Kirill Kozyrev

Art Director at Quantelica®
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Contact Information
us****@****om
(386) 825-5501
Location
Moscow, Moscow City, Russia, RU
Languages
  • Русский -
  • Английский -
  • Итальянский -

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Bio

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Credentials

  • Duolingo English Fluency: Expert (Estimated)
    Duolingo
    Sep, 2015
    - Nov, 2024

Experience

    • Norway
    • Blockchain Services
    • 1 - 100 Employee
    • Art Director
      • Feb 2023 - Present

    • Freelance
      • Jul 2019 - Present

    • Art Director - Mercs
      • Sep 2021 - Jun 2022

      Responsibilities:* continuation and improvement upon set visual style* leading art department

    • Art Director
      • Sep 2021 - Jun 2022

    • Cyprus
    • Computer Games
    • 200 - 300 Employee
    • Lead Artist / Tech Artist
      • May 2020 - Sep 2021

      Development of multiple unannounced or unreleased projects. Development of multiple unannounced or unreleased projects.

    • Art Director - Dominance
      • Nov 2017 - May 2019

      Created pitch and working prototype with Unreal Engine 4. Set up overall architecture for the game "Dominance". Lead initial visual style development. Main areas of responsibility: * Art-direction (initial visual aesthetics) * Tech-art (streamlining art pipeline, optimization, establishing communication between developers and artists) * Making sure the game wouldn't become a ***. Created pitch and working prototype with Unreal Engine 4. Set up overall architecture for the game "Dominance". Lead initial visual style development. Main areas of responsibility: * Art-direction (initial visual aesthetics) * Tech-art (streamlining art pipeline, optimization, establishing communication between developers and artists) * Making sure the game wouldn't become a ***.

    • IT Services and IT Consulting
    • 400 - 500 Employee
    • 2D/3D artist
      • May 2011 - Oct 2017

      Creation of illustrations and concept art for numerous projects. Notable projects: o Starborn Wandereres , Game Insight (www.game-insight.com) o Microcosm, Morboo (www.morboo.com) o Wreck Age, Hyacinth Games (www.wreck-age.net) o The Final Station (https://thefinalstation.com/) Creation of illustrations and concept art for numerous projects. Notable projects: o Starborn Wandereres , Game Insight (www.game-insight.com) o Microcosm, Morboo (www.morboo.com) o Wreck Age, Hyacinth Games (www.wreck-age.net) o The Final Station (https://thefinalstation.com/)

  • McVee Group
    • Moscow, Russian Federation
    • 2D/3D artist, UE4 developer - Racer X
      • Sep 2015 - May 2017

      Working on project "Racer X" with McVee Group (team behind machinima "End of the Line") I was creating concept art, 3d models (characters, vehicles, environment) as well as Blueprint-coding. Working on project "Racer X" with McVee Group (team behind machinima "End of the Line") I was creating concept art, 3d models (characters, vehicles, environment) as well as Blueprint-coding.

  • Ironuts
    • Moscow
    • Art Director - Goal Heroes
      • Mar 2015 - Aug 2015

      Goal Heroes Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software. Goal Heroes Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software.

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • Lead Artist, Art Director - Evild Defenders, Pirate Tales
      • Jan 2013 - Dec 2014

      Evil Defenders, Pirate Tales Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software. Evil Defenders, Pirate Tales Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software.

    • Computer Games
    • 1 - 100 Employee
    • 2D Artist (2D generalist)
      • Mar 2012 - Jan 2013

      Blitzkrieg 3: Creation of different 2D art: concepts, GUI, loading screens, promotional materials. Blitzkrieg 3: Creation of different 2D art: concepts, GUI, loading screens, promotional materials.

  • AIVIK
    • Moscow, Russia
    • Concept artist, Illustrator
      • Jun 2011 - Dec 2011

      Concept art, illustrations. Concept art, illustrations.

    • Computer Games
    • 1 - 100 Employee
    • Concept artist, texture artist
      • Apr 2011 - Jun 2011

      Concept art, production art, textures for "8th Day" (freezed) (http://8day.ru/) Concept art, production art, textures for "8th Day" (freezed) (http://8day.ru/)

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Comic artist
      • Apr 2010 - May 2010

      Concept art, story comic panels Concept art, story comic panels

Education

  • Moscow Aviation Institute (State Technical University) (MAI)
    BS, design, programming, telecommunication
    2007 - 2011

Community

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