Kia Armani
Senior Unreal Engine Developer at realworld one- Claim this Profile
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Deutsch Native or bilingual proficiency
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Englisch Professional working proficiency
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Bio
Experience
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realworld one
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Germany
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Software Development
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200 - 300 Employee
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Senior Unreal Engine Developer
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Oct 2022 - Present
• Creating VR/AR experiences for customers, by using Blueprint visual scripting in the Unreal Engine to create the overall flow and user experience. • Identify opportunities to improve general or technical workflows, and implement these changes • Ensure experience systems are performant • Collaborate with designers, artists, and production members to devise optimal engineering solutions for customer requirements. • Mentor and coach Junior UE Developers • Support on project estimates and task breakdowns Show less
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Regensturm
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Germany
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Computer Games
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Senior Unreal Engine Developer
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Jan 2021 - Present
• Design, develop, publish and continuously support "Motion", a framework for first-person-perspective projects, on the Unreal Engine Marketplace. • Design, develop, publish and continuously support "Animate", a plugin to use curve vectors to animate any property of any actor in Unreal Engine. • Design, develop, publish and continuously support "glTF Batch Exporter", a plugin to batch export optimized and baked Unreal Engine Assets to the glTF format for use in Blender. • Maintain version control systems for internal projects including GitHub & Perforce. • Implement and administrate public-facing services for customers on Railway.app, including product documentation, short-links & custom analytics. • Create a seamless user experience by designing intuitive blueprints and working on performance optimizations. • Manage a team of remote contractors and ensure timely and quality deliverables. • Working with clients to gather requirements, provide estimates and ensure customer satisfaction. Show less
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Lead Game Developer
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May 2023 - Present
• Story Creation: Drafted rough story outlines to set a foundation for the game's narrative, illustrating compelling character arcs and an engaging plot line. • Community Engagement: Managed multiple social media platforms including Twitter, Patreon, and Discord, maintaining a strong online presence and fostering an engaged and dedicated community of readers and fans. • Character Development: Developed detailed character descriptions to bring the game's cast to life, facilitating the creation of dynamic and relatable personas. • 3D Modeling Coordination: Collaborated with a team of talented 3D artists to transform character concepts into 3D models. Managed processes such as texturing and rigging to ensure optimal portrayal in the game. • 2D Art Coordination: Worked closely with a diverse pool of 2D artists to create character references and concept art for the environments, ensuring consistency and accuracy throughout the game. • Writing and Plot Development: Teamed up with writers to craft a captivating plot and script that seamlessly integrates with the visual narrative of the game. • Sound Design: Coordinated the implementation of audio assets, including music, voice overs, and sound effects, ensuring that they enhance the mood and immersion of the game. • Optimization: Performed ongoing optimization of the visual novel, including adjusting rendering settings and optimizing assets, to ensure smooth gameplay across a range of devices. Show less
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Viega GmbH & Co. KG
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Wholesale Building Materials
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700 & Above Employee
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Application Developer & Consultant
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Jul 2017 - Sep 2022
• Undertake functions surrounding in-house product information-management portal serving as technical co-lead. • Direct overall processes involved in planning and executing short-term projects from conception to completion delivering results within budget and time constraints. • Streamline workflow via implementing code standards, quality control/assurance, updated hardware, and CI/CD pipeline. • Lead continuous process improvement by inculcating modern standards. • Facilitate effective on-boarding of new hires enabling adaptability and productivity. • Aid in product visualization by crafting in-house Unreal Engine projects. Achievements: • Decreased project completion time by 30% via deployment of new systems. • Initiated cinematic in-house trailer saving €15K in cost of a third-party contract. • Introduced SonarQube resulting in reduction of deployed bugs/code-smells by 98%. • Minimised time between builds by 75% for developer team through incorporation of new hardware. • Achieved incident reduction of 90% in production via integration of CI/CD chain and code quality system. Show less
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dicomputer GmbH
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Germany
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Software Development
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1 - 100 Employee
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Apprentice
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Jun 2014 - Jun 2017
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Education
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Berufskolleg Siegen
Vocational Training, Fachinformatiker - Anwendungsentwicklung -
St. Franziskus Gymnasium
Vocational Baccalaureate Diploma -
Realschule Olpe
High-school Diploma