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Experience

    • Information Technology & Services
    • 1 - 100 Employee
    • Lead Online Programmer
      • Jan 2023 - Present

      London, England, United Kingdom

    • Senior Online Programmer
      • Jun 2021 - Jan 2023

      London, England, United Kingdom

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Online Programmer
      • Aug 2018 - Jun 2021

      London, United Kingdom

    • United States
    • Retail
    • Engine/Gameplay Programmer
      • Dec 2017 - Aug 2018

      Stockholm, Sweden As a gameplay programmer: Fixing various bugs with sound/video/loading screens. As an engine programmer: Integrating PlayFab analytics and user-storage, async loading optimization, state machine integration, various tasks with p2p connection flow

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Gameplay Programmer
      • Feb 2016 - Nov 2017

      Санкт-Петербург, Россия -Implementing gameplay mechanics (abilities, weapons, movement, physics etc) -Implementing UI (main menu, HUDs etc) -Developing and architect interaction with back-end services (authorization, shop, lootboxes etc) -Integrating BI infrastructure into existing code -Developing automatic tests with different scenarios -Refactoring existing code -Reviewing code -Mentoring newcomers

Education

  • Peter the Great St.Petersburg Polytechnic University
    Bachelor's degree, Nanotechnology
    2009 - 2014
  • Physics and Mathematics Lyceum № 30

Community

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