Kseniia Karpushina

Product Manager at King
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Contact Information
us****@****om
(386) 825-5501
Location
Frankfurt, Hesse, Germany, DE
Languages
  • Russian Native or bilingual proficiency
  • English Full professional proficiency
  • German Elementary proficiency

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Experience

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Product Manager
      • Aug 2022 - Present

      - Leading and owning the design process, optimising for the highest business impact and efficient delivery - Established objectives oriented design pipeline with the focus of reaching product group targets - Establishing and evolving close collaboration among product group leadership (Production, Tech. Art, etc) - Developed newly established product group’s strategy, roadmap and vision - Collaborating with product group leadership to streamline delivery plan and establishing WoW - Creating a supportive environment and mentoring talents - Defined, established and kicked off the WoW with external development team Show less

    • Germany
    • Computer Games
    • 400 - 500 Employee
    • Acting Lead Monetization/Live Designer
      • Jun 2022 - Aug 2022

    • Senior Monetization/Live Designer
      • Nov 2021 - Jun 2022

      - Leading the Live Team, that is responsible for maximizing revenue and audience - Responsible for the creation, implementation and execution of the Monetization strategy of the GaaS project- Setting and responsible for reaching product's KPIs- Developed the strategy, that increased revenue and audience metrics - Monitoring and maintaining in-game economy- Creating and implementing tools that increasing conversion and IAPs- Coordinating different departments (UI/UX, Programmers, Art, Marketing, etc.) through all development stages - Assigning, prioritizing tasks and monitoring progress- Responsible for hiring, mentoring and coordinating team members Show less

    • Live Game Designer
      • Jul 2020 - Nov 2021

      - Designing and running features based on the player progression, which target players' engagement- Creating framework for the time-framed in-game events, which based on the player's progression- Working on the monetization aspects: - calculation of the player’s progression - in-game items pricing - designing items for the monetization loop - Designing and leading features from the initial design to the final implementation- Coordinating different departments on the way from the design document to an implemented game feature- Assigning, prioritizing tasks and monitoring progress Show less

    • Russian Federation
    • Computer Games
    • 400 - 500 Employee
    • Game Designer
      • May 2017 - Jul 2020

      - Creating maps (levels) for different modes (PvP, PvE, competitive PvP) and improving and balancing existing ones - Creating and tuning of game modes - Writing technical documentation and Game design document - Managing multinational external testing group - Coordinating different sub-departments that work on the feature - Holding ingame events on external platforms (Twitch, YouTube) - Evaluating players' and testers' feedback - Personally taking part in external tests of developed features - Working closely with QA, UI/UX, Visual, Sounds departments - Data analyzing - Work with version-control system (GIT) - Work with project management tools (Jira, Confluence) - Work with data visualization tools (Tableu) Show less

    • Mechanical Design Engineer
      • Jun 2016 - Feb 2017

      - Creating 3D models of submarine hulls according to blueprints via SolidWorks and AutoCAD - Calculation of static and dynamic loads, pressure and stress via the finite element method (Ansys) - Basic calculation of hydrodynamics - Creating 3D models of submarine hulls according to blueprints via SolidWorks and AutoCAD - Calculation of static and dynamic loads, pressure and stress via the finite element method (Ansys) - Basic calculation of hydrodynamics

Education

  • Baltic State Technical University "Voenmeh"
    Specialist of engineering, Rocket science engineer
    2011 - 2017

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