Laurent Letz
Houdini/Unreal Teacher at ArtFX- Claim this Profile
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English Full professional proficiency
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French Native or bilingual proficiency
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Español Limited working proficiency
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Nederland Elementary proficiency
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Bio
Experience
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ArtFX
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France
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Higher Education
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1 - 100 Employee
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Houdini/Unreal Teacher
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Jan 2023 - Present
My mission is to bring student's creativity further, giving them the tools to express themselves more and more across their projects. I work with both videogames & animation sections, and I'm giving all my courses in english, as Artfx is an International School. My mission is to bring student's creativity further, giving them the tools to express themselves more and more across their projects. I work with both videogames & animation sections, and I'm giving all my courses in english, as Artfx is an International School.
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ECV Lille
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France
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Higher Education
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1 - 100 Employee
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Video Games Teacher
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Dec 2022 - Present
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École des Nouvelles Images
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France
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Higher Education
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1 - 100 Employee
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Houdini/Unreal Teacher
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Feb 2023 - Jun 2023
I was proud to teach Real-Time rendering and VFX for Short-film projects at this famous animation school I was proud to teach Real-Time rendering and VFX for Short-film projects at this famous animation school
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Objectif 3D
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France
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Professional Training and Coaching
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1 - 100 Employee
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Video Games Art Teacher
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Sep 2017 - Jun 2022
My main focus is leading the creation of whole real-time environments, characters and VFX for the last video game project of 4th year students. I have to give them a strong knowledge on procedural modeling, shaders, level art and real-time lighting. My main focus is leading the creation of whole real-time environments, characters and VFX for the last video game project of 4th year students. I have to give them a strong knowledge on procedural modeling, shaders, level art and real-time lighting.
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Ubisoft Montpellier
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France
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Computer Games
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200 - 300 Employee
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Senior Technical Artist
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Mar 2017 - Apr 2018
Senior Technical Artist on Space Junkies. I worked with Dev Team to input new graph tools, real time VFX and UI on VR360 LUA Game EngineLevel Artist for several maps Ingame.
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Senior Marketing Artist
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Oct 2016 - Mar 2017
Operational Marketing for the IPs Mario Kingdom Rabbids, Rayman Switch, Ghost Recon : Wildlands & Fallen, Steep
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Kanangart
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France
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Animation and Post-production
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Co-Founder
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Jun 2008 - Sep 2017
Kanangart is a 3D animation & production company which focuses on attracting the very best creative and technical talents and uses their diverse skills to fulfill a wide range of productions As a Creative Director and Technical Artist, I led the creative team to achieve a lot of differents projects, from conception to delivery. This fantastic experience opened me a new range of skills 50+ full CG videos & a bunch of 3D marketing assets : - Video Games Marketing Campaigns - Raving Rabbids, Ghost Recon 3 & 4 - TV Advertising - MTV, Nikelodeon, Signal, Sony, TF1, Evian... - Live Events : Los Angeles' E3, Tokyo Games Show, Liepzig Game Convention, Paris Games Week,... Mixed Live Action & CG Videos : - Music Clips : Ubisoft Motion Picture "Bunny Beatz" - Dance School Bonuses for Ubisoft "Mikael Jackson : Experience", with "This Is It" dancers & choregraphers - Game Trailers : "Ghost Recon : Future Soldier" 2010 E3 Trailer, "Rabbids Go Home" Teaser, Jaddream Trailer with Elky... - Brand and moods videos : Just Dance, Raving Rabbids, Netflix' Mighty Morphin Power Rangers, Show less
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Marketing Artist
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Feb 2006 - Nov 2007
I was Marketing Artist for the videogames Robert Zemeckis' "Beowulf" & "Ghost Recon : Advanced Warfighter", working on many marketing assets & trailers
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Environment CG Artist
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Dec 2004 - Jan 2006
Ghost Recon : Advanced Warfighter was my first AAA video game experience as an 3D environment Artist. I did modeling, texturing and level Art on several parts of Mexico
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University 365
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United States
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Higher Education
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100 - 200 Employee
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3D Environment Teacher
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Nov 2005 - Jun 2007
I teached basic 3D modeling, texturing and rendering for the 3rd year students, and I also supervised 4th year students' short animation movie on 3D assets and backgrounds. I teached basic 3D modeling, texturing and rendering for the 3rd year students, and I also supervised 4th year students' short animation movie on 3D assets and backgrounds.
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Folimage
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France
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Animation and Post-production
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1 - 100 Employee
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Technical Director
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Aug 2006 - Sep 2006
I was in charge of the Cartoon Movie pilot's "La Jeune Fille", Les Films Pelleas I was in charge of the Cartoon Movie pilot's "La Jeune Fille", Les Films Pelleas
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BKN
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Animation and Post-production
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1 - 100 Employee
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3D Environment Artist
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2001 - 2002
My mission was to create CG assets and 3D shots for the animation TV series "Kong" & "Lost Continent" My mission was to create CG assets and 3D shots for the animation TV series "Kong" & "Lost Continent"
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3D Environment Artist
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1998 - 2000
My first job was to create 3D environments for the TV-series - Xcalibur, designed by the world famous Philippe Druillet - "Little Funny Bugs", written by Antoon Krings My first job was to create 3D environments for the TV-series - Xcalibur, designed by the world famous Philippe Druillet - "Little Funny Bugs", written by Antoon Krings
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Education
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Equivalence Bac +5
Ingénieur Métiers du numérique, Computer Graphics -
DEUG Histoire de l'art - Archéologie Université Montpellier III
deug, histoire de l'art -
Bac A3 mention Lycee Uzes