Oleg Kozitsyn

Tech Lead / Principal Engineer at Mojang Studios
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Location
Stockholm, Stockholm County, Sweden, SE

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Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Tech Lead / Principal Engineer
      • Oct 2023 - Present

      Stockholm, Sweden Leading the Minecraft UI framework service team.

    • Tech Lead / Senior Engineer
      • May 2019 - Sep 2023

      Stockholm, Sweden Leading the C++ side of the new Minecraft UI framework service team. Integration of the UI layout engine (Gameface) and building on top of it the new Minecraft UI framework now in use in both Minecraft Bedrock and Minecraft Legends. Driving technical vision of the UI framework and aligning it with stakeholders across the studios. Representing the team and the product on various forums within and outside the studios. Maintaining positive, inclusive and healthy team… Show more Leading the C++ side of the new Minecraft UI framework service team. Integration of the UI layout engine (Gameface) and building on top of it the new Minecraft UI framework now in use in both Minecraft Bedrock and Minecraft Legends. Driving technical vision of the UI framework and aligning it with stakeholders across the studios. Representing the team and the product on various forums within and outside the studios. Maintaining positive, inclusive and healthy team culture through the years of team changes. Technical, culture, and team fit candidate interviews on a multitude of positions.

    • Senior Engineer
      • Dec 2017 - May 2019

      Stockholm, Sweden Working on Minecraft since version 1.2.9. Integration of UI layout engine into Minecraft, design and development of new Minecraft UI framework.

    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Senior Developer
      • Jan 2016 - Dec 2017

      Stockholm, Sweden Cross-platform design and development (C++) of the player profile and Seniority feature for Candy Crush Saga.

    • Developer
      • Nov 2014 - Dec 2015

      Stockholm, Sweden Cross-platform (iOS, Android) design and development (C++) of the Kingdom profile and middleware framework for games.

    • Advertising Services
    • Game Programmer
      • Jan 2013 - Oct 2014

      Tampere, Finland Cross-platform (iOS, Android) design and development (Objective-C/C/C++/Lua) of the Angry Birds Space and Angry Birds Rio updates. Lead Programmer of the Angry Birds for Kakao. Prototyping.

    • Design Engineer
      • Oct 2012 - Dec 2012

      Tampere, Finland Adaption, integration and testing of the embedded system (Linux) security protocol implementation (C with OpenSSL).

    • Finland
    • Telecommunications
    • 700 & Above Employee
    • Design Engineer
      • Sep 2008 - Aug 2012

      Tampere, Finland Design and development (Objective-C/C/C++ with Qt, STL, COM, POSIX) of cross-platform (Windows, Mac) connectivity middleware for Nokia Link: cross-platform core toolset implementation; MTP communication module implementation; overall framework core code consistency, style and API usability improvement; common framework build scripts and profiles creation; API test tool interface revamp to improve information representation and usability. Department positions candidate technical… Show more Design and development (Objective-C/C/C++ with Qt, STL, COM, POSIX) of cross-platform (Windows, Mac) connectivity middleware for Nokia Link: cross-platform core toolset implementation; MTP communication module implementation; overall framework core code consistency, style and API usability improvement; common framework build scripts and profiles creation; API test tool interface revamp to improve information representation and usability. Department positions candidate technical interviewing: system of C/C++ knowledge tests and questionnaire development; candidates interviewing and skills evaluation. Show less

    • Software Designer
      • Mar 2007 - Sep 2008

      Tampere, Finland Cross-platform (Linux, Maemo) network communication framework design and development (C/C++ with GLib, GTK+, OpenSSL): secure authentication protocol implementation. Mobile educational/entertainment software (Maemo) design and development (C/C++ with GLib, GTK+).

    • United States
    • Software Development
    • 1 - 100 Employee
    • Software Developer
      • Jul 2005 - Mar 2007

      Novosibirsk, Russia Design and development (C/C++ with STL, WTL) of common COM module for cross-browser toolbar: component interface design and implementation; project planning; communication with customer. Design and development (C/C++ with STL, MFC, WTL, ActionScript) of various applications (e. g., Internet Explorer toolbar, RSS aggregator).

Education

  • Novosibirsk State Technical University (NSTU)
    Master of Science - MS, Computer Engineering, Digital Signal Processing
    2004 - 2006
  • Novosibirsk State Technical University (NSTU)
    Bachelor of Science - BS, Computer Engineering, Automation Technology
    2000 - 2004

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