Kristopher Terhurne

Senior Character Technical Artist at Obsidian Entertainment
  • Claim this Profile
Online Presence
Contact Information
Location
Santa Rosa, California, United States, US

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
Adam Kelsey-Giddings

Kris is an extremely adept character rigger and problem solver. He isn't afraid to learn new processes and he incorporates his knowledge in to his future work continually improving his skills. He is a benefit to have on a team and is passionate about the work he creates as well as how it fits in the overall pipeline.

Steve Silver

Kris is passionate. During our time together he was able to come in and adapt quickly to our tech art and character rigging process making him a valuable asset for the team. He found holes and bottlenecks in the process and continuously found new ways to get around them or eliminate them all together. He's a forward thinker who cares about the quality of the work he produces. I would gladly work with Kris again given the opportunity.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior Character Technical Artist
      • Apr 2022 - Present

      Supporting Modeling and Animation on the upcoming title Avowed. Supporting Modeling and Animation on the upcoming title Avowed.

    • United States
    • Computer Games
    • 400 - 500 Employee
    • Senior Technical Artist
      • Feb 2020 - Apr 2022

      Helping bring the Call of Duty series into the next generation. Helping bring the Call of Duty series into the next generation.

    • Belgium
    • Advertising Services
    • Senior Technical Artist
      • Mar 2018 - Feb 2020

      Working on a new production pipeline to create amazing characters and games! Working on a new production pipeline to create amazing characters and games!

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Senior Technical Artist
      • Jan 2015 - Mar 2018

      Providing cloth simulation and tools for environments and characters. Helping to create a procedural content pipeline between Houdini, Maya, and Hangar 13's proprietary engine. Improving our pipeline to work as efficiently as possible with current generation platforms such as Play Station 4, Xbox One and PC. Providing cloth simulation and tools for environments and characters. Helping to create a procedural content pipeline between Houdini, Maya, and Hangar 13's proprietary engine. Improving our pipeline to work as efficiently as possible with current generation platforms such as Play Station 4, Xbox One and PC.

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Technical Artist
      • Apr 2013 - Jan 2015

      Rigging Characters, scripting, and prepping assets for implementation into Unity. Working on various games such as Backyard Monsters, Vega Conflict, and Tome. Rigging Characters, scripting, and prepping assets for implementation into Unity. Working on various games such as Backyard Monsters, Vega Conflict, and Tome.

    • Poland
    • Wellness and Fitness Services
    • Technical Artist
      • Dec 2011 - Oct 2012

      I provided expertise in character development, rigging, particle fx, rendering, tools development, and assuring assets run smoothly in game. I provided expertise in character development, rigging, particle fx, rendering, tools development, and assuring assets run smoothly in game.

    • Character Artist
      • Aug 2011 - Dec 2011

      Provide High and low poly characters models, blend shapes and texture maps for an upcoming independent title called Plagued. Provide High and low poly characters models, blend shapes and texture maps for an upcoming independent title called Plagued.

    • United States
    • Machinery Manufacturing
    • 1 - 100 Employee
    • Technical Service Engineer
      • Oct 2006 - Nov 2011

      Providing Technical Service for commercial Urethane Processors Providing Technical Service for commercial Urethane Processors

    • 3D Generalist
      • Aug 2009 - Jul 2011

      Model, UV, Texture, Rig characters and environment assets for a military training simulation for Raytheon. Model, UV, Texture, Rig characters and environment assets for a military training simulation for Raytheon.

    • Ireland
    • Industrial Machinery Manufacturing
    • 700 & Above Employee
    • Security Systems Technician II
      • Aug 2005 - Jul 2006

      Installed security systems at Marine Corps. Military bases on the West Coast Installed security systems at Marine Corps. Military bases on the West Coast

    • Defense and Space Manufacturing
    • 1 - 100 Employee
    • Field Service Technician II
      • Sep 2004 - Jul 2005

      Installed the Radiation Portal Monitor Systems and Vehicle and Cargo Inspection systems. Installed the Radiation Portal Monitor Systems and Vehicle and Cargo Inspection systems.

    • United States
    • Armed Forces
    • 700 & Above Employee
    • Microwave Multi-Channel Equipment Technician
      • Jan 2001 - Sep 2004

      Specialized in microwave multi-channel secured communications equipment. Specialized in microwave multi-channel secured communications equipment.

Education

  • Academy of Art University
    Bachelors of Fine Arts, Animation and Visual Effects
    2006 - 2011
  • Associated Technical College-San Diego
    Certified, Tellecomunication Technology
    2004 - 2004

Community

You need to have a working account to view this content. Click here to join now