Kevin Mabie

Lead Gameplay Programmer at Tripwire Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
Raleigh, North Carolina, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Aaron Quidley

To put it simply, Kevin is a great mentor, an excellent programmer, and an awesome person to work with. As Senior Gameplay Programmer at Vicious Cycle Software, he actively made sure that his team was happy, motivated, and productive, all while enforcing good coding standards and professionalism. It’s also worth point out that he’s easy to get along with, hilarious to talk to, and ultimately a downright good friend. Kevin led by example and never backed down from a challenge; he took on every task with the passion and drive necessary to ensure that it was done properly and efficiently, which naturally encouraged the rest of the team to follow. Working with Kevin inspired me to be the best programmer that I could be every day, no matter how big or small the task at hand was. I’m proud to say that I worked under Kevin’s guidance; his work ethic is an inspiration and an aspiration, and hanging out with him at work was a blast. He’s a hard worker, an awesome guy, and I know that he will be a valuable asset to whoever he works with in the future.

Jeremy Riccione

Kevin is a very detail oriented programmer with a terrific work ethic, and a natural ability to handle difficult problems. He is very knowledgeable and has lots of great ideas for game mechanics. I always enjoyed collaborating with Kevin, and he would be a great addition to any studio!

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Lead Gameplay Programmer
      • Jul 2022 - Present

      Provide leadership and technical guidance to a Gameplay Engineering team of 8 at Tripwire Interactive. Responsibilities range from co-programming, code reviews, tasking/scheduling, project estimation, triaging, and handling emergent bugs, crashes, or interpersonal issues.

    • Senior Gameplay Programmer
      • Aug 2020 - Jul 2022

      Worked on development for Maneater: Truth Quest, an Action RPG where you play as a shark and avenge the death of your mother. Responsibilities focused more on late-project development, bugs, and performance.Developed a tenacity for tackling difficult crashes and fixing bugs with low or nondeterministic repro.Also worked on the aim-assist system for Chivalry 2, by Torn Banner Studios (in relationship with Tripwire Interactive).

    • United States
    • Computer Games
    • Developer and Co-Owner
      • Nov 2015 - Present

      Co-own & start up an indie game studio and, as expected, it's a ton of work! One day it's programming, another day it's production or design, some days it's biz dev - but when I get to sit down and go to my happy place, I specialize in gameplay programming and audio. Our flagship title is Sparklite, a pixel roguelite adventure, released on PC, consoles, and mobile. We also provide contract services for game development and I'm honored to have worked for the following clients: - Boss Key Productions, Lawbreakers - Tripwire Interactive, Unannounced Project Show less

    • Senior Gameplay Programmer
      • Jul 2011 - Nov 2015

      Continuing responsibilities as a Gameplay Programmer (below), in addition to advising new hires - also took on a more frequent "GP Lead" role for our projects. In addition to game development, the GP Lead operates as the go-to person for all things gameplay-related - they must have knowledge of all aspects of the game, and typically meet with other department leads on a much more frequent basis.Shipped Titles:2015: "Kung Fu Panda: Showdown of Legendary Legends" - [XOne, PS4, X360, PS3, Wii-U, 3DS, PC] - *GP Lead*2015: "Adventure Time: Finn & Jake Investigations" - [XOne, PS4, X360, PS3, Wii-U, 3DS, PC]2014: "Pac-Man and the Ghostly Adventures 2" - [X360, PS3, Wii-U, 3DS, PC] - *GP Lead*2013: "Pac-Man and the Ghostly Adventures" - [X360, PS3, Wii-U, PC] - *GP Lead*2013: "Turbo: Super Stunt Squad" - [X360, PS3, Wii, Wii-U]2012: "Ben 10: Omniverse" - [X360, PS3, Wii, Wii-U] - *GP Lead*2012: "Madagascar 3: The Video Game" - [X360, PS3, Wii]2011: "Ben 10: Galactic Racing" - [X360, PS3, Wii, 3DS] - *GP Lead* Show less

    • Gameplay Programmer
      • Jun 2006 - Aug 2011

      Implemented game systems and rules while maintaining code flexibility for feature requests. Collaborated with Design, Art, and Audio deparments to build great game experiences while respecting budget and scheduling restrictions. Maintained gameplay systems through the QA and release process for many titles on multiple platforms.Shipped Titles:2011: "Earth Defense Force: Insect Armageddon" - [X360, PS3]2010: "Yogi Bear: The Video Game" - [Wii]2010: "Despicable Me: The Game" - [PS2, PSP, Wii] - *GP Lead*2010: "Matt Hazard: Blood Bath and Beyond" - [XBLA, PSN]2009: "Eat Lead: The Return of Matt Hazard" - [X360, PS3]2008: "Ben10: Alien Force" - [PS2, PSP, Wii]2007: "Dead Head Fred" - [PSP] Show less

Education

  • North Carolina Central University
    Bachelor of Science, Computer Science
    2002 - 2006

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