Sergei Klimov

General Manager at Charlie Oscar
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Contact Information
us****@****om
(386) 825-5501
Location
Vilnius, Vilniaus, Lithuania, LT

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Experience

    • Lithuania
    • Computer Games
    • 1 - 100 Employee
    • General Manager
      • May 2014 - Present

      Vilnius, Lithuania We're a friendly multicultural team of creatives (🇱🇹🇮🇱🇷🇺🇯🇵) who create original games happen, one sprint at a time. Sometimes failing, mostly succeeding.

    • Lithuania
    • Computer Games
    • 1 - 100 Employee
    • Director
      • Nov 2014 - Present

      Vilnius, Lithuania We run the annual community events (Summit, Summit On Tour, Legal Challenge) for legal & business professionals in the international games industry, connecting people from law firms and studios from over 50 different countries. I'm responsible for the overall vision and the program, I also write the newsletters and the long-form features.

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Director of International Business Development
      • Jan 2013 - Jun 2013

      Hamburg Area, Germany Helped Daedalic grow its international business to move from being a successful German developer of adventure games fo PC to a self-publishing studio that releases products in several genres, across several platforms. Working with Tom Kersten, set up Daedalic's console account, engaged communication agencies, set up regional publishing team, established new publishing partnerships, helped drive sales on Steam & GOG and coordinated the change of brands for two projects. I've also… Show more Helped Daedalic grow its international business to move from being a successful German developer of adventure games fo PC to a self-publishing studio that releases products in several genres, across several platforms. Working with Tom Kersten, set up Daedalic's console account, engaged communication agencies, set up regional publishing team, established new publishing partnerships, helped drive sales on Steam & GOG and coordinated the change of brands for two projects. I've also returned to Daedalic the rights that were mismanaged by previous partners, in the process collecting overdue payments. Show less

    • Russian Federation
    • Computer Games
    • 1 - 100 Employee
    • Investor - Eador: Masters of the Broken World (exit)
      • Oct 2011 - Apr 2013

      Moscow, Russian Federation One of the 3 initial investors for Eador: Masters of the Broken World, a re-make of Eador from 2008. The game successfully recouped the original investment.

    • Belgium
    • Computer Games
    • 300 - 400 Employee
    • Director of Business Development & Publishing
      • Oct 2011 - Nov 2012

      Worldwide Helped Larian transform itself from a developer working with one publisher into a self-publishing studio that relies on multiple international partnerships. Led Larian's team on industry events (Gamescom, Igromir, GDC, E3, etc.). Re-launched the original Divine Divinity on Steam, scoring first-class media coverage and enjoying great sales. Organised Larian/GOG co-op for the 10th Anniversary special PWYW campaign (a first for both companies). Launched Larian's first self-publishing retail… Show more Helped Larian transform itself from a developer working with one publisher into a self-publishing studio that relies on multiple international partnerships. Led Larian's team on industry events (Gamescom, Igromir, GDC, E3, etc.). Re-launched the original Divine Divinity on Steam, scoring first-class media coverage and enjoying great sales. Organised Larian/GOG co-op for the 10th Anniversary special PWYW campaign (a first for both companies). Launched Larian's first self-publishing retail release, Divinity Anthology, in multiple territories as well as digitally across all major digital distribution platforms. Re-launched Divinity II as Divinity II: Developer's Cut - driving the combined revenue into a six-figure number. As a Director of Business Development & Publishing for Larian, structured all of the studio's publishing & distribution deals internationally, initiated new business development, coordinated all international communication and releasing (including events), and provided on-the-go feedback on the creative assets developed by the team. Show less

    • Computer Games
    • 1 - 100 Employee
    • Director of New Business Development
      • Apr 2011 - Sep 2011

      Moscow, Russian Federation Looking after three areas in transition: Snowball Studios (indie label), games for kids and digital distribution.

    • Director of Business Development
      • Apr 2010 - Mar 2011

      Moscow, Russian Federation Joined 1C-SoftClub after the merger of 1C-SoftClub and Snowball Studios. Oversaw the changes in promotional, licensing sections; advised on compliance, digital and production; managed general transition to focused publishing.

    • Executive Director (pro tempore)
      • Feb 2010 - Aug 2010

      Moscow, Russian Federation 22 Russian games companies created the first professional association that would represent the interests of the Russian video-games industry to the state, as well as to the general public, with a focus not only on business but also on games as a form of art, and games design as a form of creative expression. I managed the legal and organizational set-up of the Association until all formalities have been observed.

    • Russian Federation
    • Computer Games
    • 1 - 100 Employee
    • Managing Director
      • May 1996 - May 2010

      Moscow, Russia The three of us founded Snowball Studios as a developer and publisher back in 1996. By 2010, Snowball released in Russia over 300 third-party titles on PC, PSP, PS2, PS3, X360, Wii & DS platforms. 35 of these have sold through over 100,000 units in Russia. Snowball's portfolio included games from Amanita Design, Battlefront, CD Projekt RED, Daedalic, dtp, Disney Interactive, Frictional Games, Funcom, Gammafon, Larian Studios, Novalogic, PAN Vision, Paradox Interactive, Stardock, THQ… Show more The three of us founded Snowball Studios as a developer and publisher back in 1996. By 2010, Snowball released in Russia over 300 third-party titles on PC, PSP, PS2, PS3, X360, Wii & DS platforms. 35 of these have sold through over 100,000 units in Russia. Snowball's portfolio included games from Amanita Design, Battlefront, CD Projekt RED, Daedalic, dtp, Disney Interactive, Frictional Games, Funcom, Gammafon, Larian Studios, Novalogic, PAN Vision, Paradox Interactive, Stardock, THQ, etc. Always a vocal member of the Russian games industry, Snowball is perhaps best known for its aggressive approach to fusing together licensing, localization and marketing to create a seamless publishing environment where advance in each field works towards improving the overall commercial potential of the product. Snowball also enjoys a reputation of a "developer's publisher" (as opposed to publishers with roots in distribution), largely due to its elaborate system of meeting protocols and online teamwork tools. In 2010, Snowball Studios merged with 1C-SoftClub, creating the leading publishing & distribution company on the games market that covers Russia, Ukraine, Kazakhstan, Poland, Czech Republic, Slovakia and Hungary. Snowball's team assumed senior positions within the Russian office of 1C-SoftClub, enhancing the publishing focus of the group. From 2011, the brand and the team is managed by 1C-SoftClub. Show less

Education

  • JD, Copyright Law
    1997 - 1999
  • International Law Institute (under the Ministry of Justice of the Russian Federation)
    BA, Civil Law
    1993 - 1998
  • Columbia University School of Law
    exchange student, Civil / International Law
    1995 - 1996
  • School 91
    10-year school program, Advanced Mathematics & Physics
    1990 - 1993

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