Lauren McLemore

Lead Producer at Epic Games
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Raleigh-Durham-Chapel Hill Area

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Experience

    • United States
    • Computer Games
    • 700 & Above Employee
    • Lead Producer
      • Jun 2023 - Present

      Cary, North Carolina, United States

    • Senior Producer
      • Dec 2021 - Jun 2023

      Cary, North Carolina, United States I lead production for development on Fortnite BR for various seasons of content and am also the lead producer over the gameplay umbrella. I help bring together numerous teams to ensure we're able to deliver awesome new content to players. From initial conception to maintenance of the content once live, I help drive the process from end to end. I am constantly identifying where and how we can improve our processes, developmental milestones, team culture and more.

    • Producer
      • Mar 2019 - Jan 2022

      Raleigh-Durham, North Carolina Area Currently lead producer for one of two gameplay teams for Battle Royale on Fortnite. Helping drive production for seasonal weapons, items, and other features, as well as taking on additional responsibilities for leading production on seasonal events like Fortnitemares, which also requires close planning and coordination with teams such as Legal, Marketing, and Publishing. Previously helped drive the production for the Creative team on Fortnite including working with the internal team and… Show more Currently lead producer for one of two gameplay teams for Battle Royale on Fortnite. Helping drive production for seasonal weapons, items, and other features, as well as taking on additional responsibilities for leading production on seasonal events like Fortnitemares, which also requires close planning and coordination with teams such as Legal, Marketing, and Publishing. Previously helped drive the production for the Creative team on Fortnite including working with the internal team and overseeing multiple external teams to help develop tools, features, and game modes created within the platform. Was previous production lead for the Limited Time Modes, also known as game modes, and oversaw the team roadmap, milestone planning, as well as the task management and day to day operations for the team. Works with the other teams and Production staff on Fortnite to ensure game content is aligned appropriately, planned for on other team’s schedules, and approved by stakeholders so that we can continually release content for players as well as drive towards best process practices. Coordinates with other leads to identify and prioritize various opportunities to create relevant, fun content including collaborations with Marvel, Borderlands, and other external IPs.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Senior Producer
      • Aug 2016 - Feb 2019

      Lead Senior Producer of EverQuest and EverQuest II, and head of both game teams. Responsible for the planning and execution of team roadmaps, including weekly/monthly live updates, larger game update deliverables, and yearly expansions. Work closely with the discipline leads to monitor the teams' progress and collaborate on impactful decisions. Have been successful in growing revenue year over year for both EverQuest and EverQuest II. Also responsible for the financial forecasting, maintaining… Show more Lead Senior Producer of EverQuest and EverQuest II, and head of both game teams. Responsible for the planning and execution of team roadmaps, including weekly/monthly live updates, larger game update deliverables, and yearly expansions. Work closely with the discipline leads to monitor the teams' progress and collaborate on impactful decisions. Have been successful in growing revenue year over year for both EverQuest and EverQuest II. Also responsible for the financial forecasting, maintaining transparency and regular updates with company stakeholders, as well as working with other support groups to ensure the best outcome possible for my teams, the games, and our players. Show less

    • United States
    • Computer Games
    • 700 & Above Employee
    • Product Manager
      • Jun 2014 - Aug 2016

      Santa Monica, CA Product Owner of a cross disciplinary team (artists, engineers, designers, QA) that is both delivering regular content to players and creating new League of Legend features. Responsible for developing and executing on product vision and roadmap, as well as team chartering, building company alignment, setting up metrics and KPIs, and providing progress visibility to key stakeholders. Also supervise the day to day execution of sprint work and own the team process (Agile and Scrum), planning… Show more Product Owner of a cross disciplinary team (artists, engineers, designers, QA) that is both delivering regular content to players and creating new League of Legend features. Responsible for developing and executing on product vision and roadmap, as well as team chartering, building company alignment, setting up metrics and KPIs, and providing progress visibility to key stakeholders. Also supervise the day to day execution of sprint work and own the team process (Agile and Scrum), planning, scheduling and prioritizing of features. Have experience navigating from R&D to production and working closely with a range of teams to create fun, engaging content while forming scalable process and pipelines. Show less

    • Feature Producer
      • Sep 2012 - May 2014

      Salt Lake City, UT Responsible for the implementation of gameplay features and content on The Sims 3 University Life and Into the Future expansion packs and lead on the Limited Edition, Origin, and Registration sets. Worked with other Producers to plan, prioritize, and review all features within the game. Actively engaged the community through a variety of media channels, events, and often participating in on-camera live stream broadcasts to players. Also worked on The Sims 4 and was responsible for writing… Show more Responsible for the implementation of gameplay features and content on The Sims 3 University Life and Into the Future expansion packs and lead on the Limited Edition, Origin, and Registration sets. Worked with other Producers to plan, prioritize, and review all features within the game. Actively engaged the community through a variety of media channels, events, and often participating in on-camera live stream broadcasts to players. Also worked on The Sims 4 and was responsible for writing, editing, and hooking up text, as well as fixing any bugs related to text.

    • Community Producer
      • Oct 2011 - Sep 2012

      Fairfax, VA Create and implement content for online channels, focusing on visual content to stimulate community growth and involvement. Develop plans for asset release on social media channels, and track asset effectiveness and website metrics. Gathered gameplay footage, wrote scripts and recorded voice-over for each Wrath of Heroes character for YouTube videos.

    • Design Intern
      • Aug 2011 - Oct 2011

      Fairfax, VA Responsibilities included learning and working with proprietary tools, designing and implementing level layouts, and supporting the design team by creating quests and dialogue.

    • Community Intern
      • May 2011 - Aug 2011

      Fairfax, VA Responsibilities involved building a positive relationship with the community, providing operational support, and developing content for websites and social media.

Education

  • Cornell University
    BS, Communications
    2006 - 2010

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