Laurent Tartinville

Rendering programmer at Arkane Studios
  • Claim this Profile
Contact Information
Location
Greater Paris Metropolitan Region, FR
Languages
  • English Professional working proficiency
  • French Native or bilingual proficiency

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Rendering programmer
      • Dec 2013 - Present

      Rendering programmer on "Dishonored 2" & "Death of the Outsider" (PC, XO, PS4, PS4 pro) * Particles rendering (shadowing, lighting * OIT * SSAO * Tiled Deferred Rendering * Fog * Light scattering Rendering programmer on "Death Loop" (PC, PS5) * SSR with roughness * Decals (dynamic/static) * upgrade lighting with GGX * hair shaders Rendering programmer on "Deathloop" Rendering programmer on "Dishonored 2" & "Death of the Outsider" (PC, XO, PS4, PS4 pro) * Particles rendering (shadowing, lighting * OIT * SSAO * Tiled Deferred Rendering * Fog * Light scattering Rendering programmer on "Death Loop" (PC, PS5) * SSR with roughness * Decals (dynamic/static) * upgrade lighting with GGX * hair shaders Rendering programmer on "Deathloop"

    • France
    • Computer Games
    • 200 - 300 Employee
    • Rendering programmer
      • Oct 2010 - Dec 2013

      Rendering programmer on "Beyond two souls" Work on special effects as : * Motion blur * Dof * Anti-aliasing (MLAA - FXAA) * SSAO * Bilateral up-sampling * "Aiden" character first view Work on miscellaneous tools like: * Add SpeedTree in the pipeline (export and runtime PPU SPU version) * Procedural textures Rendering programmer on "Beyond two souls" Work on special effects as : * Motion blur * Dof * Anti-aliasing (MLAA - FXAA) * SSAO * Bilateral up-sampling * "Aiden" character first view Work on miscellaneous tools like: * Add SpeedTree in the pipeline (export and runtime PPU SPU version) * Procedural textures

    • France
    • Computer Games
    • 1 - 100 Employee
    • Lead Programmer
      • May 2008 - Oct 2010

      Lead programmer on "Test Drive Unlimited 2"Lead a 3D render team (until 7 people) for "Test Drive Unlimited 2" on PS3, X360 and PC.We have to upgrade the old TDU1 render engine to a new engine cross plateforms. we add day/night cycle, z-prepass, cacasded shadowmaps, new shaders, multi-threaded engine.

    • Rendering programmer
      • May 2005 - May 2008

      Rendering programmer for "Alone in the Dark" on X360 and PC.Work on special effects as:* Fire with dynamic lighting and propagation* Electricity* Rain

    • United Kingdom
    • Retail Office Equipment
    • Gameplay Programmer
      • Apr 2001 - May 2005

      Gameplay programmer for "Furious Karting" on XBOX Engine programmer for "RPM tuning" on PS2 and XBOX Rendering programmer for "RPM tuning" on XBOX Gameplay programmer for "Furious Karting" on XBOX Engine programmer for "RPM tuning" on PS2 and XBOX Rendering programmer for "RPM tuning" on XBOX

Education

  • Université de Reims Champagne-Ardenne
    master, computer sciences
    1995 - 2001
  • IUT léonard de vinci
    DUIIC, 3D rendering, Image analysis, Graphic Design, Communication
    1993 - 1994

Community

You need to have a working account to view this content. Click here to join now