Kevin MAS
Mobile Engineer at MonotaRO Co., Ltd.- Claim this Profile
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French Native or bilingual proficiency
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English Full professional proficiency
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Japanese Professional working proficiency
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Bio
Experience
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MonotaRO Co., Ltd.
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Japan
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Information Technology & Services
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1 - 100 Employee
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Mobile Engineer
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Oct 2020 - Present
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ヒューマンリソシア株式会社
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Japan
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Staffing and Recruiting
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1 - 100 Employee
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Android Engineer Consultant
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Apr 2020 - Sep 2020
• MaaS application using MVVM architecture. – AWS SDK for Mobile (Cognito, SNS, Firebase) – Android Jetpack (LiveData, Views Model..) – API interactions (Retrofit, OkHttp) – From defining specifications and designs to developing and testing from scratch.
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Android Engineer Consultant
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Aug 2019 - Mar 2020
Push application for a Japanese real estate agency members to manage their contract and apartment documents. – AWS SDK for Mobile (Notification with Firebase) – Android Jetpack (WebView, LiveData, ViewModel..) – API interactions (Retrofit, OkHttp) – From writing specifications and designs to developing and testing from scratch.
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Android Engineer Consultant
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May 2019 - Jul 2019
IoT application using Bluetooth for a Japanese motorcycle manufacturer known worldwide. FLUX architecture is used. – RxJava – API interactions (Retrofit, OkHttp) – From writing specifications to developing and testing cloud interaction. Uploading data in ZIP format, retrieving data, etc.
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Android Engineer Consultant
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Oct 2017 - Apr 2019
Camera application for a worldwide famous phone make. – Problem-solving by fixing reported bugs – Defining specification, improving features and UI. – Multi-threading – Application used by millions of users
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Kobe University
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Japan
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Higher Education
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400 - 500 Employee
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Research Intern
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Feb 2017 - Aug 2017
The subject is "How brain responds and adapts to unnatural stimulations from the environment. Especially a study of brain cognitive motor function using virtual reality technology". In detail, a VR equipment is used to show human subject with virtual environment as well as his/her virtual body motions. The virtual body generally moving by tracking the human subject's real motions with leap motion device. Based on the previous researches, it was found that if the virtual body moves as same as the real body, then after a few times, the subject will feel that the virtual one is his/her own body. At this time, if we change the motion of the virtual body into the different directions of the real human body, the brain will be activated and can be measured with measuring equipment. The work expected is to continue to understand brain cognitive motor function through reality virtual, and so may be useful for medical rehabilitation through virtual reality. For this, it is expected to add a measuring equipment, to develop different objects for the VR environment (with different shapes, different materials) in order to make different experience with various objects in order to understand if the shape or the material of the object can influence or not these observed perturbations. References Goncalo Padrao,Mar Gonzalez-Franco,Maria V.Sanchez-Vives,Mel Slater,Antoni Rodriguez-Fornells, “Violationing body movement semantics:Neural signatures of self-generated and external-generated errors”, NeuroImage vol.124,pp.147-156(2016) Naoya Ishida, “Research and development of the arms rehabilitation system using the devotion type VR technology” (final presentation slides) Show less
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Swiss Bottomline Technologies
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Switzerland
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Software Development
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1 - 100 Employee
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Software Engineer Internship
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May 2016 - Sep 2016
I joined a team of four persons using Agile SCRUM method for managing the project in order to migrate a part of an old software to a thin Web application based on new technologies JavaScript Backbone and Marionette frameworks. To keep a connection between this web application and the database, we programmed an API in Java EE. I joined a team of four persons using Agile SCRUM method for managing the project in order to migrate a part of an old software to a thin Web application based on new technologies JavaScript Backbone and Marionette frameworks. To keep a connection between this web application and the database, we programmed an API in Java EE.
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Annecy-le-Vieux Laboratory of Particle Physics (LAPP)
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Annecy-le-Vieux
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Internship – Java web application
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Apr 2014 - Jun 2014
Conception, development, tests and deployment of web application development to simplify simulations of an existing software related to elementary particle physics which didn’t have visual interface. Conception, development, tests and deployment of web application development to simplify simulations of an existing software related to elementary particle physics which didn’t have visual interface.
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Education
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Institut national des Sciences appliquées de Lyon
Engineer's degree, Computer Science -
神戸大学
Master's degree, Computer Science -
Université Savoie Mont Blanc
2-years technical degree, Computer Programming -
Lycée Charles Poncet, Cluses
BAC S option Science de l'ingénieur