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Bio

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Credentials

  • Game Design Careers with Brenda Romero
    LinkedIn
    Sep, 2020
    - Oct, 2024
  • Game Design Foundations: 2 Systems, Chance, and Strategy
    LinkedIn
    Sep, 2020
    - Oct, 2024

Experience

    • Poland
    • Entertainment
    • 1 - 100 Employee
    • Actor
      • 2019 - Present

      Acting in tv series, parts as an Extra and Supporting Actor with dialogue. Acting in tv series, parts as an Extra and Supporting Actor with dialogue.

    • Poland
    • Translation and Localization
    • 700 & Above Employee
    • Game Tester
      • Aug 2020 - Dec 2020

      Game Tester on Forza Horizon 4 Game Tester Forza Horizon 5, Game Tester Forza Game (Mobile devices) Game Tester on Forza Horizon 4 Game Tester Forza Horizon 5, Game Tester Forza Game (Mobile devices)

    • Teacher English Foreign Language
      • 2018 - 2019
    • Game Engine Tester
      • Apr 2017 - Nov 2017

      QA, Functional, Regression, Compliance Testing, New World (Amazon Game Studios) Game Engine Tester for Amazon Lumberyard Game Engine. QA, Functional, Regression, Compliance Testing, New World (Amazon Game Studios) Game Engine Tester for Amazon Lumberyard Game Engine.

    • Software Tester
      • Dec 2015 - Sep 2016

      Testing applications created by the company, bug reporting, taking care of keeping the company mobile devices up to date, describing company products both in english and polish, maintaining the content of company site, writing post-project documentation. Testing applications created by the company, bug reporting, taking care of keeping the company mobile devices up to date, describing company products both in english and polish, maintaining the content of company site, writing post-project documentation.

    • Poland
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Game Tester
      • Jul 2011 - Nov 2015

      Game Testing, i.e. stress testing, functionality testing, ad hoc testing. Game Testing, i.e. stress testing, functionality testing, ad hoc testing.

    • Investment Management
    • Game Designer/Story writer
      • May 2011 - Nov 2015

      Working on personal projects as also some outsourcing work for indie companies and modding groups. During my time with Testronic my best achievement was to find 17 bugs in a game over 13 days of work :) Working on personal projects as also some outsourcing work for indie companies and modding groups. During my time with Testronic my best achievement was to find 17 bugs in a game over 13 days of work :)

    • Video Games Writer - Freelancer
      • Jul 2011 - Jul 2013

      Working remotely, story/script writing for video games and animation, writing dialogue, working with narratives, developing ideas, fleshing out characters and events. Adding more humane feeling and meaning to the text, being able to work with basic ideas/key words, expanding and exploring them more in depth. Supporting samples of text in order to gain coresponding feedback on written work. Working with Voice Actors and providing guidelines for them. Working remotely, story/script writing for video games and animation, writing dialogue, working with narratives, developing ideas, fleshing out characters and events. Adding more humane feeling and meaning to the text, being able to work with basic ideas/key words, expanding and exploring them more in depth. Supporting samples of text in order to gain coresponding feedback on written work. Working with Voice Actors and providing guidelines for them.

    • Bachelor of Arts Second Class Honorus Computer Games Designer, freelancer
      • Oct 2008 - Jun 2011

      For the most part working on my written skills which I already developed quite high on the level that allows me express myself freely in two languages. Moreso I am currently developing my portfolio forward to prior works which mostly were university based with additional personal projects that I try to complete now that I have enough free time to actually polish them. Also raising my software skills, learning to program in Android, Apple Products and Win 7 mobile, developing prototype resolutions for RPG games that are to move the genre forward instead of meshing it with other genres. My affinity to this type of gaming is strict in regard to keeping it separate as I really wish for its revival as I compare it with "having to watch comercials" instead of "movies" or even "theater" that's how I feel about watering down genres. Other than that I believe in expresion of free will in the industry, no genre I would not pick up as I believe those are OUR tools and using just a hammer proves wrong in so many ways. Show less

    • Poland
    • Research
    • Helpdesk/network admin/ software QA
      • Jan 2008 - Apr 2008

      In this workplace I have taken a job of a helpdesk consultant/network admin/software QA. The assignment was a placement given to me by my community college. My key task was to translate the antivirus program BitDefender to polish. A task broken down to 3 weeks of work I have acomplished in 1 week. Secondary tasks was operating helpdesk - to answer clients questions. And the Thrid job was to take care of the network in the company. Closer to an ending of the placement I helped the company to set a network in the new office. My placement work was graded 'A'. Show less

Education

  • University of Teesside
    Bachelor of Arts, Computer Games Design
    2008 - 2011

Community

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