Lauren Stone

Narrative Director at Massive Entertainment - A Ubisoft Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Malmö Metropolitan Area, SE

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Bio

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Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Narrative Director
      • May 2022 - Present

      Malmö, Skåne County, Sweden Narrative Director for Tom Clancy’s The Division 2

    • Writer
      • May 2016 - Present

      Malmo, Sweden Writer on Tom Clancy's The Division DLCs, Tom Clancy's The Division 2, WONY Expansion, DLC content and WatchDogs Legion.

    • Co-Owner, Writer
      • May 2013 - Present

      Global In combination with writing partner Nicole Dominguez, Greatest Day of Our Lives Productions creates scripts for stage and screen. Visit our website for more information. www.greatestdayofourlivesproductions.com

    • Actress and Writer
      • Jan 1999 - Present

      Lauren Stone was born and raised in Los Angeles, California. She is currently based in Sweden and is a Narrative Director at Massive Entertainment: A Ubisoft Company. In addition to writing, Stone is an accomplished musical theatre actress garnering rave reviews in Los Angeles, Seattle and Montreal. She graduated Magna Cum Laude from California State University, Long Beach in Fall 2011.

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Clancy Narrative Specialist
      • May 2021 - Apr 2022

      Newcastle upon Tyne, England, United Kingdom Working with the Clancy IP team to support as many projects as inhumanly possible across the Clancyverse from transmedia to AAA tentpoles.

    • Clancy IP Writer
      • May 2020 - Apr 2021

      Newcastle upon Tyne, England, United Kingdom Started a mission with Ubisoft Reflections and the Clancy IP Team, as the Clancy IP Writer. Still in the Ubisoft and Clancy family just in a new role.

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Screenwriter
      • Feb 2015 - May 2016

      Montreal, Quebec Main screenwriter on Rainbow Six: Siege (AAA FPS). Responsible for character creation, writing scripts, dialog, barks, and copy for in game text, Menus/HUDs, and marketing. Coordinate creation and implementation of text to support the fantasy and game play with game design, art, presentation, animation, and marketing. Additional responsibilities include: coordinating with localization teams and casting; pitching new story-lines and concepts; temp-vo, and voice directing for recording sessions… Show more Main screenwriter on Rainbow Six: Siege (AAA FPS). Responsible for character creation, writing scripts, dialog, barks, and copy for in game text, Menus/HUDs, and marketing. Coordinate creation and implementation of text to support the fantasy and game play with game design, art, presentation, animation, and marketing. Additional responsibilities include: coordinating with localization teams and casting; pitching new story-lines and concepts; temp-vo, and voice directing for recording sessions with talent. In February, I was hired for the writing team, and became the sole writer on the project bringing the title from Alpha to shipping, in May. In July, I was promoted to Senior writer and put on permanent contract. In March 2015, I began assisting Far Cry 5 with their FPP, while remaining the main writer for Siege. Assisted on Far Cry 5 and Eagle Flight as a screenwriter. Show less

    • Owner, editor, publisher
      • Jan 2012 - Jan 2015

      Responsible for all promotions, schedules, layouts, websites, and publications. Successfully implemented and completed a Kickstarter to create capital for the first issue of Prospective: A Journal of Speculation. Twelve publications have been released since launching in 2012, showcasing over fifty authors.

Education

  • California State University-Long Beach
    Bachelor of Arts (B.A.), English: Creative Writing, Theater Arts Minor
    2011 - 2011
  • Long Beach City College
    Undergraduate Study, English: Creative Writing
    2009 - 2010

Community

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