Kirill Kozyrev
Art Director at Quantelica®- Claim this Profile
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Английский -
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Bio
Credentials
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Duolingo English Fluency: Expert (Estimated)
DuolingoSep, 2015- Nov, 2024
Experience
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Quantelica®
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Norway
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Blockchain Services
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1 - 100 Employee
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Art Director
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Feb 2023 - Present
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Self-employed
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Moscow
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Freelance
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Jul 2019 - Present
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Art Director - Mercs
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Sep 2021 - Jun 2022
Responsibilities:* continuation and improvement upon set visual style* leading art department
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Art Director
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Sep 2021 - Jun 2022
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Playgendary
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Cyprus
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Computer Games
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200 - 300 Employee
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Lead Artist / Tech Artist
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May 2020 - Sep 2021
Development of multiple unannounced or unreleased projects. Development of multiple unannounced or unreleased projects.
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ONmoon LLC
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Moscow
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Art Director - Dominance
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Nov 2017 - May 2019
Created pitch and working prototype with Unreal Engine 4. Set up overall architecture for the game "Dominance". Lead initial visual style development. Main areas of responsibility: * Art-direction (initial visual aesthetics) * Tech-art (streamlining art pipeline, optimization, establishing communication between developers and artists) * Making sure the game wouldn't become a ***. Created pitch and working prototype with Unreal Engine 4. Set up overall architecture for the game "Dominance". Lead initial visual style development. Main areas of responsibility: * Art-direction (initial visual aesthetics) * Tech-art (streamlining art pipeline, optimization, establishing communication between developers and artists) * Making sure the game wouldn't become a ***.
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Freelance / Contract / Self-Employed
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IT Services and IT Consulting
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400 - 500 Employee
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2D/3D artist
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May 2011 - Oct 2017
Creation of illustrations and concept art for numerous projects. Notable projects: o Starborn Wandereres , Game Insight (www.game-insight.com) o Microcosm, Morboo (www.morboo.com) o Wreck Age, Hyacinth Games (www.wreck-age.net) o The Final Station (https://thefinalstation.com/) Creation of illustrations and concept art for numerous projects. Notable projects: o Starborn Wandereres , Game Insight (www.game-insight.com) o Microcosm, Morboo (www.morboo.com) o Wreck Age, Hyacinth Games (www.wreck-age.net) o The Final Station (https://thefinalstation.com/)
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McVee Group
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Moscow, Russian Federation
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2D/3D artist, UE4 developer - Racer X
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Sep 2015 - May 2017
Working on project "Racer X" with McVee Group (team behind machinima "End of the Line") I was creating concept art, 3d models (characters, vehicles, environment) as well as Blueprint-coding. Working on project "Racer X" with McVee Group (team behind machinima "End of the Line") I was creating concept art, 3d models (characters, vehicles, environment) as well as Blueprint-coding.
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Ironuts
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Moscow
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Art Director - Goal Heroes
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Mar 2015 - Aug 2015
Goal Heroes Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software. Goal Heroes Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software.
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Crazy Panda Games
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Cyprus
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Computer Games
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1 - 100 Employee
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Lead Artist, Art Director - Evild Defenders, Pirate Tales
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Jan 2013 - Dec 2014
Evil Defenders, Pirate Tales Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software. Evil Defenders, Pirate Tales Visual style development. Character art. Environment art. Technical art. Art team management: task tracking, task prioritization, introducing new toolsets and software.
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Nival Interactive
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Computer Games
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1 - 100 Employee
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2D Artist (2D generalist)
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Mar 2012 - Jan 2013
Blitzkrieg 3: Creation of different 2D art: concepts, GUI, loading screens, promotional materials. Blitzkrieg 3: Creation of different 2D art: concepts, GUI, loading screens, promotional materials.
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AIVIK
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Moscow, Russia
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Concept artist, Illustrator
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Jun 2011 - Dec 2011
Concept art, illustrations. Concept art, illustrations.
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GDTeam
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Computer Games
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1 - 100 Employee
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Concept artist, texture artist
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Apr 2011 - Jun 2011
Concept art, production art, textures for "8th Day" (freezed) (http://8day.ru/) Concept art, production art, textures for "8th Day" (freezed) (http://8day.ru/)
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Big Fish Games
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United States
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Computer Games
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300 - 400 Employee
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Comic artist
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Apr 2010 - May 2010
Concept art, story comic panels Concept art, story comic panels
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Education
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Moscow Aviation Institute (State Technical University) (MAI)
BS, design, programming, telecommunication