Kevin Wienecke
Lead Game Designer at Wimo Games, Inc.- Claim this Profile
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Topline Score
Bio
Robert Hutson
What can I not say about Kevin? I watched him grow from designer to leading designers. He's the kind of person who has that enthusiastic energy you need running projects. His dedication and understanding of what the right choices are is unmatched. I was so excited when he took over as design lead to lead a project I was on. He brings with him and shares a confidence that truly inspires everyone around. Top tier game designer. What else can I say?
Dong Fan
I first worked with Kevin on Tony Hawk: SHRED with Buzz Monkey Studios. He has always showed a passion for Game Design and it shows through his focus on Player Delight and Balance, without compromising quality. He has demonstrated his ability to work in various areas of design such as narrative, balance and mechanics and shares that knowledge by occasionally doing talks with high school and college students. Kevin will no doubt be an asset to any team as he can fill any role within design without hesitation.
Robert Hutson
What can I not say about Kevin? I watched him grow from designer to leading designers. He's the kind of person who has that enthusiastic energy you need running projects. His dedication and understanding of what the right choices are is unmatched. I was so excited when he took over as design lead to lead a project I was on. He brings with him and shares a confidence that truly inspires everyone around. Top tier game designer. What else can I say?
Dong Fan
I first worked with Kevin on Tony Hawk: SHRED with Buzz Monkey Studios. He has always showed a passion for Game Design and it shows through his focus on Player Delight and Balance, without compromising quality. He has demonstrated his ability to work in various areas of design such as narrative, balance and mechanics and shares that knowledge by occasionally doing talks with high school and college students. Kevin will no doubt be an asset to any team as he can fill any role within design without hesitation.
Robert Hutson
What can I not say about Kevin? I watched him grow from designer to leading designers. He's the kind of person who has that enthusiastic energy you need running projects. His dedication and understanding of what the right choices are is unmatched. I was so excited when he took over as design lead to lead a project I was on. He brings with him and shares a confidence that truly inspires everyone around. Top tier game designer. What else can I say?
Dong Fan
I first worked with Kevin on Tony Hawk: SHRED with Buzz Monkey Studios. He has always showed a passion for Game Design and it shows through his focus on Player Delight and Balance, without compromising quality. He has demonstrated his ability to work in various areas of design such as narrative, balance and mechanics and shares that knowledge by occasionally doing talks with high school and college students. Kevin will no doubt be an asset to any team as he can fill any role within design without hesitation.
Robert Hutson
What can I not say about Kevin? I watched him grow from designer to leading designers. He's the kind of person who has that enthusiastic energy you need running projects. His dedication and understanding of what the right choices are is unmatched. I was so excited when he took over as design lead to lead a project I was on. He brings with him and shares a confidence that truly inspires everyone around. Top tier game designer. What else can I say?
Dong Fan
I first worked with Kevin on Tony Hawk: SHRED with Buzz Monkey Studios. He has always showed a passion for Game Design and it shows through his focus on Player Delight and Balance, without compromising quality. He has demonstrated his ability to work in various areas of design such as narrative, balance and mechanics and shares that knowledge by occasionally doing talks with high school and college students. Kevin will no doubt be an asset to any team as he can fill any role within design without hesitation.
Experience
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Wimo Games, Inc.
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United States
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Computer Games
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1 - 100 Employee
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Lead Game Designer
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Feb 2021 - Present
-Manage a design team with 3 direct reports -Oversee design features, implementation, and toolbuilding -Plan roadmaps and adjust feature scope with Production -Write copy for marketing and in-game news -Participate in various community outreach initiatives such as Discord Dev Q/A, podcast interviews, and Reddit AMA Games -RPG Dice: Heroes of Whitestone (Android/iOS) -Manage a design team with 3 direct reports -Oversee design features, implementation, and toolbuilding -Plan roadmaps and adjust feature scope with Production -Write copy for marketing and in-game news -Participate in various community outreach initiatives such as Discord Dev Q/A, podcast interviews, and Reddit AMA Games -RPG Dice: Heroes of Whitestone (Android/iOS)
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KingsIsle Entertainment
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United States
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Computer Games
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1 - 100 Employee
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Lead Designer
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Feb 2016 - Feb 2021
Led the development efforts on KingsIsle's 2nd mobile game: AlphaCatLed weekly team meetingsReported progress to executive staffDesign lead for a team of 5 designersWrote and entered tasks into JIRA for design, engineering, and art disciplinesTriaged issues from QAGathered play data from Canadian soft launch and formulated response plans with game directorsImplemented much of the game's data: abilities, enemies, character attributes, loot tablesAlso assist on other company projects as downtime allows.Games-Rise and Destroy (Android/iOS)-Alphacat (Android/iOS)-Animal Cove (Android/iOS) Show less
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Senior Game Designer
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Nov 2013 - Feb 2016
Contributed level design and social design to KingsIsle's premiere mobile title: Rise and DestroySpearheaded a gamejam project which was greenlit after receiving great responses from the company. This project eventually became AlphaCat.Began preproduction and scheduling for AlphaCat.
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Zynga
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United States
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Computer Games
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700 & Above Employee
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Principal Game Designer
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Oct 2012 - Oct 2013
Manage the design department for FrontierVille with 5 direct reports. I oversee the content design, create feature roadmaps, train junior staff, and work with all designers to unlock their true potential.
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Senior Game Designer
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May 2012 - Oct 2012
I designed several high-performing features for FrontierVille including the famous "partner animal" feature which pulled in millions in revenue, spawned 9 reskin features (and counting), and also caused two other Zynga games to implement the feature into their game.
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Buzz Monkey Software
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United States
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Computer Games
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1 - 100 Employee
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Senior Game Designer
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Jan 2005 - Jun 2012
Job requirements change depending on the needs of the project. Typically handle several responsibilities at once including level design, scripting, enemy design and creation, game balancing, cinematic presentation, documentation, and game optimization. Also receive students from local middle/high schools and mentor them for job shadow projects. Games: Visa Championships - Torino 2006 (Bobsleigh portion) Tomb Raider: Legend (PSP) NFL Street 3 Tomb Raider Anniversary Tomb Raider Anniversary (Wii) Tomb Raider Underworld (Wii) Army of Two: The 40th Day (PSP) Tony Hawk: Shred (Wii) FrontierVille - Pioneer Trail Expansion Show less
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Zynga
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United States
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Computer Games
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700 & Above Employee
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Contract Map Designer
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May 2011 - Aug 2011
Assisted Zynga in building the Pioneer Trail expansion to FrontierVille. Map design and story writing Asset creation and quest design via XML Maintained documentation Assisted Zynga in building the Pioneer Trail expansion to FrontierVille. Map design and story writing Asset creation and quest design via XML Maintained documentation
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Education
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Oregon State University
Bachelor of Science, Physical Anthropology