Laurent Tartinville
Rendering programmer at Arkane Studios- Claim this Profile
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English Professional working proficiency
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French Native or bilingual proficiency
Topline Score
Bio
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Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Rendering programmer
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Dec 2013 - Present
Rendering programmer on "Dishonored 2" & "Death of the Outsider" (PC, XO, PS4, PS4 pro) * Particles rendering (shadowing, lighting * OIT * SSAO * Tiled Deferred Rendering * Fog * Light scattering Rendering programmer on "Death Loop" (PC, PS5) * SSR with roughness * Decals (dynamic/static) * upgrade lighting with GGX * hair shaders Rendering programmer on "Deathloop" Rendering programmer on "Dishonored 2" & "Death of the Outsider" (PC, XO, PS4, PS4 pro) * Particles rendering (shadowing, lighting * OIT * SSAO * Tiled Deferred Rendering * Fog * Light scattering Rendering programmer on "Death Loop" (PC, PS5) * SSR with roughness * Decals (dynamic/static) * upgrade lighting with GGX * hair shaders Rendering programmer on "Deathloop"
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Quantic Dream
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France
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Computer Games
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200 - 300 Employee
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Rendering programmer
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Oct 2010 - Dec 2013
Rendering programmer on "Beyond two souls" Work on special effects as : * Motion blur * Dof * Anti-aliasing (MLAA - FXAA) * SSAO * Bilateral up-sampling * "Aiden" character first view Work on miscellaneous tools like: * Add SpeedTree in the pipeline (export and runtime PPU SPU version) * Procedural textures Rendering programmer on "Beyond two souls" Work on special effects as : * Motion blur * Dof * Anti-aliasing (MLAA - FXAA) * SSAO * Bilateral up-sampling * "Aiden" character first view Work on miscellaneous tools like: * Add SpeedTree in the pipeline (export and runtime PPU SPU version) * Procedural textures
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Eden Games
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France
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Computer Games
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1 - 100 Employee
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Lead Programmer
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May 2008 - Oct 2010
Lead programmer on "Test Drive Unlimited 2"Lead a 3D render team (until 7 people) for "Test Drive Unlimited 2" on PS3, X360 and PC.We have to upgrade the old TDU1 render engine to a new engine cross plateforms. we add day/night cycle, z-prepass, cacasded shadowmaps, new shaders, multi-threaded engine.
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Rendering programmer
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May 2005 - May 2008
Rendering programmer for "Alone in the Dark" on X360 and PC.Work on special effects as:* Fire with dynamic lighting and propagation* Electricity* Rain
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Babylon software
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United Kingdom
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Retail Office Equipment
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Gameplay Programmer
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Apr 2001 - May 2005
Gameplay programmer for "Furious Karting" on XBOX Engine programmer for "RPM tuning" on PS2 and XBOX Rendering programmer for "RPM tuning" on XBOX Gameplay programmer for "Furious Karting" on XBOX Engine programmer for "RPM tuning" on PS2 and XBOX Rendering programmer for "RPM tuning" on XBOX
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Education
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Université de Reims Champagne-Ardenne
master, computer sciences -
IUT léonard de vinci
DUIIC, 3D rendering, Image analysis, Graphic Design, Communication