Kosmas Papadopoulos
Senior Artist / Technical Artist at GoodAI- Claim this Profile
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Bio
Experience
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GoodAI
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Czechia
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Research
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1 - 100 Employee
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Senior Artist / Technical Artist
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May 2021 - Present
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Technical Artist
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Oct 2020 - Present
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Sensiga
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United Kingdom
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Computer Games
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1 - 100 Employee
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Technical Artist - Generalist & Senior Partner
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Feb 2018 - Sep 2020
Projects: GodKing: Master of Rituals (4X Turn Based Strategy), GodKing MMO RTS (Technical Demo for improbable.io using Spatial OS) Game Engine: Unity • Technical art (shaders, visual effects, rigging, skinning, attach points) • Level and environmental design • Lighting • 3D Modeling, texturing • User Interface (UI) • Assets management and optimization Projects: GodKing: Master of Rituals (4X Turn Based Strategy), GodKing MMO RTS (Technical Demo for improbable.io using Spatial OS) Game Engine: Unity • Technical art (shaders, visual effects, rigging, skinning, attach points) • Level and environmental design • Lighting • 3D Modeling, texturing • User Interface (UI) • Assets management and optimization
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Toka Loka Games / Pinnatta Inc
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Athens, Attiki, Greece
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Lead Level Designer
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Apr 2015 - Feb 2018
Projects: Goo Saga (Adventure/Puzzle Platformer for Android, iOS, PC), Chubby Cat & the Catcakes (Adventure/Puzzle Platformer for Android, iOS), Unpublished Title (Sci-Fi Multiplayer 3rd person shooter for Android, iOS) Game Engine: Unity • Level and environmental design • Lighting • Level analysis, balance • Additionally for Goo Saga: Gameplay Mechanics (enemy and trap functionality) • Additionally for Sci-Fi Shooter: Level, Character Shaders optimized for mobile platforms, 3d Modeling, Visual effects Show less
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Jinxsoft
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Greece
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Computer Games
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1 - 100 Employee
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Senior Level Designer
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Aug 2016 - Apr 2017
Project: Jinx Womb of Cosmos (Turn Based JRPG) Game Engine: Unity • Level and environmental design (Battlefield Zones) • Lighting (Battlefield Zones) Project: Jinx Womb of Cosmos (Turn Based JRPG) Game Engine: Unity • Level and environmental design (Battlefield Zones) • Lighting (Battlefield Zones)
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Aventurine
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Greece
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Computer Games
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1 - 100 Employee
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Sep 2013 - Apr 2015
Project: Darkfall Unholy Wars (Sandbox PvP MMORPG)Game Engine: Darkfall• Researched and developed alongside the engine programmer new computer graphic techniques. HDR lighting, Post Process effects (Bloom, Depth of field, GodRays, Color Grading, Screen Space Reflections, Screen Space Ambient Occlusion, Multisample anti-aliasing)• Developed new liquid shaders for water, acid, blood, lava, waterfalls, underwater, rivers. • Developed Ice shader, Translucent shader for foliage assets.• Normal map support for all shaders of the game.• Developed new dynamic weather system that had impact on all surfaces of the game.• New game environments, lighting settings for all game zones.• Provided solutions and suggestions in technical production issues• High end dungeon Sinspire Cathedral (prototype, 3d modeling, level design, environmental design, lighting) Show less
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Nov 2010 - Sep 2013
Projects: Darkfall Online, Darkfall Unholy Wars (Sandbox PvP MMORPG)Game Engine: Darkfall• Designed and implemented all dungeons (prototyping, building architecture, lighting, detailing, zone themes)• Designed and implemented numerous zones (monster spawns, player villages, player cities, nature tiles)• Worked closely with the design team for gameplay, quests and AI en-counters• Designed and implemented environmental visual effects
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Jan 2009 - Nov 2010
Project: Darkfall Online (Sandbox PvP MMORPG)Game Engine: Darkfall• World building (level detailing and retouch)• Created environmental meshes and assets• Level analysis, balance and playtests
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Public Power Corporation S.A. (Δ.Ε.Η. Α.Ε.)
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Athens, Attiki, Greece
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Information Technology Engineer
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Sep 2005 - Sep 2006
Technical support Technical support
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Education
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IVT Akmi
Video Games Design -
IVT Akmi
Software Engineering -
Panepistimio Thesalias
Computer and Telecommunications Engineering