Lauren Platt

Hardware Engineer/Concept Designer - Carnegie Mellon University School of Drama Client Project at Carnegie Mellon Entertainment Technology Center
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Pittsburgh, Pennsylvania, United States, US
Languages
  • French Limited working proficiency
  • English Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Disney Institute: Disney's Approach to Employee Engagement
    Disney Institute
    Aug, 2020
    - Nov, 2024
  • Disney Institute: Disney's Approach to Leadership Excellence
    Disney Institute
    Aug, 2020
    - Nov, 2024
  • Disney Institute: Disney's Approach to Quality Service
    Disney Institute
    Aug, 2020
    - Nov, 2024

Experience

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Hardware Engineer/Concept Designer - Carnegie Mellon University School of Drama Client Project
      • Aug 2023 - Present

      - Working on an interdisciplinary team of 5 students with a client at Carnegie Mellon University School of Drama to design, construct, and install an interactive lobby experience for up to 560 total theater-goers during a production of “Lear” later this year (a unique modern play blending Shakespeare and Sesame Street and delving into deep themes of childhood, family, and grief)

    • Dark Ride Designer - CMU Dark Ride Design Course
      • Aug 2023 - Present

      - Collaborating with an interdisciplinary team of 2 other students to conceptualize and execute multiple original dark rides, complete with Unity programming and a variety of immersive interactive technologies: a CAVE environment, 2D and 3D visuals, pneumatic actuated floors, haptic vests, DMX lighting, sound, wind, smells, and interactive elements (possibly pedals, brakes, joysticks, and/or hand tracking)-Showcasing dark rides at fall festival for 600+ guests

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Advanced Technology Interactives - Research and Development Technical Intern
      • May 2023 - Aug 2023

      - Innovated live entertainment interactive encounters for existing and future theme parks using cutting-edge technology and storytelling - Led creation of 2 robotics control system boxes: engineering design, part inventory, sourcing 100+ components, fabrication including laser cutting and 3D printing, documentation, 2D+3D SOLIDWORKS drawing packages, and creatively theming shrouds - Met strict deadlines for completion and potential installation in theme park - Collaborated with interdisciplinary team, partners, and vendors to gather design input, resolve issues, and strategize on site integration and install - Built, executed, and presented a high-level interactive mock-up review for a major established brand’s IP, attended by key company executives - Shadowed construction and maintenance engineering team members Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Tech Spark Makerspace Student Worker
      • Mar 2023 - May 2023

      -Assist students with tools at CMU Tech Spark makerspace including woodshop tools, laser cutters, 3D printers -Maintain and repair equipment -Fulfill 3D printing requests and billing -Assist students with tools at CMU Tech Spark makerspace including woodshop tools, laser cutters, 3D printers -Maintain and repair equipment -Fulfill 3D printing requests and billing

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Hardware Engineer/Interactive Experience Designer - Children’s Museum of Pittsburgh Project
      • Jan 2023 - May 2023

      - Researched, rapid prototyped/mocked-up, play tested, and documented interactive storytelling methods for live entertainment museum events (50-100 guests at once): digital animation, physical props, and Arduino sensors- Tested Arduino sensor audience interactions (RFID, arcade buttons, servo) and fabricated/laser cut durable guest-facing electronics housings- Collaborated with a diverse, multi-disciplinary team of 5 other students to bring the client's vision into reality- Communicated weekly updates with clients and faculty through in-person/Zoom meetings and team blogs, actively addressing feedback Show less

    • Hardware Engineer/Producer/3D Artist - CMU Building Virtual Worlds Course
      • Aug 2022 - Dec 2022

      -Collaborated with teams of 4-5 students from diverse cultures, backgrounds, disciplines, and abilities to mock-up full virtual/physical immersive experiences in short 1-4 week sprints-Led 2 teams as team producer/project manager in a fast-paced environment, ensuring the team adhered to deadlines-Developed experiences using Unity, Maya, Substance 3D Painter, Makey Makey, Quest 2 VR/AR, Tobii Eye Tracker 5, and Jamodrum-Showcased 2 finished projects with fully themed environments at a festival of 600 students/faculty/industry guests Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Experience Design Mechanical Engineering Intern
      • Jan 2019 - Aug 2022

      -Led challenge room designs through blue sky brainstorming, pitching to all 20 employees and CEO, mock-up/rapid prototyping, testing and refinement, coordinating between departments, engineering design and 3D modeling, final vendor production plans, and documentation -Successfully led 3 original concepts through to final production, totaling over 175,000 total play cycles in one year and with one room being the second most played room out of over 40 rooms in the venue -Redesigned existing rooms and installed new equipment to address maintenance issues and ensure durability, reliability, life safety, and guest satisfaction for tens of thousands of future play cycles. Took initiative on this project as issues had been unaddressed for months Show less

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Delta Phi Epsilon Sister
      • Sep 2020 - May 2022

    • Alumnae Programming Coordinator
      • Feb 2021 - Dec 2021

      Responsibilities include:-Maintaining sorority chapter connections with alumnae through various methods including social media, newsletters, programming, etc.-Organizing events such as alumnae weekends-Working in conjunction with the Senior Programming Coordinator to create mentorship opportunities-Working in conjunction with the chapter Ritualist to plan the senior to alumna ritual ceremony

    • Sisterhood Programming Coordinator
      • Jan 2021 - Dec 2021

      Responsibilities include:-Planning events to promote sisterhood, boost morale, and encourage values-based bonding for over 50 active chapter members

    • Continuous Open Recruitment Coordinator
      • Jan 2021 - Dec 2021

      Responsibilities include:-Leading organization, logistics, and event planning for month-long virtual Continuous Open Recruitment process-Facilitating meaningful virtual connections between potential new members and current sisters

  • MIT Next Haunt
    • Cambridge, Massachusetts, United States
    • Executive Board: Puzzle and Build Teams
      • Jun 2020 - May 2022

      - Created immersive interactive haunted house/escape rooms with live scare actors: a physical 2-story experience and a virtual “The Nightmare Before Christmas” experience in Minecraft, engaging 700+ players total - Managed concept to installation with an executive board of 10, wrote backstories and guest roles, blue sky brainstormed/prototyped/play tested/built interactive team puzzles, organized volunteers, and ensured Environmental, Health & Safety compliance - Created immersive interactive haunted house/escape rooms with live scare actors: a physical 2-story experience and a virtual “The Nightmare Before Christmas” experience in Minecraft, engaging 700+ players total - Managed concept to installation with an executive board of 10, wrote backstories and guest roles, blue sky brainstormed/prototyped/play tested/built interactive team puzzles, organized volunteers, and ensured Environmental, Health & Safety compliance

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Immersive Experience/Game Designer
      • Jan 2022 - Apr 2022

      -Collaborated with one other designer and a project manager to create a 5-story physical interactive story/game experience called Innoquest for over 170 admitted students as the largest event of MIT’s Campus Preview Weekend -Ideated, designed, prototyped/mock-up, play tested, built, and produced 4 games/challenges to empower underrepresented groups of admitted students and introduce students to innovation and entrepreneurship -Collaborated with one other designer and a project manager to create a 5-story physical interactive story/game experience called Innoquest for over 170 admitted students as the largest event of MIT’s Campus Preview Weekend -Ideated, designed, prototyped/mock-up, play tested, built, and produced 4 games/challenges to empower underrepresented groups of admitted students and introduce students to innovation and entrepreneurship

    • United States
    • Higher Education
    • 700 & Above Employee
    • Orientation Leader
      • Aug 2021 - Sep 2021

      I am working as an orientation leader with the MIT Class of 2025! I am responsible for supporting students and parents in this transitional period, answering questions about MIT academics/student life, and running orientation events throughout the duration of students’ first days on campus! I directly lead my own small group of 14 students. I am working as an orientation leader with the MIT Class of 2025! I am responsible for supporting students and parents in this transitional period, answering questions about MIT academics/student life, and running orientation events throughout the duration of students’ first days on campus! I directly lead my own small group of 14 students.

    • Lead Animatronics Design Mechanical Engineer Volunteer Intern
      • Jun 2021 - Aug 2021

      -3D modeled animatronic parts like Servo motor attachments in SOLIDWORKS for middle school students to use to create their own animatronics and produce plays in their humanities classes -3D printed animatronic parts, tested parts, and improved upon designs -Collaborated with former Disney animatronics Imagineer Paul Dietz, a multi-disciplinary team, and middle schools in Texas and nationwide to develop an accessible and affordable STEAM curriculum -3D modeled animatronic parts like Servo motor attachments in SOLIDWORKS for middle school students to use to create their own animatronics and produce plays in their humanities classes -3D printed animatronic parts, tested parts, and improved upon designs -Collaborated with former Disney animatronics Imagineer Paul Dietz, a multi-disciplinary team, and middle schools in Texas and nationwide to develop an accessible and affordable STEAM curriculum

    • United States
    • Research Services
    • 300 - 400 Employee
    • Undergraduate Researcher
      • Jan 2021 - Aug 2021

      Current responsibilities include: -Renewing and maintaining multiple shape display tables (Cooperform, Inform, Transform) for future museum exhibition -Diagnosing issues in shape display performance, renewing and replacing motors and circuitry boards, soldering -Designing and developing new shape display modes and capabilities including juggling balls and solving Rubik's Cubes -Coding with OpenFrameworks Previous responsibilities include: -Designing and prototyping applications of physical robot interactions with virtual environments -Focus on Processing/Java, Raspberry Pi, and robot interaction with off-the-shelf children’s robot toy Toio Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Front Desk Employee
      • Feb 2021 - May 2021

      Responsibilities include:-Assisting residents with front desk needs and questions-Sorting resident packages and dormitory supplies-Tracking resident packages and dormitory supplies through an online database and email system

    • 2.00B Toy Product Design Engineer/Mentor
      • Feb 2019 - May 2021

      -Created an original electronic toy with a team of 6, completing concept design, mock-up and rapid prototyping, testing, fabricating, and presenting a final product to an audience of over 500-Soldered circuitry, thermoformed game pieces and controllers, assembled and finished/painted final toy product-Mentored a team of 6 first-year mechanical engineering students, serving as a creative and technical advisor for their toy design

    • MIT Puzzle Writer
      • Aug 2020 - Feb 2021

      Working with the MIT Office of the Vice Chancellor to design the MIT Class of 2024 Virtual Puzzle Hunt! The puzzle hunt serves as an extended introduction to the MIT community and as an interactive opportunity for students to meet each other and faculty in a fun and intellectual way! Each humanities department at MIT has its own individual puzzle designed to introduce incoming students to that particular area of study. I was the lead puzzle writer on the Literature, Theater, and American Studies puzzles. I was also involved in other levels of the project including puzzle testing and freshman puzzle solving event planning and execution. Show less

    • United States
    • Recreational Facilities
    • 100 - 200 Employee
    • Summer Camp Integration Counselor
      • Jun 2016 - Sep 2018

      -Supported differently abled campers aged 3-11, adapting activities for their comfort and happiness -Supervised and entertained campers through planned and improvised activities, games, and songs -Chaperoned weekly camp field trips, ensuring that all campers were safe and accounted for in public settings -Managed weekly pizza sales for groups of up to 50 campers -Supported differently abled campers aged 3-11, adapting activities for their comfort and happiness -Supervised and entertained campers through planned and improvised activities, games, and songs -Chaperoned weekly camp field trips, ensuring that all campers were safe and accounted for in public settings -Managed weekly pizza sales for groups of up to 50 campers

    • Disney Dreamer
      • Mar 2017 - Mar 2017

      I was 1 of only 100 high school students from across the United States accepted into this program from over 10,000 applicants. This was a workshop in Walt Disney World featuring coding and theme park attraction development with current Disney Imagineers. I was 1 of only 100 high school students from across the United States accepted into this program from over 10,000 applicants. This was a workshop in Walt Disney World featuring coding and theme park attraction development with current Disney Imagineers.

Education

  • Carnegie Mellon University
    Master's degree, Entertainment Technology
    2022 - 2024
  • Massachusetts Institute of Technology
    Bachelor of Science - BS, Mechanical Engineering and Literature
    2018 - 2022
  • Harvard University
    2020 -
  • Foxborough High School
    High School Diploma, General Studies
    2014 - 2018

Community

You need to have a working account to view this content. Click here to join now