Laurentiu Chera
Software Engineer at The Foundry- Claim this Profile
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English -
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Bio
Experience
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Foundry
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United Kingdom
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Software Development
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200 - 300 Employee
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Software Engineer
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Jun 2015 - Present
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University of South Wales
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Higher Education
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700 & Above Employee
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Programmer
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Jan 2015 - Jun 2015
- Gained strong skills in mobile applications development - Working with the following languages and technologies: Objective-C and iOS platforms, Java / Android SDK and Android platforms, JSON / GSON, XCode, Android Studio, Eclipse - Small projects with a short life-cycle (2 months in average) - Working in teams of 2 to 3 people per project - Gained further experience using MAC - Gained strong skills in mobile applications development - Working with the following languages and technologies: Objective-C and iOS platforms, Java / Android SDK and Android platforms, JSON / GSON, XCode, Android Studio, Eclipse - Small projects with a short life-cycle (2 months in average) - Working in teams of 2 to 3 people per project - Gained further experience using MAC
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888Sparkware
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Romania
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IT Services and IT Consulting
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300 - 400 Employee
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Software Engineer
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Jul 2014 - Oct 2014
- Worked on the Poker video game, client side, for 888.com using C / C++, sockets - Gained skills working with QT and C/C++ for GUI development with an international team - Oct 2014 – relocated in Cardiff, UK - Worked on the Poker video game, client side, for 888.com using C / C++, sockets - Gained skills working with QT and C/C++ for GUI development with an international team - Oct 2014 – relocated in Cardiff, UK
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Software Engineer
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Mar 2013 - Feb 2014
- Worked as a member of a huge international team of more than 100 people, with the headquarters in Vancouver, Canada - Gained experience in code debugging and video games architecture using Visual Studio and internal tools and gained excellent skills in event-driven programming and design patterns - Gained and improved skills in COM services and computer graphics using a cross-platform render engine based on OpenGL, OpenGL ES, and Direct X - Contributed in maintaining and development of a high performance framework architecture using software engineering skills and OOP - Worked with multithreading systems and large projects, and contributed for internal tools development - Feature owner and responsible with the strings from the FIFA project, which implies to know the whole flow of bringing the strings from DB onto the screen, and scripting of an optimized system which was written in NANT and deploys the updated DB into the game - Secondary responsible with memory recovery, and career section from FIFA, which implies a simulation engine for football matches - Handling video games consoles and using software engineering skills for developing high performance 3D games for an AAA title corporation - Worked on FIFA 14 and FIFA 15 (AAA titles) for Xbox 360, PS3 and PC - I gained and improved skills in C++, OOP, Action Script / Flash, Rendering, Architecture Show less
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FUN labs
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Romania
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Computer Games
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1 - 100 Employee
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Software Engineer
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May 2012 - Mar 2013
- Worked in a medium programming team in video games industry for Activision publisher - Gained experience in working with engine architectures - Managed to research, design, and integrate a COM multithreaded event-driven service into the game-engine framework for updating the user statistics and achievements from game to the Steamwork servers – involved research in multithreaded systems, COM services, gameengines architecture, network sockets, Steamwork SDK, project linkage and libraries dependencies. Also involved a close collaboration with the Steamwork team for bug testing / fixing and for security aspects - Feature owner and responsible with Demonware COM service, which was a multithreaded and event-driven library that is similar to Steamwork - Feature owner and responsible with the player character in the gameplay, which required to know the whole flow of the animation and physics engines, and integrating the appropriate behaviour and animations / movements for the main character from the game - Gained experience in real-time networking, rendering, animations, physics, C / C++ and video games engine architectures (OOP), event-driven programming and design patterns - Worked on Cabela’s African Adventures, Cabela’s Hunting Expeditions – consoles and PC - Developed excellent interpersonal skills Show less
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Software Engineer Internship
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Nov 2010 - Jan 2011
- Worked in a medium programming team in video games industry for Ubisoft - Gained experience in working with engine architectures - Gained excellent skills in computer graphics programming using DirectX 3D - Developed and maintained a 3D game-engine using DirectX - Worked in a medium programming team in video games industry for Ubisoft - Gained experience in working with engine architectures - Gained excellent skills in computer graphics programming using DirectX 3D - Developed and maintained a 3D game-engine using DirectX
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Education
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University of South Wales
Master of Science (MSc), Computer Science -
University of Bucharest
Bachelor's degree, Computer Science