Krisztián Attila Fábián
Unreal Tool Developer at Digic Pictures- Claim this Profile
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English -
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Hungarian -
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Bio
Credentials
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English language exam on advanced level
Tudományos Ismeretterjesztő Társulat KözpontSep, 2013- Nov, 2024
Experience
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Digic Pictures
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Hungary
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Animation and Post-production
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200 - 300 Employee
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Unreal Tool Developer
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Apr 2022 - Present
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Architectural Assistant
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Aug 2021 - Nov 2021
I was asked by an acquaintance, Architect Rácz Olivér, to assist him with his work.My job was to take his initial hand drafts, digitalize them, and make the rest of the necessary drawings. I used Archicad (v24) to create drawings that were up to government regulations. I was asked by an acquaintance, Architect Rácz Olivér, to assist him with his work.My job was to take his initial hand drafts, digitalize them, and make the rest of the necessary drawings. I used Archicad (v24) to create drawings that were up to government regulations.
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Independent game development
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Oct 2018 - Aug 2021
I moved back home to work on a solo and a duo project, Outer Heaven and Landfall respectively. The main softwares used in their making is Unity and Blender (and VS). Further info about them in PROJECTS.I also did some software maintenance and repair work on the side in the meantime. I moved back home to work on a solo and a duo project, Outer Heaven and Landfall respectively. The main softwares used in their making is Unity and Blender (and VS). Further info about them in PROJECTS.I also did some software maintenance and repair work on the side in the meantime.
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zalehy.com
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Hungary
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IT Services and IT Consulting
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1 - 100 Employee
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Freelance Software Developer
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Jun 2018 - Sep 2018
I worked as a contractor for Zalehy, on a project for the Hungarian Canoe Federation.We created a new Ergometer software with gamification elements. Our aim was to make the sport more engaging for kids while maintaining quality for professional use.My part of the work was creating a thin game client within Unity.The hardware prototype was created by design engineer Bezzeg Péter and his apprentice. I worked as a contractor for Zalehy, on a project for the Hungarian Canoe Federation.We created a new Ergometer software with gamification elements. Our aim was to make the sport more engaging for kids while maintaining quality for professional use.My part of the work was creating a thin game client within Unity.The hardware prototype was created by design engineer Bezzeg Péter and his apprentice.
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Software Developer Internship
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Sep 2017 - Oct 2017
I did a six week, paid C.S. Internship at Rendernet, a company known for creating interactive 3D applications.I mainly had to develop and improve both new or existing Unity3D tools, based on the requests of our graphic artists. I was also tasked with fixing and updating existing Scenes. I even had the chance to create solutions to a few older problems in the company's own Player. I did a six week, paid C.S. Internship at Rendernet, a company known for creating interactive 3D applications.I mainly had to develop and improve both new or existing Unity3D tools, based on the requests of our graphic artists. I was also tasked with fixing and updating existing Scenes. I even had the chance to create solutions to a few older problems in the company's own Player.
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Bishop & Co.
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Hungary
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IT Services and IT Consulting
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1 - 100 Employee
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Freelance Software Developer
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May 2017 - Jul 2017
I was hired by Bishop & Co to develop a prototype for one of their clients. The softwares used were: Unity3D, Blender, Git.Further information is under a non-disclosure agreement (NDA), as such, I am not allowed to share more about it. I was hired by Bishop & Co to develop a prototype for one of their clients. The softwares used were: Unity3D, Blender, Git.Further information is under a non-disclosure agreement (NDA), as such, I am not allowed to share more about it.
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Education
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University of Szeged
Bachelor of Science - BS, Computer Science