Kyle Garner
Principal Unity Developer at Quantum Interface- Claim this Profile
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Bio
Experience
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Quantum Interface
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United States
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Software Development
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1 - 100 Employee
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Principal Unity Developer
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Feb 2021 - Present
Player intention with predictive new groundbreaking AR/VR UI technology. Where the UI responds to what the user wants ahead of time and reports the confidence of their choices. Player intention with predictive new groundbreaking AR/VR UI technology. Where the UI responds to what the user wants ahead of time and reports the confidence of their choices.
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Mega World Studios
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Austin, TX
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CEO
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Nov 2011 - Present
A small software company focused on the production of decentralized machine learning as it relates to games linking to one another, player discovery, and growing macro inter-game enconomies. It's our purpose to create data highways in the gaming industry ever-expanding multiverse. We enable players to get a personalized gaming experience and find new game they are most likely to spend. Why play a game built for everyone when you can play a game built for you. A small software company focused on the production of decentralized machine learning as it relates to games linking to one another, player discovery, and growing macro inter-game enconomies. It's our purpose to create data highways in the gaming industry ever-expanding multiverse. We enable players to get a personalized gaming experience and find new game they are most likely to spend. Why play a game built for everyone when you can play a game built for you.
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Blockade Labs
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United States
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Technology, Information and Media
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1 - 100 Employee
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Principal Technical Designer
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Aug 2019 - Feb 2021
Wonderfully implementing blockchain based technology into Unity client-server game engines and creating ground breaking content production pipelines. Wonderfully implementing blockchain based technology into Unity client-server game engines and creating ground breaking content production pipelines.
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BioWare
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Canada
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Computer Games
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200 - 300 Employee
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World Designer
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Oct 2007 - Nov 2011
Part of a 500+ interdisciplinary member team working on the game's flagship planets in agile workflow Supervised departmental designers in an agile strike team Researched and presented multi-staged part of the bonus quest system Designed planetary multi-player flow, geometry, and points of interest Implemented open world creature spawning Implemented scripting to writer conversations Designed critical path and multiplayer cinematic scenes Designed multiplayer cinematic scenes featured at E3 2011 Show less
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Interactive Media Production Coordinator (CBS and ABC stations)
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2003 - 2006
Managed writers and designer teams Coordinated video, e-commerce, and quality assurance projects Administered Internet efforts for 3 departments (Sales, News, and Promotions) Engineered customized Internet applications Managed Internet customer service and product support Managed writers and designer teams Coordinated video, e-commerce, and quality assurance projects Administered Internet efforts for 3 departments (Sales, News, and Promotions) Engineered customized Internet applications Managed Internet customer service and product support
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Riversharpe LLC
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Wichita, KS
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eBusiness Director
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Dec 1999 - Oct 2002
Managed programmer and designer teams developing various flagship cutting edge 2nd generation multi-tier e-commerce applications Setup and maintained in-house and remote networks/servers Documented complex code and made technical usage help manuals Performed system analysis and resource management Managed programmer and designer teams developing various flagship cutting edge 2nd generation multi-tier e-commerce applications Setup and maintained in-house and remote networks/servers Documented complex code and made technical usage help manuals Performed system analysis and resource management
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Education
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Southern Methodist University
Master Certificate, Interactive Technology -
Wichita State University
Bachelor of Science (BS), Computer Science