Keuntae H.

Senior Game Client Programmer at NCSOFT
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Location
KR
Languages
  • Korean Native or bilingual proficiency
  • English Elementary proficiency

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Experience

    • South Korea
    • Computer Games
    • 300 - 400 Employee
    • Senior Game Client Programmer
      • Apr 2021 - Present

      Developed 3D Game using Unreal Engine 5. Developed 3D Game using Unreal Engine 5.

    • Member
      • Oct 2006 - Present
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Client Programmer
      • Jun 2018 - Apr 2021

      • Developed "All Star Battle Smasher Arena" 3D Multiplayer Action Game, using Unity engine in C#. • Developed Unity Voxel map/level Editor. • Implemented Gameplay System, NPC AI System. • Developed "All Star Battle Smasher Arena" 3D Multiplayer Action Game, using Unity engine in C#. • Developed Unity Voxel map/level Editor. • Implemented Gameplay System, NPC AI System.

    • Senior Game Client Programmer
      • Dec 2016 - May 2018

      • Developed 2D RPG for iOS and Android, using Unity engine in C#, Spine skeletal animation. Implemented multiplayer battle client, AssetBundles Downloading patch system, Default Attack and special attack effect system. • Developed 2D RPG for iOS and Android, using Unity engine in C#, Spine skeletal animation. Implemented multiplayer battle client, AssetBundles Downloading patch system, Default Attack and special attack effect system.

    • South Korea
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Client Programmer
      • Sep 2014 - Dec 2016

      • Developed "DragonNest Labyrinth" which is a 3D Action MORPG game for iOS and Android, using Unity engine in C#. Implemented client with three other team members. • Developed "DragonNest Labyrinth" which is a 3D Action MORPG game for iOS and Android, using Unity engine in C#. Implemented client with three other team members.

    • Lead Game Programmer
      • Jan 2012 - Jun 2014

      • Optimizing and updating "Mazinger for Kakao" game for iOS and Android. • Developed "Mazinger for Kakao" action game except for UI, all client process using Unity engine in C#. Along with two other team members who wrote UI and platform plugin, Apple App Store, Korea, All Games, Free, Top 7 • Developed "Falling Falling for Kakao", which is a social network 3D farm and defense game for iOS and Android, using Unity engine in C#. Implemented farm and social, hero system and UI contents. • Optimizing and updating "Mazinger for Kakao" game for iOS and Android. • Developed "Mazinger for Kakao" action game except for UI, all client process using Unity engine in C#. Along with two other team members who wrote UI and platform plugin, Apple App Store, Korea, All Games, Free, Top 7 • Developed "Falling Falling for Kakao", which is a social network 3D farm and defense game for iOS and Android, using Unity engine in C#. Implemented farm and social, hero system and UI contents.

    • Intermediate Game Client Programmer
      • Jul 2011 - Oct 2011

      • Prototyped social network game using Unity engine in C# • Prototyped social network game using Unity engine in C#

    • Intermediate Generalist Programmer
      • Apr 2011 - Jul 2011

      • Optimizing and updating Hackers App for iOS • Optimizing and updating Hackers App for iOS

    • Online Audio and Video Media
    • 1 - 100 Employee
    • Junior Generalist Programmer
      • Apr 2010 - Mar 2011

      • Developed "Dream Racket" tennis game on Samsung Smart TV using SDL in C++. Implemented NPC AI and game play system. • Prototyped a 3D Accelerometer game using Unity engine in C# • Prototyped a 2D Rhythm game using Unity engine in C# • Developed "Dream Racket" tennis game on Samsung Smart TV using SDL in C++. Implemented NPC AI and game play system. • Prototyped a 3D Accelerometer game using Unity engine in C# • Prototyped a 2D Rhythm game using Unity engine in C#

    • Junior Generalist Programmer
      • Aug 2007 - Aug 2008

      • Converted Brew game into Wipi C game. • Developed dental image tool using MFC • Prototyped 2D puzzle game. • Converted Brew game into Wipi C game. • Developed dental image tool using MFC • Prototyped 2D puzzle game.

    • Canada
    • IT Services and IT Consulting
    • Junior Generalist Programmer
      • May 2006 - Oct 2006

      • Implemented UI system. • Implemented UI system.

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