipeline which would support high turn around rates and 4K workflows in RED and Arri. Implemented and designed in VizRT Artist/ Trio for all our real time graphics. Actively engaged in training and assisting artists in both design and technical problem solving. Show less

    • CG Artist
      • 2004 - 2006

      Worked for the news and sports art department doing show opens and branding primarily using Maya and After Effects Assisted news doing paint box and other daily tasks. Trained in VizRT Artist and Trio. Worked for the news and sports art department doing show opens and branding primarily using Maya and After Effects Assisted news doing paint box and other daily tasks. Trained in VizRT Artist and Trio.

Education

  • Academy of Art University
    Master of Fine Arts (MFA), Animation & VFX
    2009 - 2014
  • Miami International University of Art and Design
    Bachelor of Fine Arts (BFA), Animation & VFX
    2001 - 2004

Community

You need to have a working account to view this content. Click here to join now