Nick Knebel
Level Designer (Missions team) at Splash Damage- Claim this Profile
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Topline Score
Bio
Michiel Brinkers
Nick has great insight in game design and dynamics. I am especially impressed by his limitless enthusiasm, both for the job and life in general. He is always keen to learn and takes on any challenge. Well organized, positive, using self reflection to identify areas to improve and then putting that into practice. He's a great addition to any team.
Sander van der Vegte
It was a pleasure working with Nick. He is thorough and concise, and always actively working on improving his skill set. Nick goes beyond the theoretical part of game design, and can prove his arguments with working prototypes and playable builds. He is the complete package for anyone looking for productive and practical game design.
Michiel Brinkers
Nick has great insight in game design and dynamics. I am especially impressed by his limitless enthusiasm, both for the job and life in general. He is always keen to learn and takes on any challenge. Well organized, positive, using self reflection to identify areas to improve and then putting that into practice. He's a great addition to any team.
Sander van der Vegte
It was a pleasure working with Nick. He is thorough and concise, and always actively working on improving his skill set. Nick goes beyond the theoretical part of game design, and can prove his arguments with working prototypes and playable builds. He is the complete package for anyone looking for productive and practical game design.
Michiel Brinkers
Nick has great insight in game design and dynamics. I am especially impressed by his limitless enthusiasm, both for the job and life in general. He is always keen to learn and takes on any challenge. Well organized, positive, using self reflection to identify areas to improve and then putting that into practice. He's a great addition to any team.
Sander van der Vegte
It was a pleasure working with Nick. He is thorough and concise, and always actively working on improving his skill set. Nick goes beyond the theoretical part of game design, and can prove his arguments with working prototypes and playable builds. He is the complete package for anyone looking for productive and practical game design.
Michiel Brinkers
Nick has great insight in game design and dynamics. I am especially impressed by his limitless enthusiasm, both for the job and life in general. He is always keen to learn and takes on any challenge. Well organized, positive, using self reflection to identify areas to improve and then putting that into practice. He's a great addition to any team.
Sander van der Vegte
It was a pleasure working with Nick. He is thorough and concise, and always actively working on improving his skill set. Nick goes beyond the theoretical part of game design, and can prove his arguments with working prototypes and playable builds. He is the complete package for anyone looking for productive and practical game design.
Experience
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Splash Damage
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United Kingdom
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Computer Games
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300 - 400 Employee
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Level Designer (Missions team)
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Jul 2022 - Present
Mentoring and supporting (junior) team members as well as actively knowledge sharing and taking on increasingly larger areas of ownership during my relatively short time at the company so far with great success. Involved in laying the foundations of the mission pipeline process. Tools I am using: UE4, UE5, Perforce, Confluence, Slack, Jira & Teams. Mentoring and supporting (junior) team members as well as actively knowledge sharing and taking on increasingly larger areas of ownership during my relatively short time at the company so far with great success. Involved in laying the foundations of the mission pipeline process. Tools I am using: UE4, UE5, Perforce, Confluence, Slack, Jira & Teams.
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Hangar 13
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United Kingdom
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Computer Games
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100 - 200 Employee
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Level Designer (Missions team)
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Jun 2020 - Jun 2022
Worked as a level designer as part of the missions team on an ambitious next gen AAA title. Genre: 3rd person Action adventure, Multiplayer. Tools used: UE5, In-house engine, Slack, Adobe photoshop, Microsoft Office, Visual Studios Worked as a level designer as part of the missions team on an ambitious next gen AAA title. Genre: 3rd person Action adventure, Multiplayer. Tools used: UE5, In-house engine, Slack, Adobe photoshop, Microsoft Office, Visual Studios
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Paladin Studios
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Netherlands
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Computer Games
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1 - 100 Employee
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Level Designer
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Jun 2019 - Jan 2020
Worked on 'Good Job!' closely with Nintendo Japan as a (level) designer, leading a strike team and owning 3 levels from prototype stage till shipping quality. All of which are in the release. Genre: Puzzle Tools used: Unity3D, Microsoft office, Nintendo's QA portal, Jira Worked on 'Good Job!' closely with Nintendo Japan as a (level) designer, leading a strike team and owning 3 levels from prototype stage till shipping quality. All of which are in the release. Genre: Puzzle Tools used: Unity3D, Microsoft office, Nintendo's QA portal, Jira
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Media.Monks
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Netherlands
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Advertising Services
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700 & Above Employee
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Game & Level Designer
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Jul 2015 - Jun 2017
Started as a junior programmer but got promoted to game and level designer. During this time I worked on a lot of critically aclaimed commercial projects for large well known and amazing clients. Genre: Varied & multiple Tools used: Unity3D, Confluence, Microsoft office, Xcode, Visual studios Started as a junior programmer but got promoted to game and level designer. During this time I worked on a lot of critically aclaimed commercial projects for large well known and amazing clients. Genre: Varied & multiple Tools used: Unity3D, Confluence, Microsoft office, Xcode, Visual studios
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Basecamp Games
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Netherlands
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Computer Games
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1 - 100 Employee
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Lead Game Designer
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Jul 2013 - Apr 2014
Taught others how to use the Unreal engine and project management tools. Guided other Designers in their work and helped crystalize the game's vision & pipeline. Genre: 3rd person action adventure Taught others how to use the Unreal engine and project management tools. Guided other Designers in their work and helped crystalize the game's vision & pipeline. Genre: 3rd person action adventure
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Triumph Studios
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Netherlands
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Computer Games
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1 - 100 Employee
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Game & Level Designer
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Jan 2013 - Jul 2013
Responsible for updating and balancing all starter units, implementing spell & abilities, creating some scenario maps and much more for the critically aclaimed Age of Wonders III at Triumph Studios. genre: 4X (Turn-based strategy) Tools used: In-house engine, Microsoft office, In-house editor & bug tracking tool Responsible for updating and balancing all starter units, implementing spell & abilities, creating some scenario maps and much more for the critically aclaimed Age of Wonders III at Triumph Studios. genre: 4X (Turn-based strategy) Tools used: In-house engine, Microsoft office, In-house editor & bug tracking tool
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Education
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Hogeschool voor de Kunsten Utrecht
Bachelor's Degree, Game design and development -
NHTV Internationale Hogeschool Breda
Bachelor's degree, Video game programming -
Comenius College Hilversum
HAVO, Highschool