Kseniia Karpushina
Product Manager at King- Claim this Profile
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Russian Native or bilingual proficiency
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English Full professional proficiency
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German Elementary proficiency
Topline Score
Bio
Experience
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King
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Sweden
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Entertainment Providers
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700 & Above Employee
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Product Manager
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Aug 2022 - Present
- Leading and owning the design process, optimising for the highest business impact and efficient delivery - Established objectives oriented design pipeline with the focus of reaching product group targets - Establishing and evolving close collaboration among product group leadership (Production, Tech. Art, etc) - Developed newly established product group’s strategy, roadmap and vision - Collaborating with product group leadership to streamline delivery plan and establishing WoW - Creating a supportive environment and mentoring talents - Defined, established and kicked off the WoW with external development team Show less
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Crytek
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Germany
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Computer Games
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400 - 500 Employee
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Acting Lead Monetization/Live Designer
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Jun 2022 - Aug 2022
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Senior Monetization/Live Designer
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Nov 2021 - Jun 2022
- Leading the Live Team, that is responsible for maximizing revenue and audience - Responsible for the creation, implementation and execution of the Monetization strategy of the GaaS project- Setting and responsible for reaching product's KPIs- Developed the strategy, that increased revenue and audience metrics - Monitoring and maintaining in-game economy- Creating and implementing tools that increasing conversion and IAPs- Coordinating different departments (UI/UX, Programmers, Art, Marketing, etc.) through all development stages - Assigning, prioritizing tasks and monitoring progress- Responsible for hiring, mentoring and coordinating team members Show less
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Live Game Designer
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Jul 2020 - Nov 2021
- Designing and running features based on the player progression, which target players' engagement- Creating framework for the time-framed in-game events, which based on the player's progression- Working on the monetization aspects: - calculation of the player’s progression - in-game items pricing - designing items for the monetization loop - Designing and leading features from the initial design to the final implementation- Coordinating different departments on the way from the design document to an implemented game feature- Assigning, prioritizing tasks and monitoring progress Show less
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Lesta Games
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Russian Federation
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Computer Games
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400 - 500 Employee
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Game Designer
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May 2017 - Jul 2020
- Creating maps (levels) for different modes (PvP, PvE, competitive PvP) and improving and balancing existing ones - Creating and tuning of game modes - Writing technical documentation and Game design document - Managing multinational external testing group - Coordinating different sub-departments that work on the feature - Holding ingame events on external platforms (Twitch, YouTube) - Evaluating players' and testers' feedback - Personally taking part in external tests of developed features - Working closely with QA, UI/UX, Visual, Sounds departments - Data analyzing - Work with version-control system (GIT) - Work with project management tools (Jira, Confluence) - Work with data visualization tools (Tableu) Show less
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Central Design Bureau for Marine Engineering Rubin
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Russian Federation
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Shipbuilding
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Mechanical Design Engineer
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Jun 2016 - Feb 2017
- Creating 3D models of submarine hulls according to blueprints via SolidWorks and AutoCAD - Calculation of static and dynamic loads, pressure and stress via the finite element method (Ansys) - Basic calculation of hydrodynamics - Creating 3D models of submarine hulls according to blueprints via SolidWorks and AutoCAD - Calculation of static and dynamic loads, pressure and stress via the finite element method (Ansys) - Basic calculation of hydrodynamics
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Education
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Baltic State Technical University "Voenmeh"
Specialist of engineering, Rocket science engineer