Krishna Peri

Senior 3D Artist at Gameskraft
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Contact Information
us****@****om
(386) 825-5501
Location
IN
Languages
  • English Native or bilingual proficiency
  • Hindi Native or bilingual proficiency
  • Telugu Native or bilingual proficiency

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Krishna has worked as a texturing artist at Huhu Studios for the last few months and has been a pleasure to work with. I have been particularly impressed with his hard surface object painting, and he takes feedback on-board happily. He has great attention to detail and a keen eye for adding wear and tear details to his textures.

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Credentials

  • Graduate Diploma in Creative Technologies in Advanced 3D
    Media Design School
    Feb, 2015
    - Nov, 2024
  • Professional Diploma in Game Art & Animation.
    Asian Institute Of Gaming & Animation
    Aug, 2011
    - Nov, 2024
  • Bachelors of Commerce in Computers
    Nizam College, Osmania University
    Apr, 2008
    - Nov, 2024

Experience

    • India
    • Computer Games
    • 500 - 600 Employee
    • Senior 3D Artist
      • Dec 2020 - Present

    • United States
    • Software Development
    • 700 & Above Employee
    • Senior 3D Artist
      • Nov 2018 - Aug 2020

      Responsible for the creation of hard surface & organic modeling for the VR & AR based platform using product photography. ACCOMPLISHMENTS Created photo-grammatery models and realistic textures for the Amazon VR & AR project. Responsible for the creation of hard surface & organic modeling for the VR & AR based platform using product photography. ACCOMPLISHMENTS Created photo-grammatery models and realistic textures for the Amazon VR & AR project.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Technical Artist
      • Mar 2017 - Nov 2018

      Responsible for the creation of various custom tools & designing UI layouts for production studio across multiple disciplines including 3D modelling/texture, animation, rigging & rendering dept, fort the games like EA- Fifa 2017,2018,2019, NFS - PAYBACK, Battle Field- Tunguska. ACCOMPLISHMENTS - Integrated design work and Maya technicalities by creating custom UI tools using python, MEL& C# . Dealt with GE like FrostED & Unity for creation & integration of UI elements & game assets. Strong experience with source control for development using applications such as Perforce, Shot Gun.

    • New Zealand
    • Animation and Post-production
    • 1 - 100 Employee
    • Texture Artist TD
      • Jun 2016 - Nov 2016

      Responsible for the creation, implementation, design direction and maintenance of 3D textures and managing shaders in Maya for an upcoming CG Movie "Watch The Skies" & "Beast of Burden" Responsible for the creation, implementation, design direction and maintenance of 3D textures and managing shaders in Maya for an upcoming CG Movie "Watch The Skies" & "Beast of Burden"

    • New Zealand
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Environment Artist
      • Aug 2015 - Jun 2016

      • Created original, compelling concept art and texture production for the TVC. • Integrated design work done by Fellow artists into the final version of the scenes. • Used advanced Photoshop, Mari and Maya skills throughout the process from pre-production through style creation to final render. • Designing Assets in Zbrush and re-topologize it for the low poly models • Modelled & textured Realistic environments like Trees, Flora & Terrain. • Used Bi-frost Particle rendering system to generate water particles for animation. • Testing & troubleshooting the lighting & Particle renders. • Produced high quality renders of TVC

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3d Game Artist
      • Apr 2012 - Jan 2015

      • Created 3D props, environments & characters. • Optimized levels and assets for various platforms. • Created a variety of 2D concepts/assets including game cover art. • Shipped 3 titles on PC, IOS, Android. • Shipped 1 AAA title Games. • Shipped few game titles as outsourcing artist for IOS,Android,PC title Games. • Familiar with Unity3D,Unreal development process: memory optimization, shader application, asset preparation, and export. • Knowledge of Unity & Unreal lighting process and creation/application of light maps for levels. • Excellent in modelling High-Poly and Low-Poly Characters & props. • Creating photorealistic models by working from concept art or photo reference. • Working with modellers and animators to create 3D art. • Building graphically rich mobile games. • Giving useful feedback to clients of design work. • Working to clear and defined milestones within a project. • Texturing a diverse visual range of real time environments, props, & characters. • Producing highly realistic and composed creations.

Education

  • Media Design School
    Master’s Degree, Advanced 3D
    2015 - 2015
  • Asian Institute of Gaming and Animation
    Diploma in Game Art, Game and Interactive Media Design, Game Art
    2011 - 2012
  • Osmania University
    Bachelor of Commerce (B.Com.), Bacheolars of Commerce in Computers.
    2008 - 2011
  • MNR Junior college

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