Lars Martin Dalen
Scripter at Daedalic Entertainment GmbH- Claim this Profile
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Bio
Darren Anderson
Lars Martin and I worked together on a 2 month project called Ghost Crawler, where he took the role of the level designer. While working on this project, Lars Martin and I had to collaborate on how we wanted the world to feel - he was always detailed in making sure the assets were being used correctly. Throughout the project, Lars Martin worked hard to make sure he was flowing through the level design pipeline as efficiently as possible in order to ensure the rest of the team could implement their own assets and not cause blockers. Working with Lars Martin was great because he was a good support to the team, checking on both art and programming to ensure quality in his work.
Amanda Ruddock
I worked with Lars Martin on Land of the Forgotten, our final project for VFS. Lars Martin alleviated several tasks for our Technical Artist on the team by creating level clouds, guidance, fireworks, and confetti for the game. He is willing to learn new tasks and enjoys expressing creative freedom in his designs, adding a unique flair to his levels. He would be a great and helpful asset to any team.
Darren Anderson
Lars Martin and I worked together on a 2 month project called Ghost Crawler, where he took the role of the level designer. While working on this project, Lars Martin and I had to collaborate on how we wanted the world to feel - he was always detailed in making sure the assets were being used correctly. Throughout the project, Lars Martin worked hard to make sure he was flowing through the level design pipeline as efficiently as possible in order to ensure the rest of the team could implement their own assets and not cause blockers. Working with Lars Martin was great because he was a good support to the team, checking on both art and programming to ensure quality in his work.
Amanda Ruddock
I worked with Lars Martin on Land of the Forgotten, our final project for VFS. Lars Martin alleviated several tasks for our Technical Artist on the team by creating level clouds, guidance, fireworks, and confetti for the game. He is willing to learn new tasks and enjoys expressing creative freedom in his designs, adding a unique flair to his levels. He would be a great and helpful asset to any team.
Darren Anderson
Lars Martin and I worked together on a 2 month project called Ghost Crawler, where he took the role of the level designer. While working on this project, Lars Martin and I had to collaborate on how we wanted the world to feel - he was always detailed in making sure the assets were being used correctly. Throughout the project, Lars Martin worked hard to make sure he was flowing through the level design pipeline as efficiently as possible in order to ensure the rest of the team could implement their own assets and not cause blockers. Working with Lars Martin was great because he was a good support to the team, checking on both art and programming to ensure quality in his work.
Amanda Ruddock
I worked with Lars Martin on Land of the Forgotten, our final project for VFS. Lars Martin alleviated several tasks for our Technical Artist on the team by creating level clouds, guidance, fireworks, and confetti for the game. He is willing to learn new tasks and enjoys expressing creative freedom in his designs, adding a unique flair to his levels. He would be a great and helpful asset to any team.
Darren Anderson
Lars Martin and I worked together on a 2 month project called Ghost Crawler, where he took the role of the level designer. While working on this project, Lars Martin and I had to collaborate on how we wanted the world to feel - he was always detailed in making sure the assets were being used correctly. Throughout the project, Lars Martin worked hard to make sure he was flowing through the level design pipeline as efficiently as possible in order to ensure the rest of the team could implement their own assets and not cause blockers. Working with Lars Martin was great because he was a good support to the team, checking on both art and programming to ensure quality in his work.
Amanda Ruddock
I worked with Lars Martin on Land of the Forgotten, our final project for VFS. Lars Martin alleviated several tasks for our Technical Artist on the team by creating level clouds, guidance, fireworks, and confetti for the game. He is willing to learn new tasks and enjoys expressing creative freedom in his designs, adding a unique flair to his levels. He would be a great and helpful asset to any team.
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Experience
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Daedalic Entertainment GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Scripter
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Jan 2021 - Present
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Vancouver Film School
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Canada
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Higher Education
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300 - 400 Employee
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Teaching Assistant (Level Design)
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Sep 2019 - Sep 2020
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Level Designer
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Nov 2018 - Apr 2019
Land of the forgotten is a 3 V 1 online multiplayer game where 3 Mexican spirits rise up to fight against La Llorona and her minions in a Hack and Slash game, while the lone player plays as La Llorona herself trying to conquer the Realm of the Remembered in a tower defence/RTS game.My responsibilities for this project:- 2D layout design of 4 areas of high intensity - Whiteboxing of full level- Shader and particle basic functionality- Lighting- Balancing of Combat for Strategy and Hack n Slash side- Audio implementation in collaboration with programmer
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Level Designer
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Oct 2018 - Apr 2019
Two Major projects: Quest for Valor and The Lost Champions Two Major projects: Quest for Valor and The Lost Champions
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Level Designer
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Sep 2018 - Oct 2018
Ghost Crawler is a 3D, Isometric Dungeon Crawler for PC, where the player controls 3 ghost heroes traveling through a graveyard trying to save their mother from the Grim Reaper. The player must switch between the 3 heroes in order to fill up each of their power bars by defeating cultist priests.My responsibilities for this project:- Full ownership of the LDD- Construction of 1 level divided into 4 different sections using tile sets- Whiteboxing- Set dressing- Lighting- Balance for combat- Audio implementation and editing
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Education
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Vancouver Film School
Diploma, Game and Interactive Media Design