Lukáš Sedlák

Unity Developer at Lightheart Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
SK

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Experience

    • Finland
    • Entertainment Providers
    • 1 - 100 Employee
    • Unity Developer
      • Jun 2022 - 1 year 7 months

      Helsinki, Uusimaa, Finland Development of Mr. Autofire project

    • Game Developer and CEO at Volcanicc s.r.o.
      • Feb 2015 - 8 years 11 months

      Slovak Republic - CEO, Programmer, Team leader and co-designer of procedurally generated retro pixel art action game Hellmut The Badass from Hell - Experience with: Unity, Visual Studio, C# - Game released on: Steam https://store.steampowered.com/app/705620/HELLMUT_The_Badass_from_Hell/ GOG https://www.gog.com/game/hellmut_the_badass_from_hell XBox One, PS4 and Nintendo Switch :)

    • Game Developer iOS and Android
      • Nov 2014 - Jan 2015

      What started as hobby project ended up as fully featured and released video game. With collaboration with my friends from Vinisoft Technologies we developed an artistic implementation of simple Ludo game (also known as "Parcheesi" or "Cross and Circle") I was responsible for programming (scripting) in Unity 3d engine, managing of 2d and 3d artists, animation implementation and tweaking and testing of whole solution. Implementation language: C# We did this project in order to test… Show more What started as hobby project ended up as fully featured and released video game. With collaboration with my friends from Vinisoft Technologies we developed an artistic implementation of simple Ludo game (also known as "Parcheesi" or "Cross and Circle") I was responsible for programming (scripting) in Unity 3d engine, managing of 2d and 3d artists, animation implementation and tweaking and testing of whole solution. Implementation language: C# We did this project in order to test if we could create something together and what could be time scale for something that small. Plus we needed to test our skills and capabilities how to push app through the App Store, how to acquire users etc. The target platform for game is iOS and Android (already released on both platforms)

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Software Engineer
      • May 2020 - May 2022

      - Experience with iOS, Swift, RxSwift and WebGL. - Working on iOS native mobile apps for telco client - 3D Graphics (WebGL) consultant for development of gamification platform. Analyst and consultant for Unity projects in AR/VR area.

    • Czechia
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Software Engineer
      • Oct 2018 - Mar 2020

      Prague, The Capital, Czech Republic Software engineer for project in e-health industry. Used technologies iOS, Swift and Java. Worked on mobile app for e-health client + doing some stuff on back-end with pure Java SE, Hibernate & Oracle (since client solution is purely custom crafted technology).

    • Senior Unity Developer
      • Apr 2018 - Jul 2018

      Slovak Republic, Bratislava NDA Protected

    • Slovakia
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Senior Software Engineer (Team Lead)
      • Oct 2011 - Oct 2014

      Mlynské Nivy 56, 821 05 Bratislava (Slovakia) Outsourced as programmer for market leading companies specialized in Networking. Responsible for design and implementation of various data structures in field of networking and routing protocols. Involved mainly in R&D projects. Active participation and collaboration in opensource project http://www.opendaylight.org and committer for Yangtools project. Tools used: Java 7 SE, OSGi (Equinox, Apache Felix), Yang modeling language, ANTLR4. Additional experience gained: Team… Show more Outsourced as programmer for market leading companies specialized in Networking. Responsible for design and implementation of various data structures in field of networking and routing protocols. Involved mainly in R&D projects. Active participation and collaboration in opensource project http://www.opendaylight.org and committer for Yangtools project. Tools used: Java 7 SE, OSGi (Equinox, Apache Felix), Yang modeling language, ANTLR4. Additional experience gained: Team leading, responsibility for one year lasting project, creation of language conversion specification (collaborative), work in team distributed across globe (USA California, Australia, India, UK), experienced in direct communication and dealing with customer Show less

    • Slovakia
    • IT Services and IT Consulting
    • 200 - 300 Employee
    • Junior Developer
      • Nov 2010 - Sep 2011

      Puškinova 3, 040 01 Košice (Slovakia) Developing on Oracle 10g for Navteq. Development of database conversion scripts for routing pipeline and validations.

    • Germany
    • Automation Machinery Manufacturing
    • 700 & Above Employee
    • Part time programmer
      • Mar 2009 - Jun 2010

      J. M. Hurbana 21, 010 01 Žilina (Slovakia) Working with Silverlight - creating components, creating UI for touch screen applications, working with WPF, primary programming in C#, MS-SQL, SOAP.

    • Germany
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Part time programmer
      • Feb 2008 - Sep 2008

      Technologický inkubátor VTP Žilina, Internátna ul., 01008 Žilina (Slovakia) Programming of back-end web services based application in PHP and MySQL, working with XML-RPC, responsibility for 50% of the project.

    • Computer Games
    • 1 - 100 Employee
    • Part time gameplay programmer
      • Jun 2007 - Sep 2007

      Palárikova 27, 811 04 Bratislava (Slovakia) Scripting gameplay for game The Battle For The Pacific. I’ve worked with internally developed company's engine. I was responsible for 70% of single player gameplay and whole multiplayer part of game. (scripting language similar to C language).

Education

  • University of Zilina
    Master's Degree, Information Technology
    2008 - 2010
  • University of Zilina
    Bachelor's Degree, Information Technology
    2005 - 2008

Community

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