Kiran Lokhande Hansen

Staff Product Designer at Intellimize
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Location
Los Angeles, California, United States, US

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Christie Tang

Kiran is the best!! I partnered closely with her at ChowNow and loved working with her! Not only is she a talented designer, she also has amazing leadership skills. She has the ability to pinpoint areas of improvement whether it’s design, user experience, strategy, communication, team growth, and create an approach to tackle the problem. Her warmth and leadership fosters positive collaboration with teams. She’s got an eye for detail but also excels at the 30,000 foot view. I hope to work with her again! She will be an asset at any organization.

Matt Leiker

OOOOHMYGOODNESS, I’m so honored to recommend Kiran. She's a highly accomplished UX/experience designer, pioneered the discipline of UX research at ChowNow before it was embraced and built out, and was an empathetic and compassionate design manager. I have learned so much from my interactions, discussions, debates, and work sessions with Kiran over the past 2+ years. (Oh and my single most useful onboarding mechanism was watching hours and hours and hours of Kiran facilitating restaurant and internal user interviews that she was foresighted enough to record and organize for folks like myself.) Kiran makes an outsized impact to any team.

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Staff Product Designer
      • Jun 2023 - Present
    • United States
    • Technology, Information and Internet
    • 200 - 300 Employee
    • Product Design Manager
      • Apr 2021 - Jan 2023

      Managed a team of Product Designers and Researchers focused primarily on restaurant and internal-user tools. Our mission was to design experiences to help local restaurants thrive.

    • Senior Experience Designer
      • Jul 2020 - Apr 2021

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Freelance Product Designer
      • Jul 2021 - Dec 2021

      Colonize Mars is a blockchain game about strategy, exploration, and building a life on Mars. I worked directly with the founding team to help establish the game UX, interaction patterns, and design. Colonize Mars is a blockchain game about strategy, exploration, and building a life on Mars. I worked directly with the founding team to help establish the game UX, interaction patterns, and design.

    • United States
    • Advertising Services
    • 700 & Above Employee
    • Experience Design Director
      • Nov 2018 - Jul 2020

      Strategic thinker and designer across projects such as pitches, product research & discovery, content & marketing websites, and digital campaigns.Clients- Shiseido, Google, Samsung, Nike, Nikon, Quaker Oats, Western Digital, Beats by Dre, Dignity Health, AMPAS (Academy of Motion Pictures, Arts & Sciences) R/GA offices I've collaborated with- LA, SF, Singapore, Tokyo, Portland, NYC

    • Senior Experience Designer
      • Jan 2015 - Nov 2018

    • United States
    • Defense and Space Manufacturing
    • 700 & Above Employee
    • Senior UX Designer
      • Apr 2011 - Jan 2015

      Led the UX for two large-scale projects, going from consumer research, determining system requirements, to design and collaboration with developers to create high fidelity prototypes. Both projects received follow-on funding due to client satisfaction. (1) GIS Web App: Designed a desktop web app for geospatial information analysts to analyze and share transportation information to their peers and collaborators. (2) Video Analysis System: Designed a video analytics system for users to put together information across different video sources, and share with collaborators. Show less

    • Human Factors Specialist
      • Apr 2011 - Jul 2012

    • Australia
    • Legal Services
    • 1 - 100 Employee
    • Project Lead, CMU Capstone Project
      • Jan 2013 - Aug 2013

      Managed a 4-person interdisciplinary team. Primary responsibilities included coordinating team deliverables and expectations, along with user research, ideation, and wireframing. Designed an iPad app to support electrical service engineers in the field. It enabled fluid data communication between field engineers, managers, and clients who are all often in different offices and locations. This capstone project was part of the MHCI program at CMU. Managed a 4-person interdisciplinary team. Primary responsibilities included coordinating team deliverables and expectations, along with user research, ideation, and wireframing. Designed an iPad app to support electrical service engineers in the field. It enabled fluid data communication between field engineers, managers, and clients who are all often in different offices and locations. This capstone project was part of the MHCI program at CMU.

    • United States
    • Software Development
    • 100 - 200 Employee
    • Human Factors Intern
      • Jun 2010 - Nov 2010

      Conducted onsite user research for emergency responders, observing a Vermont statewide training exercise. Designed widget components that would be useful in such emergency situations. This was paired with literature reviews on data visualization techniques, abstraction hierarchies within the field of military command and control. Conducted onsite user research for emergency responders, observing a Vermont statewide training exercise. Designed widget components that would be useful in such emergency situations. This was paired with literature reviews on data visualization techniques, abstraction hierarchies within the field of military command and control.

    • Honors Thesis + Research Assistant
      • Mar 2007 - May 2010

      Conducted full-year honors thesis on how mood affects spatial memory. Title: “The Effect of Mood and Arousal on Global and Local Associativity in Spatial Memory”. Coordinated, organized, and independently guided 24 participants / 5 sessions each to complete the study. Compiled and analyzed their eye-tracking data and mood data for results. Conducted full-year honors thesis on how mood affects spatial memory. Title: “The Effect of Mood and Arousal on Global and Local Associativity in Spatial Memory”. Coordinated, organized, and independently guided 24 participants / 5 sessions each to complete the study. Compiled and analyzed their eye-tracking data and mood data for results.

    • Research Assistant (Spatial Cognition)
      • Jun 2009 - Aug 2009

Education

  • Carnegie Mellon University
    Master's degree, Human Computer Interaction
    2012 - 2013
  • Tufts University
    B.S., Engineering Psychology, Computer Science
    2006 - 2010
  • Burlington High School
    2002 - 2006

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