Kevin Brase

Principal Design Engineer at Alen
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Contact Information
us****@****om
(386) 825-5501
Location
Austin, Texas, United States, US

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5.0

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John Lupher

Kevin has mastered all the aspects a of great product designer, both as an artist and as an engineer. He can conceptualize with sketches and human factors models and show a range of compelling options. Then he can capture the chosen design approaches in SolidWorks, showing the technical viability and emotional gravitas of each concept. From user interface design, to materials and finish to color to SWAP trade offs, he continually brings amazing designs to life. It's exciting to work with Kevin because it's like Christmas everytime he comes back with his new design concepts. I will be watching Kevin closely as he goes forward with his new design shop and I expect to be back for more great work!

Vann Hasty

Kevin is a prodigy of UX and Design. He is a well rounded expert with talents ranging from aesthetics, ergonomics, mobile application UX/UI through hardcore industrial design. It is a rare talent to find those capabilities balanced with the ability to refine the design through the entire R&D process. Kevin is amongst the best UX/Design leaders I have ever had the pleasure to work with.

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Experience

    • United States
    • Retail Appliances, Electrical, and Electronic Equipment
    • 1 - 100 Employee
    • Principal Design Engineer
      • Mar 2021 - Present

      Helping a great team develop new products that monitor air quality and intelligently purify indoor air. Challenged with taking Alen's line of leading air purifiers in the market to the next level in performance in providing clean air. Helping a great team develop new products that monitor air quality and intelligently purify indoor air. Challenged with taking Alen's line of leading air purifiers in the market to the next level in performance in providing clean air.

    • Principal Designer
      • Mar 2015 - Present

      Creating valuable interactive experiences between digital and physical products. Specializing in industrial design, interaction design, and UX/UI design. Developing products in the consumer electronics, outdoor sports, pet, and toy industries. Eyes open to new design challenges, problems to solve, and business opportunities. Creating valuable interactive experiences between digital and physical products. Specializing in industrial design, interaction design, and UX/UI design. Developing products in the consumer electronics, outdoor sports, pet, and toy industries. Eyes open to new design challenges, problems to solve, and business opportunities.

    • United States
    • Industrial Machinery Manufacturing
    • 1 - 100 Employee
    • Design Director - Product Design UX/UI
      • Aug 2011 - Feb 2015

      Designed and developed 4 product lines of electro-optic networked tracking scopes integrated with precision firearms. As the sole designer for this startup I wore many creative hats designing the customer experience, system UX architecture, Head Up Display, industrial design, and packaging. I designed and produced various mobile Apps that integrated with the networked tracking optics providing enhanced features and system customization. Designed and developed 4 product lines of electro-optic networked tracking scopes integrated with precision firearms. As the sole designer for this startup I wore many creative hats designing the customer experience, system UX architecture, Head Up Display, industrial design, and packaging. I designed and produced various mobile Apps that integrated with the networked tracking optics providing enhanced features and system customization.

    • United States
    • Manufacturing
    • 700 & Above Employee
    • VP Design - Technology Toys & Games
      • Sep 2006 - May 2011

      Led all design and development for the Radica brand of interactive electronic games and toys for tweens that included Girltech, 20Q, Fijit Friends, and Mindflex Duel. This team was a center of excellence, supporting various Mattel brands with electronic product designs. Team invented, designed, and launched over 30 new technology enhanced products annually, managing development with engineering and software teams domestically and internationally. Led all design and development for the Radica brand of interactive electronic games and toys for tweens that included Girltech, 20Q, Fijit Friends, and Mindflex Duel. This team was a center of excellence, supporting various Mattel brands with electronic product designs. Team invented, designed, and launched over 30 new technology enhanced products annually, managing development with engineering and software teams domestically and internationally.

    • Consumer Goods
    • 1 - 100 Employee
    • VP Product Development - Electronic Games
      • Nov 2000 - Sep 2006

      Built team and culture that consistently delivered innovative technology enhanced toys and games leading to the acquisition by Mattel. Our team invented and developed over 50 new products annually, and was responsible for creating and delivering all product specifications, game design and UI architecture, digital assets, and industrial design to engineering and software teams domestically and internationally, managing approvals through product launch. Team created numerous innovative industry first electronic games including: - UBFunkeys, the first collectible toy connected to interactive online world. - 20Q, the first handheld game with artificial intelligence that can read your mind! - Cubeworld, the first modular toy where digital characters entertain based on physical orientation. - PlayTV, the original Plug-n-play video game brand that created a new market. Show less

Education

  • Oklahoma State University
    Mechanical Engineering (2 yrs)
  • Arizona State University
    BS, Industrial Design
  • SMU - Cox School of Business
    Certificate, Management

Community

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