Bjarne Kristiansen

Senior Level Designer at IO Interactive
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Værløse, Capital Region, Denmark, DK

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Experience

    • Denmark
    • Computer Games
    • 200 - 300 Employee
    • Senior Level Designer
      • Feb 2021 - Present

      Copenhagen, Capital Region, Denmark

    • Level Designer
      • Oct 2017 - Feb 2021

      Copenhagen Area, Denmark

    • Non-profit Organization Management
    • Bassist
      • Jan 2006 - Apr 2019

      Composing music, PR, Management, Booking. The lot

    • Computer Games
    • Game Designer
      • Aug 2017 - Sep 2017

      Freelance contractor helping the good people at Zaxis finish up the game Fimbul

    • Denmark
    • Computer Games
    • 200 - 300 Employee
    • Level Designer
      • May 2016 - Aug 2017

      Copenhagen Area, Capital Region, Denmark

    • Australia
    • Strategic Management Services
    • 1 - 100 Employee
    • Gameplay and Level Designer
      • Aug 2011 - Jul 2016

      Inhabiting various design roles on multiple projects going from prototyping game modes and mechanics, creating addictive, challenging and fun levels to polish and launch.

    • Chile
    • Software Development
    • 1 - 100 Employee
    • Assistent Designer
      • Apr 2011 - Aug 2011

      The one with the many design hats; functional UI, tools, web flow, player experience, business plans, testing and generally being a Yed master and boxing with programmers. Project: "Kogama" (working title) - a browserbased multiplayer game creation 'tool'

    • Computer Games
    • Level designer
      • Jun 2011 - Jun 2011

      Hired monkey. Returning to Zaxis games to churn out levels for the game "Harry the fairy".

    • Level designer
      • Nov 2010 - Feb 2011

      Level and gameplay design, implementation and documentation on the game "Tentacles"

    • Game & Level designer
      • Oct 2010 - Oct 2010

      Prototype development, game design and documentation on "Harry the fairy" - an iPhone title scheduled for release in 2011

    • Gameplay designer
      • Aug 2010 - Sep 2010

      Gameplay design, prototyping and documentation on the game "Tentacles"

    • France
    • Retail
    • Level Designer
      • Aug 2009 - Feb 2010

      Level and gameplay design, implementation and documentation on the game "Youropa"

    • Level designer
      • Mar 2008 - May 2008

      I did level design on a vertical slice for a AAA steampunk timetravel themed 3rd-person action-adventure game titled "Recoil Retrograd". The company unfortunately went bankrupt

Education

  • IT-Universitetet i København
    Master, Design and Analysis of computer games
    2006 - 2008
  • Aalborg University
    Bachelor, Medialogy
    2002 - 2004
  • Erhvervsakademi Midtjylland
    Multimediedesigner
    2000 - 2002

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