Koby Sayag
Technical 3D Artist | Customer Onboarding Specialist at frontline.io- Claim this Profile
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Hebrew Native or bilingual proficiency
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Spanish Full professional proficiency
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English Full professional proficiency
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Bio
Konstantin Gdalevich
I Was a lead modeler of Koby for almost a year, working on a Disney kids show "Muppet Babies". We worked together for a year, Koby was a senior modeler in the team. During the production, Koby worked on complicated props, sets, and characters that pass smoothly thru the pipeline. From the first day I met him I saw how well he work with sets, he is an exceptional problem solver when it comes to composition in space, not just shot-based but as a complete 3D asset. His passion for sets was so obvious that Koby was encharged for almost all the sets that were in the show Even being a senior artist Koby learned on a daily basis in Think Tank and polished his skills more and more. That's something you don't see each day. He had more than needed for most of the tasks but still gave more and more attention when they came. I can say that he really raised the quality of the show and especially the sets. I really enjoyed working with such a talented and dedicated professional. All the assets he delivered were done with exceptional quality and love. We were the last to leave the show as the modeling stage has been finished and I hope we will meet during the career in the future. Konstantin, Lead modeler.
Konstantin Gdalevich
I Was a lead modeler of Koby for almost a year, working on a Disney kids show "Muppet Babies". We worked together for a year, Koby was a senior modeler in the team. During the production, Koby worked on complicated props, sets, and characters that pass smoothly thru the pipeline. From the first day I met him I saw how well he work with sets, he is an exceptional problem solver when it comes to composition in space, not just shot-based but as a complete 3D asset. His passion for sets was so obvious that Koby was encharged for almost all the sets that were in the show Even being a senior artist Koby learned on a daily basis in Think Tank and polished his skills more and more. That's something you don't see each day. He had more than needed for most of the tasks but still gave more and more attention when they came. I can say that he really raised the quality of the show and especially the sets. I really enjoyed working with such a talented and dedicated professional. All the assets he delivered were done with exceptional quality and love. We were the last to leave the show as the modeling stage has been finished and I hope we will meet during the career in the future. Konstantin, Lead modeler.
Konstantin Gdalevich
I Was a lead modeler of Koby for almost a year, working on a Disney kids show "Muppet Babies". We worked together for a year, Koby was a senior modeler in the team. During the production, Koby worked on complicated props, sets, and characters that pass smoothly thru the pipeline. From the first day I met him I saw how well he work with sets, he is an exceptional problem solver when it comes to composition in space, not just shot-based but as a complete 3D asset. His passion for sets was so obvious that Koby was encharged for almost all the sets that were in the show Even being a senior artist Koby learned on a daily basis in Think Tank and polished his skills more and more. That's something you don't see each day. He had more than needed for most of the tasks but still gave more and more attention when they came. I can say that he really raised the quality of the show and especially the sets. I really enjoyed working with such a talented and dedicated professional. All the assets he delivered were done with exceptional quality and love. We were the last to leave the show as the modeling stage has been finished and I hope we will meet during the career in the future. Konstantin, Lead modeler.
Konstantin Gdalevich
I Was a lead modeler of Koby for almost a year, working on a Disney kids show "Muppet Babies". We worked together for a year, Koby was a senior modeler in the team. During the production, Koby worked on complicated props, sets, and characters that pass smoothly thru the pipeline. From the first day I met him I saw how well he work with sets, he is an exceptional problem solver when it comes to composition in space, not just shot-based but as a complete 3D asset. His passion for sets was so obvious that Koby was encharged for almost all the sets that were in the show Even being a senior artist Koby learned on a daily basis in Think Tank and polished his skills more and more. That's something you don't see each day. He had more than needed for most of the tasks but still gave more and more attention when they came. I can say that he really raised the quality of the show and especially the sets. I really enjoyed working with such a talented and dedicated professional. All the assets he delivered were done with exceptional quality and love. We were the last to leave the show as the modeling stage has been finished and I hope we will meet during the career in the future. Konstantin, Lead modeler.
Experience
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frontline.io
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Israel
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Software Development
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1 - 100 Employee
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Technical 3D Artist | Customer Onboarding Specialist
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Nov 2021 - Present
As a Technical 3D artist, my role is to: 1. Creating and adapting 3D models for customer needs using industry-standard software. 2. Optimizing 3D models for performance and compatibility with the Unity engine. 3.Applying materials, textures, and custom shaders to 3D models. 4. Collaborating with team members to ensure the project's overall vision and goals are met As a Customer Onboarding Specialist, my role is to: 1. Establish a relationship with the customer and gain an understanding of their needs and requirements. 2. Provide guidance and support throughout the onboarding process, ensuring a smooth and positive experience. 3. Address any issues or concerns that may arise, and gather feedback to improve the overall customer experience. 4. Ensure customers are fully trained and proficient in using our product or service, so they feel confident and satisfied with their experience. Show less
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3D Environment Artist
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Apr 2021 - Jun 2022
Working as an Environment Artist, Prop Artist, and Character artist. 1. Working as an Environment Artist with Neko Production from April 2021- June 2022 Working as an Environment Artist, Prop Artist, and Character artist. 1. Working as an Environment Artist with Neko Production from April 2021- June 2022
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Snowball Studios Ltd.
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Canada
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Animation and Post-production
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1 - 100 Employee
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3D Environment Artist
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Oct 2021 - Nov 2021
Working for Magic the Gathering for Netflix
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Lead 3D Modeler
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Apr 2021 - Oct 2021
Leading a small team of incredible 3D modelers on a small TV show for kids.
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Snowball Studios Ltd.
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Canada
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Animation and Post-production
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1 - 100 Employee
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3D Modeler
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Sep 2019 - Feb 2021
Working as a part of the modeling department. Asset creation: props, enviorments, charcaters and foliage. Programs that I use: Maya, Zbrush, Speedtree Working as a part of the modeling department. Asset creation: props, enviorments, charcaters and foliage. Programs that I use: Maya, Zbrush, Speedtree
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Actiview.io
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Israel
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Software Development
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1 - 100 Employee
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3D Artist
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Aug 2017 - Aug 2019
Part of a small team, I had to make all the stages in the pipeline: modeling, UV, textures, shading and rendering. Mainly used Maya, Substance Painter, Vray and Phoenix FD. Part of a small team, I had to make all the stages in the pipeline: modeling, UV, textures, shading and rendering. Mainly used Maya, Substance Painter, Vray and Phoenix FD.
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Snowball Studios Ltd.
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Canada
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Animation and Post-production
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1 - 100 Employee
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3D Modeler
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Aug 2016 - Aug 2017
Worked as a Junior Modeler Artist in Barbie Dreamtopia project Worked as a Junior Modeler Artist in Barbie Dreamtopia project
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Education
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Think Tank Training Centre
Diploma, Environment Artist for games -
Israel Animation College
3D Animation and Modeling