Lee Rowland

Senior Level Designer at Ubisoft Berlin
  • Claim this Profile
Contact Information
Location
Germany, DE

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Senior Level Designer
      • May 2018 - Present

      Level Design for Far Cry 6 at Ubisoft Berlin. Working closely with the design and art teams with layouts, scripting, AI, gameplay components and balancing to create the standalone 'Special Operations' worlds and missions included in the game. Designed the individual mission themes, worked with artists to create unique locations and assets, with Technical Level Designers to create new systems and collaborated with Directors to polish the gameplay and balance. Extensive design and creation of the Special Operations 'Mesozoico' (Dinosaur Park), 'Cocodrilo' (Crocodile Mansion) and 'Los Tres Santos' (Cliffside Fortress). Taking each from concept to full completion. Additional design and creation for further Special Operations. Prototyped and created first iterations of multiple gameplay systems for FarCry 6 before rolling them out to many missions. Further enhanced these systems based on feedback and playtests and maintained them throughout the project until closing. Show less

    • Senior/ Lead Level Designer
      • Sep 2009 - May 2018

      Trials HD DLC 'Big Thrills' and 'Big Pack'- Level building, environment design and building, and driving line creation.Trials Evolution and 2 DLC packs- Level building, environment design and building, level scripting, lighting and driving line creation. Worked closely with the coding, art and design teams to create a new entry in the Trials series.Trials Fusion and 7 DLC packs - Team leading, level building, environment design and building, level scripting, lighting and driving line creation. Worked closely with the coding, art and design teams to create a new entry in the Trials series.Trials of the Blood Dragon - Team leading, level building, environment design and building, level scripting, lighting and driving line creation. Worked closely with the coding, art and design teams to create a new entry in the Trials series.Trials Rising- Level building, environment design and building, level scripting, lighting and driving line creation. Worked closely with the coding, art and design teams to create a new entry in the Trials series.Additional ongoing projects- Working closely with the coding, art and design teams to create and test new concepts. Show less

    • Senior Level Designer
      • Sep 2009 - May 2018

      Ongoing projects- Level building, environment design and building, and driving line creation. Working closely with the coding, art and design teams on testing new concepts.

    • Expert Level Designer
      • Sep 2009 - May 2018

      Level design, high level game design and environment design. Helped shape Trials game series, build fun and interesting gameplay experiences, worked with the coding team to develop the RedLynx in-house editors for team and user usability, created new level design themes and experiences and most of all, had fun doing it!Have a huge interest, invaluable knowledge and passion for video games which I use daily in my design work.

Community

You need to have a working account to view this content. Click here to join now