Kosmas Papadopoulos

Senior Artist / Technical Artist at GoodAI
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Greece, GR

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Czechia
    • Research
    • 1 - 100 Employee
    • Senior Artist / Technical Artist
      • May 2021 - Present

    • Technical Artist
      • Oct 2020 - Present

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Technical Artist - Generalist & Senior Partner
      • Feb 2018 - Sep 2020

      Projects: GodKing: Master of Rituals (4X Turn Based Strategy), GodKing MMO RTS (Technical Demo for improbable.io using Spatial OS) Game Engine: Unity • Technical art (shaders, visual effects, rigging, skinning, attach points) • Level and environmental design • Lighting • 3D Modeling, texturing • User Interface (UI) • Assets management and optimization Projects: GodKing: Master of Rituals (4X Turn Based Strategy), GodKing MMO RTS (Technical Demo for improbable.io using Spatial OS) Game Engine: Unity • Technical art (shaders, visual effects, rigging, skinning, attach points) • Level and environmental design • Lighting • 3D Modeling, texturing • User Interface (UI) • Assets management and optimization

  • Toka Loka Games / Pinnatta Inc
    • Athens, Attiki, Greece
    • Lead Level Designer
      • Apr 2015 - Feb 2018

      Projects: Goo Saga (Adventure/Puzzle Platformer for Android, iOS, PC), Chubby Cat & the Catcakes (Adventure/Puzzle Platformer for Android, iOS), Unpublished Title (Sci-Fi Multiplayer 3rd person shooter for Android, iOS) Game Engine: Unity • Level and environmental design • Lighting • Level analysis, balance • Additionally for Goo Saga: Gameplay Mechanics (enemy and trap functionality) • Additionally for Sci-Fi Shooter: Level, Character Shaders optimized for mobile platforms, 3d Modeling, Visual effects Show less

    • Greece
    • Computer Games
    • 1 - 100 Employee
    • Senior Level Designer
      • Aug 2016 - Apr 2017

      Project: Jinx Womb of Cosmos (Turn Based JRPG) Game Engine: Unity • Level and environmental design (Battlefield Zones) • Lighting (Battlefield Zones) Project: Jinx Womb of Cosmos (Turn Based JRPG) Game Engine: Unity • Level and environmental design (Battlefield Zones) • Lighting (Battlefield Zones)

    • Greece
    • Computer Games
    • 1 - 100 Employee
      • Sep 2013 - Apr 2015

      Project: Darkfall Unholy Wars (Sandbox PvP MMORPG)Game Engine: Darkfall• Researched and developed alongside the engine programmer new computer graphic techniques. HDR lighting, Post Process effects (Bloom, Depth of field, GodRays, Color Grading, Screen Space Reflections, Screen Space Ambient Occlusion, Multisample anti-aliasing)• Developed new liquid shaders for water, acid, blood, lava, waterfalls, underwater, rivers. • Developed Ice shader, Translucent shader for foliage assets.• Normal map support for all shaders of the game.• Developed new dynamic weather system that had impact on all surfaces of the game.• New game environments, lighting settings for all game zones.• Provided solutions and suggestions in technical production issues• High end dungeon Sinspire Cathedral (prototype, 3d modeling, level design, environmental design, lighting) Show less

      • Nov 2010 - Sep 2013

      Projects: Darkfall Online, Darkfall Unholy Wars (Sandbox PvP MMORPG)Game Engine: Darkfall• Designed and implemented all dungeons (prototyping, building architecture, lighting, detailing, zone themes)• Designed and implemented numerous zones (monster spawns, player villages, player cities, nature tiles)• Worked closely with the design team for gameplay, quests and AI en-counters• Designed and implemented environmental visual effects

      • Jan 2009 - Nov 2010

      Project: Darkfall Online (Sandbox PvP MMORPG)Game Engine: Darkfall• World building (level detailing and retouch)• Created environmental meshes and assets• Level analysis, balance and playtests

    • Information Technology Engineer
      • Sep 2005 - Sep 2006

      Technical support Technical support

Education

  • IVT Akmi
    Video Games Design
    2006 - 2008
  • IVT Akmi
    Software Engineering
    2006 - 2008
  • Panepistimio Thesalias
    Computer and Telecommunications Engineering

Community

You need to have a working account to view this content. Click here to join now