Kirill Buyanin

Level Designer at Remedy Entertainment Plc
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Contact Information
us****@****om
(386) 825-5501
Location
Espoo, Uusimaa, Finland, FI

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Bio

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Experience

    • Finland
    • Computer Games
    • 200 - 300 Employee
    • Level Designer
      • Sep 2019 - Present

      Finland - Working on Alan Wake 2 ______________________________ - Worked on CrossfireX single-player campaign

    • Malta
    • Computer Games
    • 200 - 300 Employee
    • Game Designer
      • Nov 2017 - Jun 2019

      Malta - worked on Metro Exodus and DLC (The Two Colonels) - designed levels in linear and open-world environments; - scripted cut-scenes, combat encounters and various in-game events; - worked on indoor/outdoor art and set dressing, including lights and effects; - responsible for loot distribution and weapon progression balance; - responsible for diving in/out mechanic;

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Game Designer
      • Apr 2017 - Jul 2017

      Melbourne, Australia - worked on mobile game called Guardians of Haven (Unreleased) - created levels for top-down battler part (layouts, AI scripting and overall single-player campaign structure), used Unity; - worked on tutorials: was gathering players feedback and polishing FTUE levels

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Level Designer
      • Jun 2015 - Jan 2017

      Singapore - created design documents detailing game characters, UX/UI features and various game mechanics; - prototyped main menu flow and UI wireframes, worked on game ‘seed’; - designed game levels, tutorials and worked on balancing; - scripted AI behaviour and game encounters; - was responsible for playtests, analysed feedback and metrics, adjusted levels and gameplay accordingly;

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Game Designer
      • Apr 2014 - Jan 2015

      Москва, Россия - created design documents - balanced game difficulty - worked on game events structure and features - provided Russian localization

    • Level Designer
      • Mar 2012 - Mar 2014

      Москва, Россия - created balance spreadsheets - worked on game locations in Unity3D - scripted AI behavior - captured and edited game video

    • QA Tester
      • Nov 2011 - Mar 2012

      Москва, Россия - tested game builds for bugs and lags - worked with check lists

    • Freelance Clip Maker
      • Aug 2013 - Feb 2014

      Moscow - shot and edited video episodes for YouTube TV show

Education

  • Moscow State Agro Engineering University
    Bachelor's degree, Economics and Computer science
    2009 - 2012
  • Russian State University of Trade and Economics
    Diploma, Computer Aid and Network Support
    2006 - 2009

Community

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