Keuntae H.
Senior Game Client Programmer at NCSOFT- Claim this Profile
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Korean Native or bilingual proficiency
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English Elementary proficiency
Topline Score
Bio
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Experience
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NCSOFT
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South Korea
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Computer Games
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300 - 400 Employee
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Senior Game Client Programmer
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Apr 2021 - Present
Developed 3D Game using Unreal Engine 5. Developed 3D Game using Unreal Engine 5.
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Member
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Oct 2006 - Present
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Friends Games Corp
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Computer Games
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1 - 100 Employee
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Senior Game Client Programmer
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Jun 2018 - Apr 2021
• Developed "All Star Battle Smasher Arena" 3D Multiplayer Action Game, using Unity engine in C#. • Developed Unity Voxel map/level Editor. • Implemented Gameplay System, NPC AI System. • Developed "All Star Battle Smasher Arena" 3D Multiplayer Action Game, using Unity engine in C#. • Developed Unity Voxel map/level Editor. • Implemented Gameplay System, NPC AI System.
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Senior Game Client Programmer
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Dec 2016 - May 2018
• Developed 2D RPG for iOS and Android, using Unity engine in C#, Spine skeletal animation. Implemented multiplayer battle client, AssetBundles Downloading patch system, Default Attack and special attack effect system. • Developed 2D RPG for iOS and Android, using Unity engine in C#, Spine skeletal animation. Implemented multiplayer battle client, AssetBundles Downloading patch system, Default Attack and special attack effect system.
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Eyedentity games
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South Korea
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Computer Games
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1 - 100 Employee
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Senior Game Client Programmer
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Sep 2014 - Dec 2016
• Developed "DragonNest Labyrinth" which is a 3D Action MORPG game for iOS and Android, using Unity engine in C#. Implemented client with three other team members. • Developed "DragonNest Labyrinth" which is a 3D Action MORPG game for iOS and Android, using Unity engine in C#. Implemented client with three other team members.
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Lead Game Programmer
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Jan 2012 - Jun 2014
• Optimizing and updating "Mazinger for Kakao" game for iOS and Android. • Developed "Mazinger for Kakao" action game except for UI, all client process using Unity engine in C#. Along with two other team members who wrote UI and platform plugin, Apple App Store, Korea, All Games, Free, Top 7 • Developed "Falling Falling for Kakao", which is a social network 3D farm and defense game for iOS and Android, using Unity engine in C#. Implemented farm and social, hero system and UI contents. • Optimizing and updating "Mazinger for Kakao" game for iOS and Android. • Developed "Mazinger for Kakao" action game except for UI, all client process using Unity engine in C#. Along with two other team members who wrote UI and platform plugin, Apple App Store, Korea, All Games, Free, Top 7 • Developed "Falling Falling for Kakao", which is a social network 3D farm and defense game for iOS and Android, using Unity engine in C#. Implemented farm and social, hero system and UI contents.
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Orange Crew
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Germany
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Intermediate Game Client Programmer
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Jul 2011 - Oct 2011
• Prototyped social network game using Unity engine in C# • Prototyped social network game using Unity engine in C#
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Intermediate Generalist Programmer
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Apr 2011 - Jul 2011
• Optimizing and updating Hackers App for iOS • Optimizing and updating Hackers App for iOS
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9FRUITS GROUP
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Online Audio and Video Media
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1 - 100 Employee
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Junior Generalist Programmer
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Apr 2010 - Mar 2011
• Developed "Dream Racket" tennis game on Samsung Smart TV using SDL in C++. Implemented NPC AI and game play system. • Prototyped a 3D Accelerometer game using Unity engine in C# • Prototyped a 2D Rhythm game using Unity engine in C# • Developed "Dream Racket" tennis game on Samsung Smart TV using SDL in C++. Implemented NPC AI and game play system. • Prototyped a 3D Accelerometer game using Unity engine in C# • Prototyped a 2D Rhythm game using Unity engine in C#
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Junior Generalist Programmer
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Aug 2007 - Aug 2008
• Converted Brew game into Wipi C game. • Developed dental image tool using MFC • Prototyped 2D puzzle game. • Converted Brew game into Wipi C game. • Developed dental image tool using MFC • Prototyped 2D puzzle game.
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WIZWEAVER
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Canada
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IT Services and IT Consulting
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Junior Generalist Programmer
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May 2006 - Oct 2006
• Implemented UI system. • Implemented UI system.
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