Krishna Peri
Senior 3D Artist at Gameskraft- Claim this Profile
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English Native or bilingual proficiency
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Hindi Native or bilingual proficiency
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Telugu Native or bilingual proficiency
Topline Score
Bio
LinkedIn User
Krishna has worked as a texturing artist at Huhu Studios for the last few months and has been a pleasure to work with. I have been particularly impressed with his hard surface object painting, and he takes feedback on-board happily. He has great attention to detail and a keen eye for adding wear and tear details to his textures.
LinkedIn User
Krishna has worked as a texturing artist at Huhu Studios for the last few months and has been a pleasure to work with. I have been particularly impressed with his hard surface object painting, and he takes feedback on-board happily. He has great attention to detail and a keen eye for adding wear and tear details to his textures.
LinkedIn User
Krishna has worked as a texturing artist at Huhu Studios for the last few months and has been a pleasure to work with. I have been particularly impressed with his hard surface object painting, and he takes feedback on-board happily. He has great attention to detail and a keen eye for adding wear and tear details to his textures.
LinkedIn User
Krishna has worked as a texturing artist at Huhu Studios for the last few months and has been a pleasure to work with. I have been particularly impressed with his hard surface object painting, and he takes feedback on-board happily. He has great attention to detail and a keen eye for adding wear and tear details to his textures.
Credentials
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Graduate Diploma in Creative Technologies in Advanced 3D
Media Design SchoolFeb, 2015- Nov, 2024 -
Professional Diploma in Game Art & Animation.
Asian Institute Of Gaming & AnimationAug, 2011- Nov, 2024 -
Bachelors of Commerce in Computers
Nizam College, Osmania UniversityApr, 2008- Nov, 2024
Experience
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Gameskraft
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India
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Computer Games
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500 - 600 Employee
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Senior 3D Artist
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Dec 2020 - Present
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Amazon
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United States
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Software Development
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700 & Above Employee
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Senior 3D Artist
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Nov 2018 - Aug 2020
Responsible for the creation of hard surface & organic modeling for the VR & AR based platform using product photography. ACCOMPLISHMENTS Created photo-grammatery models and realistic textures for the Amazon VR & AR project. Responsible for the creation of hard surface & organic modeling for the VR & AR based platform using product photography. ACCOMPLISHMENTS Created photo-grammatery models and realistic textures for the Amazon VR & AR project.
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Technicolor Creative Studios
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United States
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Entertainment Providers
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700 & Above Employee
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Technical Artist
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Mar 2017 - Nov 2018
Responsible for the creation of various custom tools & designing UI layouts for production studio across multiple disciplines including 3D modelling/texture, animation, rigging & rendering dept, fort the games like EA- Fifa 2017,2018,2019, NFS - PAYBACK, Battle Field- Tunguska. ACCOMPLISHMENTS - Integrated design work and Maya technicalities by creating custom UI tools using python, MEL& C# . Dealt with GE like FrostED & Unity for creation & integration of UI elements & game assets. Strong experience with source control for development using applications such as Perforce, Shot Gun.
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Huhu Studios
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New Zealand
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Animation and Post-production
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1 - 100 Employee
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Texture Artist TD
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Jun 2016 - Nov 2016
Responsible for the creation, implementation, design direction and maintenance of 3D textures and managing shaders in Maya for an upcoming CG Movie "Watch The Skies" & "Beast of Burden" Responsible for the creation, implementation, design direction and maintenance of 3D textures and managing shaders in Maya for an upcoming CG Movie "Watch The Skies" & "Beast of Burden"
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Cirkus
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New Zealand
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Animation and Post-production
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1 - 100 Employee
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3D Environment Artist
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Aug 2015 - Jun 2016
• Created original, compelling concept art and texture production for the TVC. • Integrated design work done by Fellow artists into the final version of the scenes. • Used advanced Photoshop, Mari and Maya skills throughout the process from pre-production through style creation to final render. • Designing Assets in Zbrush and re-topologize it for the low poly models • Modelled & textured Realistic environments like Trees, Flora & Terrain. • Used Bi-frost Particle rendering system to generate water particles for animation. • Testing & troubleshooting the lighting & Particle renders. • Produced high quality renders of TVC
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Agni Interactive, Inc.
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United States
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Computer Games
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1 - 100 Employee
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3d Game Artist
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Apr 2012 - Jan 2015
• Created 3D props, environments & characters. • Optimized levels and assets for various platforms. • Created a variety of 2D concepts/assets including game cover art. • Shipped 3 titles on PC, IOS, Android. • Shipped 1 AAA title Games. • Shipped few game titles as outsourcing artist for IOS,Android,PC title Games. • Familiar with Unity3D,Unreal development process: memory optimization, shader application, asset preparation, and export. • Knowledge of Unity & Unreal lighting process and creation/application of light maps for levels. • Excellent in modelling High-Poly and Low-Poly Characters & props. • Creating photorealistic models by working from concept art or photo reference. • Working with modellers and animators to create 3D art. • Building graphically rich mobile games. • Giving useful feedback to clients of design work. • Working to clear and defined milestones within a project. • Texturing a diverse visual range of real time environments, props, & characters. • Producing highly realistic and composed creations.
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Education
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Media Design School
Master’s Degree, Advanced 3D -
Asian Institute of Gaming and Animation
Diploma in Game Art, Game and Interactive Media Design, Game Art -
Osmania University
Bachelor of Commerce (B.Com.), Bacheolars of Commerce in Computers. -
MNR Junior college